Zdexby TheHolyOneZ
5,159 classes
Class

UAbilityTask_WaitTargetData

: UAbilityTask : UGameplayTask : UObject
/Script/GameplayAbilities.AbilityTask_WaitTargetData 0x00C0 (192 B) align 8 inherited 0x0080 vtable /Script/GameplayAbilities
0x00x00C0

Members 4

OffsetSizeNameTypeFlagsDefault
0x10ValidDataFMulticastScriptDelegate4 flags<delegate>
0x10CancelledFMulticastScriptDelegate4 flags<delegate>
0x08TargetClassTSubclassOf<AGameplayAbilityTargetActor>Protected+5 flagsnullptr
0x08TargetActorAGameplayAbilityTargetActor*Protected+6 flagsnullptr
0x00B00x10unreflected bytes to end of UAbilityTask_WaitTargetData
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 8

SignatureFlagsNativeParams
UAbilityTask_WaitTargetData* WaitTargetDataUsingActor(UGameplayAbility* OwningAbility, const FName& TaskInstanceName, const EGameplayTargetingConfirmation& ConfirmationType, AGameplayAbilityTargetActor* TargetActor)FinalNative+2 flags0x28
UAbilityTask_WaitTargetData* WaitTargetData(UGameplayAbility* OwningAbility, const FName& TaskInstanceName, const EGameplayTargetingConfirmation& ConfirmationType, TSubclassOf<AGameplayAbilityTargetActor> Class)FinalNative+2 flags0x28
void OnTargetDataReplicatedCancelledCallback()NativePublic0x00
void OnTargetDataReplicatedCallback(FGameplayAbilityTargetDataHandle& Data, const FGameplayTag& ActivationTag)NativePublic0x30
void OnTargetDataReadyCallback(FGameplayAbilityTargetDataHandle& Data)NativePublic0x28
void OnTargetDataCancelledCallback(FGameplayAbilityTargetDataHandle& Data)NativePublic0x28
void FinishSpawningActor(UGameplayAbility* OwningAbility, AGameplayAbilityTargetActor* SpawnedActor)NativePublic0x10
bool BeginSpawningActor(UGameplayAbility* OwningAbility, TSubclassOf<AGameplayAbilityTargetActor> Class, const AGameplayAbilityTargetActor*& SpawnedActor)NativePublic0x19