implements Triangulatable
0x00x0030
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | _points | List<UnityEngine.ProBuilder.Poly2Tri.TriangulationPoint> | 1 flags | — | |
| 0x08 | _steinerPoints | List<UnityEngine.ProBuilder.Poly2Tri.TriangulationPoint> | 1 flags | — | |
| 0x08 | _holes | List<UnityEngine.ProBuilder.Poly2Tri.Polygon> | 1 flags | — | |
| 0x08 | _triangles | List<UnityEngine.ProBuilder.Poly2Tri.DelaunayTriangle> | 1 flags | — |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(IList<UnityEngine.ProBuilder.Poly2Tri.PolygonPoint> points) | Public+1 flags | — | 0x08 |
| void .ctor(IEnumerable<UnityEngine.ProBuilder.Poly2Tri.PolygonPoint> points) | Public+1 flags | — | 0x08 |
| TriangulationMode get_TriangulationMode() | PublicFinal+3 flags | — | 0x04 |
| void AddHole(Polygon poly) | Public | — | 0x08 |
| IList<UnityEngine.ProBuilder.Poly2Tri.DelaunayTriangle> get_Triangles() | PublicFinal+3 flags | — | 0x08 |
| void AddTriangle(DelaunayTriangle t) | PublicFinal+2 flags | — | 0x08 |
| void AddTriangles(IEnumerable<UnityEngine.ProBuilder.Poly2Tri.DelaunayTriangle> list) | PublicFinal+2 flags | — | 0x08 |
| void Prepare(TriangulationContext tcx) | PublicFinal+2 flags | — | 0x08 |