| void Awake() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void Update() | Private | | 0x00 |
| void OnSpawnerBeginSpawn(EntitySpawn spawner) | Private | | 0x08 |
| void SpiderSpawn_OnEntitiesSpawned(List<UnityEngine.GameObject> spawned) | Private | | 0x08 |
| void LootSpawn_OnEntitiesSpawned(List<UnityEngine.GameObject> spawned) | Private | | 0x08 |
| void Room_OnEntityEntered(CaveRoom room, Entity ent) | Private | | 0x08 |
| void Room_OnEntityExited(CaveRoom room, Entity ent) | Private | | 0x08 |
| void LootChest_OnOpened(Chest chest, Entity opener) | Private | | 0x08 |
| void Loot_OnPickedUp(Player player, Item item) | Private | | 0x08 |
| void Spider_OnDamaged(Entity ent, StatChange damage) | Private | | 0x08 |
| void Spider_OnDeath(Entity ent) | Private | | 0x08 |
| void OnTriggerEnter(Collider other) | Private | | 0x08 |
| void OnPlayerStepped(Player player, PlayerFeet foot) | Private | | 0x08 |
| void OnFlintStrike(Player player, const Vector3& strikePoint) | Private | | 0x0C |
| void RPCAwakenSpiders() | Public | | 0x00 |
| void AwakenSpiders(const float[]& wakeUpTimes) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void <Awake>b__12_0(EntitySpawn x) | Private | | 0x08 |
| void <Awake>b__12_1(EntitySpawn x) | Private | | 0x08 |