Zdexby TheHolyOneZ
42,610 classes
Class

LoopAndDelay

: VFXSpawnerCallbacks : ScriptableObject : Object : Object
UnityEngine.VFX.LoopAndDelay, Unity.VisualEffectGraph.Runtime 0x0028 (40 B) inherited 0x0018 Unity.VisualEffectGraph.Runtime.dll
0x00x0028

Members 6

OffsetSizeNameTypeFlagsDefault
0x04m_LoopMaxCountintPrivate—
0x04m_LoopCurrentIndexintPrivate—
0x04m_WaitingForTotalTimefloatPrivate—
0x04loopCountPropertyIDintPrivateStatic+1 flags—
0x04loopDurationPropertyIDintPrivateStatic+1 flags—
0x04delayPropertyIDintPrivateStatic+1 flags—
0x00240x04unreflected bytes to end of LoopAndDelay
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 5

SignatureFlagsNativeParams
void OnPlay(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent)PublicFinal+1 flags0x08
void OnUpdate(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent)PublicFinal+1 flags0x08
void OnStop(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent)PublicFinal+1 flags0x08
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00