| void OnSceneContactModify(const PhysicsScene& scene, long buffer, int count, bool isCCD) | PrivateStatic | | 0x08 |
| Vector3 get_gravity() | PublicStatic+1 flags | | 0x0C |
| PhysicsScene get_defaultPhysicsScene() | PublicStatic+1 flags | | 0x04 |
| void IgnoreCollision(Collider collider1, Collider collider2, bool ignore) | PublicStatic | | 0x08 |
| bool Raycast(const Vector3& origin, const Vector3& direction, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x0C |
| bool Raycast(const Vector3& origin, const Vector3& direction, float maxDistance, int layerMask) | PublicStatic | | 0x0C |
| bool Raycast(const Vector3& origin, const Vector3& direction, float maxDistance) | PublicStatic | | 0x0C |
| bool Raycast(const Vector3& origin, const Vector3& direction) | PublicStatic | | 0x0C |
| bool Raycast(const Vector3& origin, const Vector3& direction, const RaycastHit&& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x2C |
| bool Raycast(const Vector3& origin, const Vector3& direction, const RaycastHit&& hitInfo, float maxDistance, int layerMask) | PublicStatic | | 0x2C |
| bool Raycast(const Vector3& origin, const Vector3& direction, const RaycastHit&& hitInfo, float maxDistance) | PublicStatic | | 0x2C |
| bool Raycast(const Vector3& origin, const Vector3& direction, const RaycastHit&& hitInfo) | PublicStatic | | 0x2C |
| bool Raycast(const Ray& ray, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x18 |
| bool Raycast(const Ray& ray, float maxDistance, int layerMask) | PublicStatic | | 0x18 |
| bool Raycast(const Ray& ray, float maxDistance) | PublicStatic | | 0x18 |
| bool Raycast(const Ray& ray) | PublicStatic | | 0x18 |
| bool Raycast(const Ray& ray, const RaycastHit&& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x2C |
| bool Raycast(const Ray& ray, const RaycastHit&& hitInfo, float maxDistance, int layerMask) | PublicStatic | | 0x2C |
| bool Raycast(const Ray& ray, const RaycastHit&& hitInfo, float maxDistance) | PublicStatic | | 0x2C |
| bool Raycast(const Ray& ray, const RaycastHit&& hitInfo) | PublicStatic | | 0x2C |
| bool Linecast(const Vector3& start, const Vector3& end, const RaycastHit&& hitInfo, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x2C |
| bool Linecast(const Vector3& start, const Vector3& end, const RaycastHit&& hitInfo, int layerMask) | PublicStatic | | 0x2C |
| bool SphereCast(const Vector3& origin, float radius, const Vector3& direction, const RaycastHit&& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x2C |
| bool SphereCast(const Vector3& origin, float radius, const Vector3& direction, const RaycastHit&& hitInfo, float maxDistance, int layerMask) | PublicStatic | | 0x2C |
| bool SphereCast(const Vector3& origin, float radius, const Vector3& direction, const RaycastHit&& hitInfo, float maxDistance) | PublicStatic | | 0x2C |
| RaycastHit[] Internal_RaycastAll(const PhysicsScene& physicsScene, const Ray& ray, float maxDistance, int mask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | | 0x18 |
| RaycastHit[] RaycastAll(const Vector3& origin, const Vector3& direction, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x0C |
| RaycastHit[] RaycastAll(const Vector3& origin, const Vector3& direction, float maxDistance, int layerMask) | PublicStatic | | 0x0C |
| RaycastHit[] RaycastAll(const Vector3& origin, const Vector3& direction, float maxDistance) | PublicStatic | | 0x0C |
| RaycastHit[] RaycastAll(const Vector3& origin, const Vector3& direction) | PublicStatic | | 0x0C |
| RaycastHit[] RaycastAll(const Ray& ray, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x18 |
| RaycastHit[] RaycastAll(const Ray& ray, float maxDistance, int layerMask) | PublicStatic | | 0x18 |
| RaycastHit[] RaycastAll(const Ray& ray, float maxDistance) | PublicStatic | | 0x18 |
| RaycastHit[] RaycastAll(const Ray& ray) | PublicStatic | | 0x18 |
| int RaycastNonAlloc(const Ray& ray, const RaycastHit[]& results, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x18 |
| int RaycastNonAlloc(const Ray& ray, const RaycastHit[]& results, float maxDistance, int layerMask) | PublicStatic | | 0x18 |
