Zdexby TheHolyOneZ
5,159 classes
Class

UAbilityTask_WaitAbilityActivate

: UAbilityTask : UGameplayTask : UObject
/Script/GameplayAbilities.AbilityTask_WaitAbilityActivate 0x0180 (384 B) align 8 inherited 0x0080 vtable /Script/GameplayAbilities
0x00x0180

Members 1

OffsetSizeNameTypeFlagsDefault
0x10OnActivateFMulticastScriptDelegate4 flags<delegate>
0x00900xF0unreflected bytes to end of UAbilityTask_WaitAbilityActivate
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 4

SignatureFlagsNativeParams
UAbilityTask_WaitAbilityActivate* WaitForAbilityActivateWithTagRequirements(UGameplayAbility* OwningAbility, const FGameplayTagRequirements& TagRequirements, bool IncludeTriggeredAbilities, bool TriggerOnce)FinalNative+2 flags0xA0
UAbilityTask_WaitAbilityActivate* WaitForAbilityActivate_Query(UGameplayAbility* OwningAbility, const FGameplayTagQuery& Query, bool IncludeTriggeredAbilities, bool TriggerOnce)FinalNative+2 flags0x60
UAbilityTask_WaitAbilityActivate* WaitForAbilityActivate(UGameplayAbility* OwningAbility, const FGameplayTag& WithTag, const FGameplayTag& WithoutTag, bool IncludeTriggeredAbilities, bool TriggerOnce)FinalNative+2 flags0x28
void OnAbilityActivate(UGameplayAbility* ActivatedAbility)FinalNative+1 flags0x08