Zdexby TheHolyOneZ
42,610 classes
OnUpperBodyIdle, Assembly-CSharp 0x0030 (48 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0030

Members 2

OffsetSizeNameTypeFlagsDefault
0x04IdleTimingSetIdleTimingPublic—
0x00240x04padding / unreflected
0x08playerPlayerPrivate—
Inherited from TransitionAwareStateMachineBehaviour 4
OffsetSizeNameTypeFlagsDefault
0x04stateFullPathHashintPrivate—
0x01<EnterTransitionComplete>k__BackingFieldboolPrivate—
0x01<ExitTransitionStarted>k__BackingFieldboolPrivate—
0x01<ExitTransitionComplete>k__BackingFieldboolPrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 5

SignatureFlagsNativeParams
void OnStateEntered(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)2 flags0x24
void OnEnterTransitionComplete(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)2 flags0x24
void SetPlayer(Animator animator)Private0x08
void SetHandsIdle()Private0x00
void .ctor()Public+1 flags0x00