| bool get_EnterTransitionComplete() | 2 flags | | 0x01 |
| void set_EnterTransitionComplete(bool value) | Private+1 flags | | 0x01 |
| bool get_ExitTransitionStarted() | 2 flags | | 0x01 |
| void set_ExitTransitionStarted(bool value) | Private+1 flags | | 0x01 |
| bool get_ExitTransitionComplete() | 2 flags | | 0x01 |
| void set_ExitTransitionComplete(bool value) | Private+1 flags | | 0x01 |
| void OnStateEnter(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | PublicFinal+1 flags | | 0x24 |
| void OnStateUpdate(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | PublicFinal+1 flags | | 0x24 |
| void OnStateExit(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | PublicFinal+1 flags | | 0x24 |
| void OnStateEntered(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | 3 flags | | 0x24 |
| void OnEnterTransitionComplete(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | 3 flags | | 0x24 |
| void OnStateUpdated(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | 3 flags | | 0x24 |
| void OnExitTransitionStarted(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | 3 flags | | 0x24 |
| void OnExitTransitionComplete(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | 3 flags | | 0x24 |
| void OnStateExited(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | 3 flags | | 0x24 |
| bool IsCurrentState(Animator animator, int layerIndex) | 1 flags | | 0x08 |
| bool IsNextState(Animator animator, int layerIndex) | 1 flags | | 0x08 |
| void TryCompleteEnterTransition(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | Private | | 0x24 |
| void TryStartExitTransition(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | Private | | 0x24 |
| void .ctor() | 2 flags | | 0x00 |