void GetRideableSteeringInput (const bool & Success , const double & Steering ) Script4 statements · 41 bytes of bytecode 0x0000 Success = false;0x000B Steering = 0;0x0026 return;Public 0x147c170 0x10 void AllowsHeldObjectInteraction (ABP_FirstPersonCharacter_C * Player , AActor * HeldItem , const FHitResult & HitResult , const bool & Result ) Script3 statements · 14 bytes of bytecode 0x0000 Result = false;0x000B return;Public 0x147c170 0x111 void TeleportByRocket (AActor * Rocket , const FVector & NewLocation , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x21 void CanBeTeleportedByRocket (const bool & Result , const FVector & ActorLocation ) Script4 statements · 57 bytes of bytecode 0x0000 Result = false;0x000B ActorLocation = FVector(0, 0, 0);0x0036 return;Public 0x147c170 0x20 void Interact (ABP_FirstPersonCharacter_C * PlayerCharacter , const FHitResult & HitResult , double HoldTime , bool NewParam , const bool & Success ) Script21 statements · 270 bytes of bytecode 0x0000 if (!(SaveInProgress)) goto Label_0013;0x000E goto Label_010B;0x0013 Label_0013:0x0013 CallFunc_IsServer_ReturnValue = IsServer(this);0x0028 if (!(CallFunc_IsServer_ReturnValue)) goto Label_0054;0x0036 RPCCallback_SaveGame();0x0044 Label_0044:0x0044 Success = true;0x004F goto Label_010B;0x0054 Label_0054:0x0054 FlushNetDormancy();0x005E SaveInProgress = true;0x0069 MarkPropertyDirtyFromRepIndex(this, 10, FName(SaveInProgress));0x0086 CallFunc_GetPlayerControllerFromID_ReturnValue = GetPlayerControllerFromID(this, 0);0x00A0 K2Node_DynamicCast_AsBP_First_Person_Player_Controller = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue);0x00C4 K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller);0x00E1 K2Node_DynamicCast_AsBP_First_Person_Player_Controller.Server_SaveGameFromGuestBook(this);0x0106 goto Label_0044;0x010B Label_010B:0x010B return;Public 0x147c170 0x112 void BlockInteraction (ABP_FirstPersonCharacter_C * Player , const bool & BlockInteraction ) Script3 statements · 14 bytes of bytecode 0x0000 BlockInteraction = false;0x000B return;Public 0x147c170 0x09 void GetPhysicsMesh (const bool & Success , const UPrimitiveComponent * & PrimitiveComponent ) Script4 statements · 25 bytes of bytecode 0x0000 Success = false;0x000B PrimitiveComponent = nullptr;0x0016 return;Public 0x147c170 0x10 void SetPickedUpPhysicsState (const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x01 void SetDroppedPhysicsState (const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x01 void GetCustomHoldTransform (const bool & Success , FTransform & Transform ) Script4 statements · 113 bytes of bytecode 0x0000 Success = false;0x000B Transform = FTransform(...);0x006E return;Public 0x147c170 0x70 void SetAttachedPhysicsState (const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x01 void AttachByPlayer (AActor * Parent , const FTransform & RelativeTransform , ABP_FirstPersonCharacter_C * PlayerAttaching , const FName & SocketName , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x81 void ForceAttach (AActor * Parent , const FTransform & RelativeTransform , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x71 void ForceDetach (bool Destroy , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x02 void Hit (AActor * ActorHitting , const FHitResult & Hit , const FVector & ImpulseVector , const FST_Damage_Results & DamageResults , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x131 void CanPickUpObjectBeAttachedToLookAtObject (UObject * PickUpObject , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x09 void GetObjectAttachType (const bool & Success , FGameplayTagContainer & AttachType ) Script4 statements · 60 bytes of bytecode 0x0000 Success = false;0x000B AttachType = GameplayTagContainer{{}};0x0039 return;Public 0x147c170 0x28 void SetAttachPointState (const FGameplayTag & AttachPointState , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x09 void GetAttachPointState (const bool & Success , FGameplayTag & AttachPointState ) Script4 statements · 59 bytes of bytecode 