| void BindReadOnlyTransforms(Animator animator, Component component, const WeightedTransformArray& weightedTransformArray, const NativeArray<UnityEngine.Animations.Rigging.ReadOnlyTransformHandle>&& transforms) | PublicStatic | | 0x88 |
| void BindReadWriteTransforms(Animator animator, Component component, const WeightedTransformArray& weightedTransformArray, const NativeArray<UnityEngine.Animations.Rigging.ReadWriteTransformHandle>&& transforms) | PublicStatic | | 0x88 |
| void BindWeights(Animator animator, Component component, const WeightedTransformArray& weightedTransformArray, const string& name, const NativeArray<UnityEngine.Animations.PropertyStreamHandle>&& weights) | PublicStatic | | 0x88 |
| void .ctor() | Public+1 flags | | 0x00 |