0x00x0078
Members 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AllItems | List<Item> | PublicStatic | — | |
| 0x08 | NetworkedItems | Dictionary<System.Int32 | PublicStatic | — | |
| 0x08 | ActiveItems | HashSet<Item> | PublicStatic | — | |
| 0x08 | Torches | List<Torch> | PublicStatic | — | |
| 0x08 | torchesTurnedOff | List<Torch> | PrivateStatic | — | |
| 0x08 | phantomTorchesTurnedOff | List<Torch> | PrivateStatic | — | |
| 0x08 | activeOverlapTorches | List<Torch> | Private+1 flags | — | |
| 0x08 | activeTorchContributions | List<System.Single> | Private+1 flags | — | |
| 0x08 | activeTorchRanges | List<System.Single> | Private+1 flags | — | |
| 0x08 | activeTorchCenters | List<UnityEngine.Vector3> | Private+1 flags | — | |
| 0x04 | nextTorchOverlapRefresh | float | Private | — | |
| 0x003C | 0x04 | padding / unreflected | |||
| 0x08 | RarityInfos | List<RarityInfo> | Public | — | |
| 0x08 | ItemTypeInfos | List<ItemTypeInfo> | Public | — | |
| 0x04 | DefaultMaxEquippedAmount | int | Public | — | |
| 0x01 | LimitTorchLightOverlap | bool | Public | — | |
| 0x0055 | 0x03 | padding / unreflected | |||
| 0x04 | MaximumCombinedTorchIntensity | float | Public | — | |
| 0x04 | NearbyTorchIntensityContribution | float | Public | — | |
| 0x04 | MinimumTorchIntensityMultiplier | float | Public | — | |
| 0x04 | TorchOverlapRefreshInterval | float | Public | — | |
| 0x04 | TorchOverlapFadeSpeed | float | Public | — | |
| 0x006C | 0x04 | padding / unreflected | |||
| 0x08 | CorruptedEffect | Transform | Public | — | |
Inherited from Singleton`1 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | lastCheckedScenes | Dictionary<System.Type | PrivateStatic | — | |
| 0x08 | instance | ItemManager | PrivateStatic | — |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 24
| Signature | Flags | Native | Params |
|---|---|---|---|
| void LogActiveItems() | PublicStatic | 0x00 | |
| void Awake() | Private | 0x00 | |
| void OnSceneLoaded(DontDestroy dont) | Private | 0x08 | |
| void Update() | Private | 0x00 | |
| void RefreshTorchOverlapTargets() | Private | 0x00 | |
| void UpdateLightOverlaps(bool fade) | Private | 0x01 | |
| void NearPhantom(Torch torch, bool near) | PublicStatic | 0x08 | |
| bool BlowOutTorch(Torch torch, bool off) | PublicStatic | 0x08 | |
| void ForceUpdateLightOverlap(Torch torch) | PublicStatic | 0x08 | |
| List<Item> FindClosestItems(const Vector3& point, float range, bool useActive) | PublicStatic | 0x0C | |
| Item SpawnItem(Item item, const Vector3& pos, const Quaternion& rot) | PublicStatic | 0x10 | |
| Item SpawnItem(const string& itemName, const Vector3& pos, const Quaternion& rot) | PublicStatic | 0x10 | |
| void AddItem(Item item, bool add) | PublicStatic | 0x08 | |
| void AddTorch(Torch torch, bool add) | PublicStatic | 0x08 | |
| void RemoveTorchReferences(Torch torch) | PrivateStatic | 0x08 | |
| string GetTorchDebugName(Torch torch) | PrivateStatic | 0x08 | |
| void CheckActiveItem(Item item) | PublicStatic | 0x08 | |
| void DestroyItem(Item item) | PublicStatic | 0x08 | |
| RarityInfo GetRarityInfo(const Rarity& rarity) | PublicStatic | 0x08 | |
| bool GetItemTypeInfo(const ItemType& type, ItemTypeInfo& info) | PublicStatic | 0x08 | |
| int GetMaxEquipAmount(const ItemType& forType) | PublicStatic | 0x04 | |
| bool TryGetItemSets(Item item, List<ItemSet>& sets) | PublicStatic | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |