Zdexby TheHolyOneZ
5,159 classes
Class

UAbilityTask_VisualizeTargeting

: UAbilityTask : UGameplayTask : UObject
/Script/GameplayAbilities.AbilityTask_VisualizeTargeting 0x00A8 (168 B) align 8 inherited 0x0080 vtable /Script/GameplayAbilities
0x00x00A8

Members 1

OffsetSizeNameTypeFlagsDefault
0x10TimeElapsedFMulticastScriptDelegate4 flags<delegate>
0x00900x18unreflected bytes to end of UAbilityTask_VisualizeTargeting
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 4

SignatureFlagsNativeParams
UAbilityTask_VisualizeTargeting* VisualizeTargetingUsingActor(UGameplayAbility* OwningAbility, AGameplayAbilityTargetActor* TargetActor, const FName& TaskInstanceName, float Duration)FinalNative+2 flags0x28
UAbilityTask_VisualizeTargeting* VisualizeTargeting(UGameplayAbility* OwningAbility, TSubclassOf<AGameplayAbilityTargetActor> Class, const FName& TaskInstanceName, float Duration)FinalNative+2 flags0x28
void FinishSpawningActor(UGameplayAbility* OwningAbility, AGameplayAbilityTargetActor* SpawnedActor)FinalNative+1 flags0x10
bool BeginSpawningActor(UGameplayAbility* OwningAbility, TSubclassOf<AGameplayAbilityTargetActor> Class, const AGameplayAbilityTargetActor*& SpawnedActor)FinalNative+1 flags0x19