| GameObjectChanceTable Clone() | Public | | 0x08 |
| bool ContainsGameObject(GameObject obj) | Public | | 0x08 |
| GameObjectChance GetRandom(RandomStream random, bool isOnMainPath, float normalizedDepth, GameObject previouslyChosen, bool allowImmediateRepeats, bool removeFromTable) | Public | | 0x08 |
| GameObject GetCombinedRandom(RandomStream random, bool isOnMainPath, float normalizedDepth, const GameObjectChanceTable[]& tables) | PublicStatic | | 0x08 |
| GameObjectChanceTable Combine(const GameObjectChanceTable[]& tables) | PublicStatic | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |