implements IEquatable`1
0x00x0004
Members 1
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x04 | m_Handle | int | Private |
Functions 26
| Signature | Flags | Native | Params |
|---|---|---|---|
| string ToString() | Public+1 flags | 0x08 | |
| int GetHashCode() | Public+1 flags | 0x04 | |
| bool Equals(object other) | Public+1 flags | 0x08 | |
| bool Equals(const PhysicsScene& other) | PublicFinal+2 flags | 0x04 | |
| bool Raycast(const Vector3& origin, const Vector3& direction, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | Public | 0x0C | |
| bool Internal_RaycastTest(const PhysicsScene& physicsScene, const Ray& ray, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x18 | |
| bool Raycast(const Vector3& origin, const Vector3& direction, const RaycastHit&& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | Public | 0x2C | |
| bool Internal_Raycast(const PhysicsScene& physicsScene, const Ray& ray, float maxDistance, const RaycastHit&& hit, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x2C | |
| int Raycast(const Vector3& origin, const Vector3& direction, const RaycastHit[]& raycastHits, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | Public | 0x0C | |
| int Internal_RaycastNonAlloc(const PhysicsScene& physicsScene, const Ray& ray, const RaycastHit[]& raycastHits, float maxDistance, int mask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x18 | |
| int OverlapCapsuleNonAlloc_Internal(const PhysicsScene& physicsScene, const Vector3& point0, const Vector3& point1, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x0C | |
| int OverlapCapsule(const Vector3& point0, const Vector3& point1, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | Public | 0x0C | |
| bool Query_SphereCast(const PhysicsScene& physicsScene, const Vector3& origin, float radius, const Vector3& direction, float maxDistance, const RaycastHit&& hitInfo, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x2C | |
| bool Internal_SphereCast(const PhysicsScene& physicsScene, const Vector3& origin, float radius, const Vector3& direction, const RaycastHit&& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x2C | |
| bool SphereCast(const Vector3& origin, float radius, const Vector3& direction, const RaycastHit&& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | Public | 0x2C | |
| int OverlapSphereNonAlloc_Internal(const PhysicsScene& physicsScene, const Vector3& position, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x0C | |
| int OverlapSphere(const Vector3& position, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | Public | 0x0C | |
| int OverlapBoxNonAlloc_Internal(const PhysicsScene& physicsScene, const Vector3& center, const Vector3& halfExtents, const Collider[]& results, const Quaternion& orientation, int mask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x10 | |
| int OverlapBox(const Vector3& center, const Vector3& halfExtents, const Collider[]& results, const Quaternion& orientation, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | Public | 0x10 | |
| bool Internal_RaycastTest_Injected(const PhysicsScene&& physicsScene, const Ray&& ray, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x18 | |
| bool Internal_Raycast_Injected(const PhysicsScene&& physicsScene, const Ray&& ray, float maxDistance, const RaycastHit&& hit, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x2C | |
| int Internal_RaycastNonAlloc_Injected(const PhysicsScene&& physicsScene, const Ray&& ray, const RaycastHit[]& raycastHits, float maxDistance, int mask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x18 | |
| int OverlapCapsuleNonAlloc_Internal_Injected(const PhysicsScene&& physicsScene, const Vector3&& point0, const Vector3&& point1, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x0C | |
| bool Query_SphereCast_Injected(const PhysicsScene&& physicsScene, const Vector3&& origin, float radius, const Vector3&& direction, float maxDistance, const RaycastHit&& hitInfo, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x2C | |
| int OverlapSphereNonAlloc_Internal_Injected(const PhysicsScene&& physicsScene, const Vector3&& position, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x0C | |
| int OverlapBoxNonAlloc_Internal_Injected(const PhysicsScene&& physicsScene, const Vector3&& center, const Vector3&& halfExtents, const Collider[]& results, const Quaternion&& orientation, int mask, const QueryTriggerInteraction& queryTriggerInteraction) | PrivateStatic | 0x10 |