0x0000 Success = false;0x000B AttachPointState = GameplayTag{FName(None)};0x0038 return;Public 0x147c170 0x0C void GetCustomAttachComponent (const bool & Success , const USceneComponent * & CustomAttachComponent ) Script4 statements · 25 bytes of bytecode 0x0000 Success = false;0x000B CustomAttachComponent = nullptr;0x0016 return;Public 0x147c170 0x10 void GetCustomAttachTransform (AActor * AttachParent , const bool & Success , FTransform & CustomAttachTransform ) Script4 statements · 113 bytes of bytecode 0x0000 Success = false;0x000B CustomAttachTransform = FTransform(...);0x006E return;Public 0x147c170 0x70 void SetNewAttachTransform (const FTransform & NewTransform , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x61 void GetCharacterPose (const bool & Success , const E_CharacterPose & CharacterPose , const UAnimSequenceBase * & CharacterPoseAnim ) Script5 statements · 45 bytes of bytecode 0x0000 Success = false;0x000B CharacterPose = 0;0x001F CharacterPoseAnim = nullptr;0x002A return;Public 0x147c170 0x10 void Explode (const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x01 void GetThirdPersonDummyClass (const TSubclassOf<ABP_ThirdPersonDummy_C > & ThirdPersonDummyClass ) Script3 statements · 14 bytes of bytecode 0x0000 ThirdPersonDummyClass = nullptr;0x000B return;Public 0x147c170 0x08 void GetVisuals (const UStaticMesh * & Mesh , const UMaterialInstanceDynamic * & DynamicMaterial ) Script4 statements · 25 bytes of bytecode 0x0000 Mesh = nullptr;0x000B DynamicMaterial = nullptr;0x0016 return;Public 0x147c170 0x10 void GetAttachOffset (FTransform & FPPOffset , FTransform & TPPOffset , const bool & Success ) Script5 statements · 212 bytes of bytecode 0x0000 FPPOffset = FTransform(...);0x0063 TPPOffset = FTransform(...);0x00C6 Success = false;0x00D1 return;Public 0x147c170 0xC1 void GetAcceptedDamageTypes (const bool & Success , FGameplayTagContainer & AcceptedDamageTypes ) Script4 statements · 60 bytes of bytecode 0x0000 Success = false;0x000B AcceptedDamageTypes = GameplayTagContainer{{}};0x0039 return;Public 0x147c170 0x28 void Repair (AActor * RepairTarget , ABP_Interactable_Actor_C * RepairTool , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x11 void StopInteract (ABP_FirstPersonCharacter_C * PlayerCharacter , const FHitResult & HitResult , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x109 void AddImpulse (const FVector & ImpulseStrength , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x19 void SecondaryInteract (ABP_FirstPersonCharacter_C * InstigatingPlayer , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x09 void GetDisplayName (const bool & Success , FText & DisplayName ) Script4 statements · 34 bytes of bytecode 0x0000 Success = false;0x000B DisplayName = FText();0x001F return;Public 0x147c170 0x18 void ShouldUseHoldTransform (const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x01 void IsPickupable (const bool & IsPickupable ) Script3 statements · 14 bytes of bytecode 0x0000 IsPickupable = false;0x000B return;Public 0x147c170 0x01 void AddImpulseAtLocation (const FVector & ImpulseStrength , const FVector & Location , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x31 void PlaceActor (const FTransform & PlacementTransform , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x61 void IsAttachPointBlocking (UObject * PickUpObject , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x09 void GetCustomCrosshair (const bool & UseCustomBrush , FSlateBrush & Brush ) Script4 statements · 381 bytes of bytecode 0x0000 UseCustomBrush = false;0x000B Brush = SlateBrush{SlateColor{LinearColor{1f, 1f, 1f, 1f}, 0}, 3, 0, 0, 0, DeprecateSlateVector2D{32f, 32f}, Margin{0f, 0f, 0f, 0f}, nullptr, SlateBrushOutlineSettings{Vector4{0, 0, 0, 0}, SlateColor{LinearColor{0f, 0f, 0f, 0f}, 0}, 0f, 1, false}, Box2f{Vector2f{0f, 0f}, Vector2f{0f, 0f}, false}, false, false, FName(None)};0x017A return;Public 0x147c170 0xC0 void GetLookAtPlayerInteractionTexts (ARGFirstPersonCharacter * InstigatingPlayer , AActor * InstigatingPlayerHeldActor , const FHitResult & Hit , TMap<UInputAction *, FText> & LookAtPlayerInteractionTexts ) Script5 statements · 223 bytes of bytecode 0x0000 CallFunc_SelectText_ReturnValue = SelectText(NSLOCTEXT("C36B5CF44FF6BF2CD5883CA9539C387D", "", "Save Already In Progress{Disabled}"), NSLOCTEXT("F5CE822C4023BCEA30FC2EA16B7043BD", "", "Save Game"), SaveInProgress);0x00A0 K2Node_MakeMap_Map = TMap{/Game/Ride/Input/Actions/Player/IA_Interact.IA_Interact: CallFunc_SelectText_ReturnValue};0x00C1 LookAtPlayerInteractionTexts = K2Node_MakeMap_Map;0x00DC return;Public 0x147c170 0x160 void GetPickedUpPlayerInteractionTexts (TMap<UInputAction *, FText> & PickedUpPlayerInteractions , const UInputMappingContext * & IMC ) Script4 statements · 54 bytes of bytecode 0x0000 PickedUpPlayerInteractions = TMap{};0x0028 IMC = nullptr;0x0033 return;Public 0x147c170 0x58 void GetAttachedToPlayerInteractionTexts (TMap<UInputAction *, FText> & PickedUpPlayerInteractions ) Script3 statements · 43 bytes of bytecode 0x0000 PickedUpPlayerInteractions = TMap{};0x0028 return;Public 0x147c170 0x50 void IsRideable (const bool & IsRideable , const ECharSeatType & SeatType ) Script4 statements · 34 bytes of bytecode 0x0000 IsRideable = false;0x000B SeatType = 0;0x001F return;Public 0x147c170 0x02 void GetRideableAttachmentPoint (ARGFirstPersonCharacter * Player , const USceneComponent * & AttachmentPoint , const FVector & AttachmentOffset , const bool & SetRotationToWorld ) Script5 statements · 68 bytes of bytecode 0x0000 AttachmentPoint = nullptr;0x000B AttachmentOffset = FVector(0, 0, 0);0x0036 SetRotationToWorld = false;0x0041 return;Public 0x147c170 0x29 void EnableRideableInput (bool EnableInput , ABP_FirstPersonPlayerController_C * PlayerController , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x11 void AddNail (AActor * Nail , const FTransform & NailedActorTransform , AActor * OtherNailedActor , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x79 void RemoveNail (AActor * Nail , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x09 void SetFastenedPhysicsState (const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x01 void CanBeNailed (const bool & CanBeNailed , const bool & CanBeNailAnchor ) Script4 statements · 25 bytes of bytecode 0x0000 CanBeNailed = false;0x000B CanBeNailAnchor = false;0x0016 return;Public 0x147c170 0x02 void SetInsideRV (bool InsideRV , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x02 void UpdateBookVisuals () Script18 statements · 444 bytes of bytecode 0x0000 /Game/Ride/Game/BPFL_ActorLibrary.Default__BPFL_ActorLibrary_C.GetCurrentLevelTag(this, this, CallFunc_GetCurrentLevelTag_LevelTag);0x002F GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(CallFunc_GetCurrentLevelTag_LevelTag, "Level.MabuttsValley");0x0061 if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_00EC;0x006F GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(CallFunc_GetCurrentLevelTag_LevelTag, "Level.SnowLevel");0x009D if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_0155;0x00AB GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(CallFunc_GetCurrentLevelTag_LevelTag, "Level.Undefined");0x00D9 if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_00EC;0x00E7 goto Label_01B9;0x00EC Label_00EC:0x00EC StaticMesh.SetMaterial(0, /Game/Ride/Interactables/Guestbook/MI_GuestBook.MI_GuestBook);0x011E StaticMesh.SetMaterial(1, /Game/Ride/Interactables/Guestbook/MI_GuestBook.MI_GuestBook);0x0150 goto Label_01B9;0x0155 Label_0155:0x0155 StaticMesh.SetMaterial(0, /Game/Ride/Interactables/Guestbook/MI_GuestBook.MI_GuestBook);0x0187 StaticMesh.SetMaterial(1, /Game/Ride/Interactables/Guestbook/MI_GuestBook.MI_GuestBook);0x01B9 Label_01B9:0x01B9 return;Public 0x147c170 0x00 void RPCCallback_SaveGame () Script22 statements · 312 bytes of bytecode 0x0000 CallFunc_IsServer_ReturnValue = IsServer(this);0x0015 if (!(CallFunc_IsServer_ReturnValue)) goto Label_0135;0x0023 if (!