Zdexby TheHolyOneZ
5,159 classes
Class

AAIC_Goat_C

: AAIController : AController : AActor : UObject
/Game/Ride/Environment/Wildlife/Goat/AI/AIC_Goat.AIC_Goat_C 0x03D9 (985 B) align 8 inherited 0x03C8 4 scripted vtable /Game/Ride/Environment/Wildlife/Goat/AI/AIC_Goat
0x00x03D9

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AIPerceptionUAIPerceptionComponent*6 flagsnullptr
0x01IsRunningbool7 flagsfalse
Inherited from AAIController 14
OffsetSizeNameTypeFlagsDefault
0x01bStartAILogicOnPossess : 1bit 0boolProtected+5 flagsfalse
0x01bStopAILogicOnUnposses : 1bit 1boolProtected+5 flagstrue
0x01bLOSflag : 1bit 2bool3 flagsfalse
0x01bSkipExtraLOSChecks : 1bit 3bool5 flagstrue
0x01bAllowStrafe : 1bit 4bool5 flagsfalse
0x01bWantsPlayerState : 1bit 5bool5 flagsfalse
0x01bSetControlRotationFromPawnOrientation : 1bit 6bool5 flagstrue
0x03790x07padding / unreflected
0x08PathFollowingComponentUPathFollowingComponent*11 flags/Script/AIModule.Default__AIController.PathFollowingCompone…
0x08BrainComponentUBrainComponent*9 flagsnullptr
0x08PerceptionComponentUAIPerceptionComponent*11 flagsnullptr
0x08BlackboardUBlackboardComponent*Protected+10 flagsnullptr
0x08CachedGameplayTasksComponentUGameplayTasksComponent*Protected+8 flagsnullptr
0x08DefaultNavigationFilterClassTSubclassOf<UNavigationQueryFilter>Protected+7 flagsnullptr
0x10ReceiveMoveCompletedFMulticastScriptDelegate4 flags<delegate>
Inherited from AController 9
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02B80x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnPossessedPawnChangedFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+6 flagsnullptr
0x02F00x08padding / unreflected
0x08CharacterACharacter*6 flagsnullptr
0x08TransformComponentUSceneComponent*8 flags/Script/Engine.Default__Controller.TransformComponent0
0x03080x18padding / unreflected
0x18ControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AIC_Goat(1583);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__AIC_Goat_AIPerception_K2Node_ComponentBoundEvent_1_ActorPerceptionUpdatedDelegate__DelegateSignature(AActor* Actor, const FAIStimulus& Stimulus)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Actor = Actor;0x0012PersistentFrame.K2Node_ComponentBoundEvent_Stimulus = Stimulus;0x0024ExecuteUbergraph_AIC_Goat(956);0x0033return;0x0035// end of script
0x60
void Runaway()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AIC_Goat(1588);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_AIC_Goat(int32 EntryPoint)
Script58 statements · 1,605 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AIsRunning = true;0x0015CallFunc_RunBehaviorTree_ReturnValue_1 = RunBehaviorTree(/Game/Ride/Environment/Wildlife/Bear/AI/BT_Bear_Runaway.BT_Bear_Runaway);0x0036CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x004AK2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x006EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x008BK2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(2, 0);0x00C9CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x00DDK2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x0101K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x011EK2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(1, 0);0x015CCallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x0170K2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x0194K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x01B1K2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(6, 0);0x01EFCallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x0203K2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x0227K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x0244K2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(15, 0);0x0282CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x0296K2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x02BAK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x02D7CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Wildlife/MSS_Wildlife_Goat_Scared.MSS_Wildlife_Goat_Scared, K2Node_DynamicCast_AsBP_Goat.CapsuleComponent, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0367goto Label_0642;0x036CLabel_036C:0x036CCallFunc_RunBehaviorTree_ReturnValue = RunBehaviorTree(/Game/Ride/Environment/Wildlife/Goat/AI/BT_Goat.BT_Goat);0x038DAIPerception.SetSenseEnabled(/Script/AIModule.AISense_Sight, true);0x03B7goto Label_0642;0x03BCCallFunc_GetBlackboard_ReturnValue_1 = GetBlackboard(this);0x03D1CallFunc_MakeLiteralName_ReturnValue_2 = MakeLiteralName(FName(IsAttacking));0x03FACallFunc_GetValueAsBool_ReturnValue = CallFunc_GetBlackboard_ReturnValue_1.GetValueAsBool(CallFunc_MakeLiteralName_ReturnValue_2);0x042Dif (!(CallFunc_GetValueAsBool_ReturnValue)) goto Label_0440;0x043Bgoto Label_0642;0x0440Label_0440:0x0440if (!(K2Node_ComponentBoundEvent_Stimulus.bSuccessfullySensed)) goto Label_0642;0x0457CallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x046CCallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(AttackTarget));0x0495CallFunc_GetValueAsObject_ReturnValue = CallFunc_GetBlackboard_ReturnValue.GetValueAsObject(CallFunc_MakeLiteralName_ReturnValue);0x04C8CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(CallFunc_GetValueAsObject_ReturnValue, K2Node_ComponentBoundEvent_Actor);0x04EEif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_0501;0x04FCgoto Label_0642;0x0501Label_0501:0x0501CallFunc_GetObjectClass_ReturnValue = GetObjectClass(K2Node_ComponentBoundEvent_Actor);0x051ECallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(CallFunc_GetObjectClass_ReturnValue, /Game/Ride/Character/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C);0x0544if (!(CallFunc_EqualEqual_ClassClass_ReturnValue)) goto Label_0642;0x0552CallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x0567CallFunc_MakeLiteralName_ReturnValue_1 = MakeLiteralName(FName(IsAttacking));0x0590CallFunc_GetBlackboard_ReturnValue.SetValueAsBool(CallFunc_MakeLiteralName_ReturnValue_1, true);0x05BACallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x05CFCallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(AttackTarget));0x05F8CallFunc_GetBlackboard_ReturnValue.SetValueAsObject(CallFunc_MakeLiteralName_ReturnValue, K2Node_ComponentBoundEvent_Actor);0x062Agoto Label_0642;0x062Fgoto Label_036C;0x0634if (!(IsRunning)) goto Label_000A;0x0642Label_0642:0x0642return;0x0644// end of script
Final0x04