Zdexby TheHolyOneZ
5,159 classes
Class

AAIC_Snowleopard_C

: AAIController : AController : AActor : UObject
/Game/Ride/Environment/Wildlife/Snowleopard/AI/AIC_Snowleopard.AIC_Snowleopard_C 0x03E9 (1,001 B) align 8 inherited 0x03C8 4 scripted vtable /Game/Ride/Environment/Wildlife/Snowleopard/AI/AIC_Snowleopard
0x00x03E9

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StateTreeAIUStateTreeAIComponent*6 flagsnullptr
0x10RunAwayEventFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01IsRunningbool7 flagsfalse
Inherited from AAIController 14
OffsetSizeNameTypeFlagsDefault
0x01bStartAILogicOnPossess : 1bit 0boolProtected+5 flagsfalse
0x01bStopAILogicOnUnposses : 1bit 1boolProtected+5 flagstrue
0x01bLOSflag : 1bit 2bool3 flagsfalse
0x01bSkipExtraLOSChecks : 1bit 3bool5 flagstrue
0x01bAllowStrafe : 1bit 4bool5 flagsfalse
0x01bWantsPlayerState : 1bit 5bool5 flagsfalse
0x01bSetControlRotationFromPawnOrientation : 1bit 6bool5 flagstrue
0x03790x07padding / unreflected
0x08PathFollowingComponentUPathFollowingComponent*11 flags/Script/AIModule.Default__AIController.PathFollowingCompone…
0x08BrainComponentUBrainComponent*9 flagsnullptr
0x08PerceptionComponentUAIPerceptionComponent*11 flagsnullptr
0x08BlackboardUBlackboardComponent*Protected+10 flagsnullptr
0x08CachedGameplayTasksComponentUGameplayTasksComponent*Protected+8 flagsnullptr
0x08DefaultNavigationFilterClassTSubclassOf<UNavigationQueryFilter>Protected+7 flagsnullptr
0x10ReceiveMoveCompletedFMulticastScriptDelegate4 flags<delegate>
Inherited from AController 9
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02B80x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnPossessedPawnChangedFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+6 flagsnullptr
0x02F00x08padding / unreflected
0x08CharacterACharacter*6 flagsnullptr
0x08TransformComponentUSceneComponent*8 flags/Script/Engine.Default__Controller.TransformComponent0
0x03080x18padding / unreflected
0x18ControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void Runaway()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AIC_Snowleopard(299);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AIC_Snowleopard(1184);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_AIC_Snowleopard(int32 EntryPoint)
Script42 statements · 1,225 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_GetAllActorsOfClass_OutActors = {};0x0015GetAllActorsOfClass(this, /Game/Ride/Vehicle/Blueprints/BP_Vehicle_Winnebago_01.BP_Vehicle_Winnebago_01_C, CallFunc_GetAllActorsOfClass_OutActors);0x0032/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, 0, CallFunc_Array_Get_Item);0x0069CallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x007ECallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(TargetActor));0x00A7CallFunc_GetBlackboard_ReturnValue.SetValueAsObject(CallFunc_MakeLiteralName_ReturnValue, CallFunc_Array_Get_Item);0x00D9K2Node_CreateDelegate_OutputDelegate.Bind(this, Runaway);0x00F0CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 45f, false, false, 0f, 0f);0x0126goto Label_04C6;0x012Bif (!(IsRunning)) goto Label_013E;0x0139goto Label_04C6;0x013ELabel_013E:0x013EIsRunning = true;0x0149CallFunc_RunBehaviorTree_ReturnValue_1 = RunBehaviorTree(/Game/Ride/Environment/Wildlife/Bear/AI/BT_Bear_Runaway.BT_Bear_Runaway);0x016ACallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x017EK2Node_DynamicCast_AsBP_Snowleopard = Cast<BP_Snowleopard_C>(CallFunc_K2_GetPawn_ReturnValue);0x01A2K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Snowleopard);0x01BFK2Node_DynamicCast_AsBP_Snowleopard.CapsuleComponent.SetCollisionResponseToChannel(2, 0);0x01FDCallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x0211K2Node_DynamicCast_AsBP_Snowleopard = Cast<BP_Snowleopard_C>(CallFunc_K2_GetPawn_ReturnValue);0x0235K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Snowleopard);0x0252K2Node_DynamicCast_AsBP_Snowleopard.CapsuleComponent.SetCollisionResponseToChannel(1, 0);0x0290CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x02A4K2Node_DynamicCast_AsBP_Snowleopard = Cast<BP_Snowleopard_C>(CallFunc_K2_GetPawn_ReturnValue);0x02C8K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Snowleopard);0x02E5K2Node_DynamicCast_AsBP_Snowleopard.CapsuleComponent.SetCollisionResponseToChannel(6, 0);0x0323CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x0337K2Node_DynamicCast_AsBP_Snowleopard = Cast<BP_Snowleopard_C>(CallFunc_K2_GetPawn_ReturnValue);0x035BK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Snowleopard);0x0378K2Node_DynamicCast_AsBP_Snowleopard.CapsuleComponent.SetCollisionResponseToChannel(15, 0);0x03B6CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x03CAK2Node_DynamicCast_AsBP_Snowleopard = Cast<BP_Snowleopard_C>(CallFunc_K2_GetPawn_ReturnValue);0x03EEK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Snowleopard);0x040BCallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Wildlife/MSS_Wildlife_MountainLion_Scared.MSS_Wildlife_MountainLion_Scared, K2Node_DynamicCast_AsBP_Snowleopard.CapsuleComponent, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x049Bgoto Label_04C6;0x04A0CallFunc_RunBehaviorTree_ReturnValue = RunBehaviorTree(/Game/Ride/Environment/Wildlife/Snowleopard/AI/BT_Snowleopard.BT_Snowleopard);0x04C1goto Label_000A;0x04C6Label_04C6:0x04C6return;0x04C8// end of script
Final0x04
void RunAwayEvent__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00