| void .ctor() | Public+1 flags | | 0x00 |
| void .ctor(int agentTypeID) | Public+1 flags | | 0x04 |
| void Internal_Create(NavMeshData mono, int agentTypeID) | PrivateStatic | | 0x08 |
| Bounds get_sourceBounds() | Public+1 flags | | 0x18 |
| void set_position(const Vector3& value) | Public+1 flags | | 0x0C |
| void set_rotation(const Quaternion& value) | Public+1 flags | | 0x10 |
| void get_sourceBounds_Injected(const Bounds&& ret) | Private+1 flags | | 0x18 |
| void set_position_Injected(const Vector3&& value) | Private+1 flags | | 0x0C |
| void set_rotation_Injected(const Quaternion&& value) | Private+1 flags | | 0x10 |