(SaveInProgress)) goto Label_0036;0x0031 goto Label_0135;0x0036 Label_0036:0x0036 FlushNetDormancy();0x0040 SaveInProgress = true;0x004B MarkPropertyDirtyFromRepIndex(this, 10, FName(SaveInProgress));0x0068 CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x007D K2Node_DynamicCast_AsGM_First_Person = Cast<GM_FirstPerson_C>(CallFunc_GetGameMode_ReturnValue);0x00A1 K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM_First_Person);0x00BE if (!(K2Node_DynamicCast_bSuccess)) goto Label_0103;0x00CC K2Node_DynamicCast_AsGM_First_Person.SaveSession();0x00F0 StartUpdateSaveInProgressTimer();0x00FE goto Label_0135;0x0103 Label_0103:0x0103 FlushNetDormancy();0x010D SaveInProgress = false;0x0118 MarkPropertyDirtyFromRepIndex(this, 10, FName(SaveInProgress));0x0135 Label_0135:0x0135 return;Public 0x147c170 0x00 void UserConstructionScript () Script3 statements · 17 bytes of bytecode 0x0000 UpdateBookVisuals();0x000E return;Event Public 0x147c170 0x00 void OnPlayerSit (ARGFirstPersonCharacter * PlayerCharacter , bool IsSittingDown ) Script5 statements · 54 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_PlayerCharacter = PlayerCharacter;0x0012 PersistentFrame.K2Node_Event_IsSittingDown = IsSittingDown;0x0024 ExecuteUbergraph_BP_GuestBook(70);0x0033 return;Public 0x147c170 0x09 void UpdateSaveInProgress () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_GuestBook(75);0x000F return;0x147c170 0x00 void StopCooking () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_GuestBook(115);0x000F return;Public 0x147c170 0x00 void StopWelding () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_GuestBook(120);0x000F return;Public 0x147c170 0x00 void StartCooking (int32 Heat ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_Heat_1 = Heat;0x0012 ExecuteUbergraph_BP_GuestBook(125);0x0021 return;Public 0x147c170 0x04 void AssignGamePlayTags (const FGameplayTagContainer & TagsToAdd , const FGameplayTagContainer & TagsToRemove ) Script5 statements · 54 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_TagsToAdd = TagsToAdd;0x0012 PersistentFrame.K2Node_Event_TagsToRemove = TagsToRemove;0x0024 ExecuteUbergraph_BP_GuestBook(130);0x0033 return;Public 0x147c170 0x40 void CallBackSecondaryFire (ABP_FirstPersonCharacter_C * Player , bool Stop ) Script5 statements · 54 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_Player_1 = Player;0x0012 PersistentFrame.K2Node_Event_Stop_1 = Stop;0x0024 ExecuteUbergraph_BP_GuestBook(135);0x0033 return;Public 0x147c170 0x09 void ReceiveBeginPlay () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_GuestBook(140);0x000F return;Event Protected 0x147c170 0x00 void StartUpdateSaveInProgressTimer () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_GuestBook(159);0x000F return;0x147c170 0x00 void CallBackPrimaryFire (ABP_FirstPersonCharacter_C * Player , bool Stop ) Script5 statements · 54 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_Player = Player;0x0012 PersistentFrame.K2Node_Event_Stop = Stop;0x0024 ExecuteUbergraph_BP_GuestBook(241);0x0033 return;Public 0x147c170 0x09 void StartWelding (int32 Heat ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_Heat = Heat;0x0012 ExecuteUbergraph_BP_GuestBook(10);0x0021 return;Public 0x147c170 0x04 void ExecuteUbergraph_BP_GuestBook (int32 EntryPoint ) Script24 statements · 244 bytes of bytecode 0x0000 goto [EntryPoint];0x000A goto Label_00F1;0x000F Label_000F:0x000F FlushNetDormancy();0x0019 SaveInProgress = false;0x0024 MarkPropertyDirtyFromRepIndex(this, 10, FName(SaveInProgress));0x0041 goto Label_00F1;0x0046 goto Label_00F1;0x004B CallFunc_IsServer_ReturnValue = IsServer(this);0x0060 if (!(CallFunc_IsServer_ReturnValue)) goto Label_00F1;0x006E goto Label_000F;0x0073 goto Label_00F1;0x0078 goto Label_00F1;0x007D goto Label_00F1;0x0082 goto Label_00F1;0x0087 goto Label_00F1;0x008C UpdateBookVisuals();0x009A goto Label_00F1;0x009F K2Node_CreateDelegate_OutputDelegate.Bind(this, UpdateSaveInProgress);0x00B6 CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 5f, false, false, 0f, 0f);0x00EC goto Label_00F1;0x00F1 Label_00F1:0x00F1 return;Final 0x147c170 0x04