| int RaycastNonAlloc(const Ray& ray, const RaycastHit[]& results, float maxDistance) | PublicStatic | | 0x18 |
| int RaycastNonAlloc(const Ray& ray, const RaycastHit[]& results) | PublicStatic | | 0x18 |
| int RaycastNonAlloc(const Vector3& origin, const Vector3& direction, const RaycastHit[]& results, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x0C |
| int RaycastNonAlloc(const Vector3& origin, const Vector3& direction, const RaycastHit[]& results, float maxDistance, int layerMask) | PublicStatic | | 0x0C |
| int RaycastNonAlloc(const Vector3& origin, const Vector3& direction, const RaycastHit[]& results, float maxDistance) | PublicStatic | | 0x0C |
| int RaycastNonAlloc(const Vector3& origin, const Vector3& direction, const RaycastHit[]& results) | PublicStatic | | 0x0C |
| RaycastHit[] Query_SphereCastAll(const PhysicsScene& physicsScene, const Vector3& origin, float radius, const Vector3& direction, float maxDistance, int mask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | | 0x0C |
| RaycastHit[] SphereCastAll(const Vector3& origin, float radius, const Vector3& direction, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x0C |
| Collider[] OverlapSphere_Internal(const PhysicsScene& physicsScene, const Vector3& position, float radius, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | | 0x0C |
| Collider[] OverlapSphere(const Vector3& position, float radius, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x0C |
| Collider[] OverlapSphere(const Vector3& position, float radius, int layerMask) | PublicStatic | | 0x0C |
| Collider[] OverlapSphere(const Vector3& position, float radius) | PublicStatic | | 0x0C |
| int OverlapSphereNonAlloc(const Vector3& position, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x0C |
| int OverlapSphereNonAlloc(const Vector3& position, float radius, const Collider[]& results, int layerMask) | PublicStatic | | 0x0C |
| Collider[] OverlapBox_Internal(const PhysicsScene& physicsScene, const Vector3& center, const Vector3& halfExtents, const Quaternion& orientation, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | | 0x10 |
| Collider[] OverlapBox(const Vector3& center, const Vector3& halfExtents, const Quaternion& orientation, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x10 |
| Collider[] OverlapBox(const Vector3& center, const Vector3& halfExtents, const Quaternion& orientation) | PublicStatic | | 0x10 |
| int OverlapBoxNonAlloc(const Vector3& center, const Vector3& halfExtents, const Collider[]& results, const Quaternion& orientation, int mask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x10 |
| int OverlapBoxNonAlloc(const Vector3& center, const Vector3& halfExtents, const Collider[]& results, const Quaternion& orientation, int mask) | PublicStatic | | 0x10 |
| int OverlapCapsuleNonAlloc(const Vector3& point0, const Vector3& point1, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PublicStatic | | 0x0C |
| int OverlapCapsuleNonAlloc(const Vector3& point0, const Vector3& point1, float radius, const Collider[]& results, int layerMask) | PublicStatic | | 0x0C |
| void get_gravity_Injected(const Vector3&& ret) | PrivateStatic+1 flags | | 0x0C |
| void get_defaultPhysicsScene_Injected(const PhysicsScene&& ret) | PrivateStatic+1 flags | | 0x04 |
| RaycastHit[] Internal_RaycastAll_Injected(const PhysicsScene&& physicsScene, const Ray&& ray, float maxDistance, int mask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | | 0x18 |
| RaycastHit[] Query_SphereCastAll_Injected(const PhysicsScene&& physicsScene, const Vector3&& origin, float radius, const Vector3&& direction, float maxDistance, int mask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | | 0x0C |
| Collider[] OverlapSphere_Internal_Injected(const PhysicsScene&& physicsScene, const Vector3&& position, float radius, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | | 0x0C |
| Collider[] OverlapBox_Internal_Injected(const PhysicsScene&& physicsScene, const Vector3&& center, const Vector3&& halfExtents, const Quaternion&& orientation, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | | 0x10 |