Zdexby TheHolyOneZ
6,967 structs
Struct

PhysicsScene

: ValueType : Object
UnityEngine.PhysicsScene, UnityEngine.PhysicsModule 0x0004 (4 B) UnityEngine.PhysicsModule.dll
implements IEquatable`1
0x00x0004

Members 1

OffsetSizeNameTypeFlags
0x04m_HandleintPrivate

Functions 26

SignatureFlagsNativeParams
string ToString()Public+1 flags0x08
int GetHashCode()Public+1 flags0x04
bool Equals(object other)Public+1 flags0x08
bool Equals(const PhysicsScene& other)PublicFinal+2 flags0x04
bool Raycast(const Vector3& origin, const Vector3& direction, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)Public0x0C
bool Internal_RaycastTest(const PhysicsScene& physicsScene, const Ray& ray, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x18
bool Raycast(const Vector3& origin, const Vector3& direction, const RaycastHit&& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)Public0x2C
bool Internal_Raycast(const PhysicsScene& physicsScene, const Ray& ray, float maxDistance, const RaycastHit&& hit, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x2C
int Raycast(const Vector3& origin, const Vector3& direction, const RaycastHit[]& raycastHits, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)Public0x0C
int Internal_RaycastNonAlloc(const PhysicsScene& physicsScene, const Ray& ray, const RaycastHit[]& raycastHits, float maxDistance, int mask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x18
int OverlapCapsuleNonAlloc_Internal(const PhysicsScene& physicsScene, const Vector3& point0, const Vector3& point1, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x0C
int OverlapCapsule(const Vector3& point0, const Vector3& point1, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)Public0x0C
bool Query_SphereCast(const PhysicsScene& physicsScene, const Vector3& origin, float radius, const Vector3& direction, float maxDistance, const RaycastHit&& hitInfo, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x2C
bool Internal_SphereCast(const PhysicsScene& physicsScene, const Vector3& origin, float radius, const Vector3& direction, const RaycastHit&& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x2C
bool SphereCast(const Vector3& origin, float radius, const Vector3& direction, const RaycastHit&& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)Public0x2C
int OverlapSphereNonAlloc_Internal(const PhysicsScene& physicsScene, const Vector3& position, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x0C
int OverlapSphere(const Vector3& position, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)Public0x0C
int OverlapBoxNonAlloc_Internal(const PhysicsScene& physicsScene, const Vector3& center, const Vector3& halfExtents, const Collider[]& results, const Quaternion& orientation, int mask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x10
int OverlapBox(const Vector3& center, const Vector3& halfExtents, const Collider[]& results, const Quaternion& orientation, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)Public0x10
bool Internal_RaycastTest_Injected(const PhysicsScene&& physicsScene, const Ray&& ray, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x18
bool Internal_Raycast_Injected(const PhysicsScene&& physicsScene, const Ray&& ray, float maxDistance, const RaycastHit&& hit, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x2C
int Internal_RaycastNonAlloc_Injected(const PhysicsScene&& physicsScene, const Ray&& ray, const RaycastHit[]& raycastHits, float maxDistance, int mask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x18
int OverlapCapsuleNonAlloc_Internal_Injected(const PhysicsScene&& physicsScene, const Vector3&& point0, const Vector3&& point1, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x0C
bool Query_SphereCast_Injected(const PhysicsScene&& physicsScene, const Vector3&& origin, float radius, const Vector3&& direction, float maxDistance, const RaycastHit&& hitInfo, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x2C
int OverlapSphereNonAlloc_Internal_Injected(const PhysicsScene&& physicsScene, const Vector3&& position, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x0C
int OverlapBoxNonAlloc_Internal_Injected(const PhysicsScene&& physicsScene, const Vector3&& center, const Vector3&& halfExtents, const Collider[]& results, const Quaternion&& orientation, int mask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x10

Used by 3

types with a member, parameter or interface of this type