Class
UAbilityAsync_WaitGameplayEffectApplied
: UAbilityAsync : UCancellableAsyncAction : UBlueprintAsyncActionBase : UObject0x00x0188
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnApplied | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0048 | 0x140 | unreflected bytes to end of UAbilityAsync_WaitGameplayEffectApplied | |||
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
| UAbilityAsync_WaitGameplayEffectApplied* WaitGameplayEffectAppliedToActor(AActor* TargetActor, const FGameplayTargetDataFilterHandle& SourceFilter, const FGameplayTagRequirements& SourceTagRequirements, const FGameplayTagRequirements& TargetTagRequirements, bool TriggerOnce, bool ListenForPeriodicEffect) | FinalNative+2 flags | 0x138 | |
| void OnAppliedDelegate__DelegateSignature(AActor* Source, const FGameplayEffectSpecHandle& SpecHandle, const FActiveGameplayEffectHandle& ActiveHandle) | Public | 0x20 |