| void add_OnPlayerPickedUp(Action<PickUpAttack.HeldPlayer value) | Public+1 flags | | 0x08 |
| void remove_OnPlayerPickedUp(Action<PickUpAttack.HeldPlayer value) | Public+1 flags | | 0x08 |
| void add_OnPlayerDropped(Action<PickUpAttack.HeldPlayer value) | Public+1 flags | | 0x08 |
| void remove_OnPlayerDropped(Action<PickUpAttack.HeldPlayer value) | Public+1 flags | | 0x08 |
| void Awake() | 2 flags | | 0x00 |
| void Update() | 2 flags | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void HitWithAttack(MobAttack attack, Mob mob, Entity entity, StatChange damage) | Public+1 flags | | 0x08 |
| void PickUpRPC(int playerID) | Public | | 0x04 |
| void PickUp(Player player) | Public | | 0x08 |
| void RPCDropAll() | Public | | 0x00 |
| void DropAllRPC() | Public | | 0x00 |
| void RPCDrop(HeldPlayer held) | Public | | 0x08 |
| void DropRPC(int playerID) | Public | | 0x04 |
| void Drop(HeldPlayer held) | Public | | 0x08 |
| void Mob_OnDeath(Entity entity) | Private | | 0x08 |
| void SubscribePlayerDamaged(Player player, bool sub) | Private | | 0x08 |
| void Player_OnDamaged(Entity entity, StatChange change) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |