Zdexby TheHolyOneZ
42,610 classes
Class

SpectatingPlayer

: MonoBehaviour : Behaviour : Component : Object : Object
SpectatingPlayer, Assembly-CSharp 0x0078 (120 B) inherited 0x0018 Assembly-CSharp.dll
0x00x0078

Members 12

OffsetSizeNameTypeFlagsDefault
0x08spectatingNameTextTextMeshProUGUIPublic—
0x08DeathInfoGameObjectPublic—
0x08DuringBossPosObjTransformPublic—
0x08DebugCameraPrefabDebugCameraPublic—
0x04SparkleClickMaxDistfloatPublic—
0x04SparkleClickMaskLayerMaskPublic—
0x08SparkleEffectParticleEffectPublic—
0x08SparkleDelayTimedDelayPublic—
0x01<IsSpectating>k__BackingFieldboolPrivate—
0x00510x07padding / unreflected
0x08DebugCameraDebugCameraPrivate—
0x0CdefaultPosVector3Private—
0x0CduringBossPosVector3Private—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 14

SignatureFlagsNativeParams
bool get_IsSpectating()Public+1 flags0x01
void set_IsSpectating(bool value)Private+1 flags0x01
Player get_DisplayedPlayer()Public+1 flags0x08
void Awake()Private0x00
void Start()Private0x00
void OnEnable()Private0x00
void OnDisable()Private0x00
void Update()Private0x00
void FixedUpdate()Private0x00
void SetSpectating(bool spectating)Public0x01
void SpectatePlayer(bool nextBack)Public0x01
void UseDisplayedPlayerView()Private0x00
void EnableDebugCamera(bool enable, bool effectDisplayedPlayer)Public0x01
void .ctor()Public+1 flags0x00

Used by 1

types with a member, parameter or interface of this type