Class
UAbilityTask_ApplyRootMotionMoveToActorForce
: UAbilityTask_ApplyRootMotion_Base : UAbilityTask : UGameplayTask : UObject0x00x0188
Members 18
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnFinished | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x00D0 | 0x08 | padding / unreflected | |||
| 0x18 | StartLocation | FVector | NetProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | TargetLocation | FVector | NetRepNotify+6 flags | {X=0, Y=0, Z=0} | |
| 0x08 | TargetActor | AActor* | NetProtected+6 flags | nullptr | |
| 0x08 | TargetComponent | USceneComponent* | NetProtected+8 flags | nullptr | |
| 0x18 | TargetComponentRelativeLocation | FVector | NetProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | TargetLocationOffset | FVector | NetProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | OffsetAlignment | ERootMotionMoveToActorTargetOffsetType | NetProtected+5 flags | AlignFromTargetToSource | |
| 0x0149 | 0x03 | padding / unreflected | |||
| 0x04 | Duration | float | NetProtected+5 flags | 0 | |
| 0x01 | bDisableDestinationReachedInterrupt | bool | NetProtected+5 flags | false | |
| 0x0151 | 0x03 | padding / unreflected | |||
| 0x04 | ReachedDestinationDistance | float | NetProtected+5 flags | 50 | |
| 0x01 | bSetNewMovementMode | bool | NetProtected+5 flags | false | |
| 0x01 | NewMovementMode | EMovementMode | NetProtected+5 flags | MOVE_Walking | |
| 0x01 | bRestrictSpeedToExpected | bool | NetProtected+5 flags | false | |
| 0x015B | 0x05 | padding / unreflected | |||
| 0x08 | PathOffsetCurve | UCurveVector* | NetProtected+6 flags | nullptr | |
| 0x08 | TimeMappingCurve | UCurveFloat* | NetProtected+6 flags | nullptr | |
| 0x08 | TargetLerpSpeedHorizontalCurve | UCurveFloat* | NetProtected+6 flags | nullptr | |
| 0x08 | TargetLerpSpeedVerticalCurve | UCurveFloat* | NetProtected+6 flags | nullptr | |
| 0x0180 | 0x08 | unreflected bytes to end of UAbilityTask_ApplyRootMotionMoveToActorForce | |||
Inherited from UAbilityTask_ApplyRootMotion_Base 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | ForceName | FName | NetProtected+5 flags | None | |
| 0x01 | FinishVelocityMode | ERootMotionFinishVelocityMode | NetProtected+5 flags | MaintainLastRootMotionVelocity | |
| 0x0089 | 0x07 | padding / unreflected | |||
| 0x18 | FinishSetVelocity | FVector | NetProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x04 | FinishClampVelocity | float | NetProtected+5 flags | 0 | |
| 0x08 | MovementComponent | TWeakObjectPtr<UCharacterMovementComponent> | Protected+8 flags | nullptr | |
Inherited from UAbilityTask 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Ability | UGameplayAbility* | 6 flags | nullptr | |
| 0x08 | AbilitySystemComponent | TWeakObjectPtr<UAbilitySystemComponent> | 8 flags | nullptr |
Inherited from UGameplayTask 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | InstanceName | FName | Protected+5 flags | None | |
| 0x0038 | 0x02 | padding / unreflected | |||
| 0x01 | ResourceOverlapPolicy | ETaskResourceOverlapPolicy | Protected+6 flags | StartOnTop | |
| 0x003B | 0x25 | padding / unreflected | |||
| 0x08 | ChildTask | UGameplayTask* | Protected+6 flags | nullptr | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnTargetActorSwapped(AActor* OriginalTarget, AActor* NewTarget) | FinalNative+1 flags | 0x10 | |
| void OnRep_TargetLocation() | FinalNative+1 flags | 0x00 | |
| UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToTargetDataActorForce(UGameplayAbility* OwningAbility, const FName& TaskInstanceName, const FGameplayAbilityTargetDataHandle& TargetDataHandle, int32 TargetDataIndex, int32 TargetActorIndex, const FVector& TargetLocationOffset, const ERootMotionMoveToActorTargetOffsetType& OffsetAlignment, float Duration, UCurveFloat* TargetLerpSpeedHorizontal, UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode, const EMovementMode& MovementMode, bool bRestrictSpeedToExpected, UCurveVector* PathOffsetCurve, UCurveFloat* TimeMappingCurve, const ERootMotionFinishVelocityMode& VelocityOnFinishMode, const FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt, float ReachedDestinationDistance) | FinalNative+2 flags | 0xC0 | |
| UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToComponentForce(UGameplayAbility* OwningAbility, const FName& TaskInstanceName, USceneComponent* TargetComponent, const FVector& TargetComponentRelativeLocation, const FVector& TargetLocationOffset, const ERootMotionMoveToActorTargetOffsetType& OffsetAlignment, float Duration, UCurveFloat* TargetLerpSpeedHorizontal, UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode, const EMovementMode& MovementMode, bool bRestrictSpeedToExpected, UCurveVector* PathOffsetCurve, UCurveFloat* TimeMappingCurve, const ERootMotionFinishVelocityMode& VelocityOnFinishMode, const FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt, float ReachedDestinationDistance) | FinalNative+2 flags | 0xB0 | |
| UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToActorForce(UGameplayAbility* OwningAbility, const FName& TaskInstanceName, AActor* TargetActor, const FVector& TargetLocationOffset, const ERootMotionMoveToActorTargetOffsetType& OffsetAlignment, float Duration, UCurveFloat* TargetLerpSpeedHorizontal, UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode, const EMovementMode& MovementMode, bool bRestrictSpeedToExpected, UCurveVector* PathOffsetCurve, UCurveFloat* TimeMappingCurve, const ERootMotionFinishVelocityMode& VelocityOnFinishMode, const FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt, float ReachedDestinationDistance) | FinalNative+2 flags | 0x98 |