void GetRideableSteeringInput (const bool & Success , const double & Steering ) Script4 statements · 41 bytes of bytecode 0x0000 Success = false;0x000B Steering = 0;0x0026 return;Public 0x147c170 0x10 void AllowsHeldObjectInteraction (ABP_FirstPersonCharacter_C * Player , AActor * HeldItem , const FHitResult & HitResult , const bool & Result ) Script3 statements · 14 bytes of bytecode 0x0000 Result = false;0x000B return;Public 0x147c170 0x111 void TeleportByRocket (AActor * Rocket , const FVector & NewLocation , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x21 void CanBeTeleportedByRocket (const bool & Result , const FVector & ActorLocation ) Script4 statements · 57 bytes of bytecode 0x0000 Result = false;0x000B ActorLocation = FVector(0, 0, 0);0x0036 return;Public 0x147c170 0x20 void SetInsideRV (bool InsideRV , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x02 void CanBeNailed (const bool & CanBeNailed , const bool & CanBeNailAnchor ) Script4 statements · 25 bytes of bytecode 0x0000 CanBeNailed = false;0x000B CanBeNailAnchor = false;0x0016 return;Public 0x147c170 0x02 void SetFastenedPhysicsState (const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x01 void RemoveNail (AActor * Nail , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x09 void AddNail (AActor * Nail , const FTransform & NailedActorTransform , AActor * OtherNailedActor , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x79 void EnableRideableInput (bool EnableInput , ABP_FirstPersonPlayerController_C * PlayerController , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x11 void GetRideableAttachmentPoint (ARGFirstPersonCharacter * Player , const USceneComponent * & AttachmentPoint , const FVector & AttachmentOffset , const bool & SetRotationToWorld ) Script5 statements · 68 bytes of bytecode 0x0000 AttachmentPoint = nullptr;0x000B AttachmentOffset = FVector(0, 0, 0);0x0036 SetRotationToWorld = false;0x0041 return;Public 0x147c170 0x29 void IsRideable (const bool & IsRideable , const ECharSeatType & SeatType ) Script4 statements · 34 bytes of bytecode 0x0000 IsRideable = false;0x000B SeatType = 0;0x001F return;Public 0x147c170 0x02 void GetAttachedToPlayerInteractionTexts (TMap<UInputAction *, FText> & PickedUpPlayerInteractions ) Script3 statements · 43 bytes of bytecode 0x0000 PickedUpPlayerInteractions = TMap{};0x0028 return;Public 0x147c170 0x50 void GetPickedUpPlayerInteractionTexts (TMap<UInputAction *, FText> & PickedUpPlayerInteractions , const UInputMappingContext * & IMC ) Script4 statements · 54 bytes of bytecode 0x0000 PickedUpPlayerInteractions = TMap{};0x0028 IMC = nullptr;0x0033 return;Public 0x147c170 0x58 void GetLookAtPlayerInteractionTexts (ARGFirstPersonCharacter * InstigatingPlayer , AActor * InstigatingPlayerHeldActor , const FHitResult & Hit , TMap<UInputAction *, FText> & LookAtPlayerInteractionTexts ) Script3 statements · 43 bytes of bytecode 0x0000 LookAtPlayerInteractionTexts = TMap{};0x0028 return;Public 0x147c170 0x160 void Interact (ABP_FirstPersonCharacter_C * PlayerCharacter , const FHitResult & HitResult , double HoldTime , bool NewParam , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x112 void BlockInteraction (ABP_FirstPersonCharacter_C * Player , const bool & BlockInteraction ) Script3 statements · 14 bytes of bytecode 0x0000 BlockInteraction = false;0x000B return;Public 0x147c170 0x09 void GetPhysicsMesh (const bool & Success , const UPrimitiveComponent * & PrimitiveComponent ) Script4 statements · 25 bytes of bytecode 0x0000 Success = false;0x000B PrimitiveComponent = nullptr;0x0016 return;Public 0x147c170 0x10 void SetPickedUpPhysicsState (const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x01 void SetDroppedPhysicsState (const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x01 void GetCustomHoldTransform (const bool & Success , FTransform & Transform ) Script4 statements · 113 bytes of bytecode 0x0000 Success = false;0x000B Transform = FTransform(...);0x006E return;Public 0x147c170 0x70 void SetAttachedPhysicsState (const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x01 void AttachByPlayer (AActor * Parent , const FTransform & RelativeTransform , ABP_FirstPersonCharacter_C * PlayerAttaching , const FName & SocketName , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x81 void ForceAttach (AActor * Parent , const FTransform & RelativeTransform , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x71 void ForceDetach (bool Destroy , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x02 void Hit (AActor * ActorHitting , const FHitResult & Hit , const FVector & ImpulseVector , const FST_Damage_Results & DamageResults , const bool & Success ) Script12 statements · 236 bytes of bytecode 0x0000 CallFunc_GetAIController_ReturnValue = GetAIController(this);0x0015 K2Node_DynamicCast_AsAIC_Snowleopard = Cast<AIC_Snowleopard_C>(CallFunc_GetAIController_ReturnValue);0x0039 K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsAIC_Snowleopard);0x0056 if (!(K2Node_DynamicCast_bSuccess)) goto Label_00E9;0x0064 CallFunc_GetAIController_ReturnValue = GetAIController(this);0x0079 K2Node_DynamicCast_AsAIC_Snowleopard = Cast<AIC_Snowleopard_C>(CallFunc_GetAIController_ReturnValue);0x009D K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsAIC_Snowleopard);0x00BA K2Node_DynamicCast_AsAIC_Snowleopard.Runaway();0x00DE Success = true;0x00E9 Label_00E9:0x00E9 return;Public 0x147c170 0x131 void CanPickUpObjectBeAttachedToLookAtObject (UObject * PickUpObject , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x09 void GetObjectAttachType (const bool & Success , FGameplayTagContainer & AttachType ) Script4 statements · 60 bytes of bytecode 0x0000 Success = false;0x000B AttachType = GameplayTagContainer{{}};0x0039 return;Public 0x147c170 0x28 void SetAttachPointState (const FGameplayTag & AttachPointState , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x09 void GetAttachPointState (const bool & Success , FGameplayTag & AttachPointState ) Script4 statements · 59 bytes of bytecode 0x0000 Success = false;0x000B AttachPointState = GameplayTag{FName(None)};0x0038 return;Public 0x147c170 0x0C void GetCustomAttachComponent (const bool & Success , const USceneComponent * & CustomAttachComponent ) Script4 statements · 25 bytes of bytecode 0x0000 Success = false;0x000B CustomAttachComponent = nullptr;0x0016 return;Public 0x147c170 0x10 void GetCustomAttachTransform (AActor * AttachParent , const bool & Success , FTransform & CustomAttachTransform ) Script4 statements · 113 bytes of bytecode 0x0000 Success = false;0x000B CustomAttachTransform = FTransform(...);0x006E return;Public 0x147c170 0x70 void SetNewAttachTransform (const FTransform & NewTransform , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x61 void GetCharacterPose (const bool & Success , const E_CharacterPose & CharacterPose , const UAnimSequenceBase * & CharacterPoseAnim ) Script5 statements · 45 bytes of bytecode 0x0000 Success = false;0x000B CharacterPose = 0;0x001F CharacterPoseAnim = nullptr;0x002A return;Public 0x147c170 0x10 void Explode (const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x01 void GetThirdPersonDummyClass (const TSubclassOf<ABP_ThirdPersonDummy_C > & ThirdPersonDummyClass ) Script3 statements · 14 bytes of bytecode 0x0000 ThirdPersonDummyClass = nullptr;0x000B return;Public 0x147c170 0x08 void GetVisuals (const UStaticMesh * & Mesh , const UMaterialInstanceDynamic * & DynamicMaterial ) Script4 statements · 25 bytes of bytecode 0x0000 Mesh = nullptr;0x000B DynamicMaterial = nullptr;0x0016 return;Public 0x147c170 0x10 void GetAttachOffset (FTransform & FPPOffset , FTransform & TPPOffset , const bool & Success ) Script5 statements · 212 bytes of bytecode 0x0000 FPPOffset = FTransform(...);0x0063 TPPOffset = FTransform(...);0x00C6 Success = false;0x00D1 return;Public 0x147c170 0xC1 void GetAcceptedDamageTypes (const bool & Success , FGameplayTagContainer & AcceptedDamageTypes ) Script4 statements · 87 bytes of bytecode 0x0000 Success = true;0x000B AcceptedDamageTypes = GameplayTagContainer{{GameplayTag{FName(DamageType.Fire)}}};0x0054 return;Public 0x147c170 0x28 void Repair (AActor * RepairTarget , ABP_Interactable_Actor_C * RepairTool , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x11 void StopInteract (ABP_FirstPersonCharacter_C * PlayerCharacter , const FHitResult & HitResult , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x109 void AddImpulse (const FVector & ImpulseStrength , const bool & Success ) Script4 statements · 39 bytes of bytecode 0x0000 LaunchCharacter(ImpulseStrength, false, false);0x0019 Success = true;0x0024 return;Public 0x147c170 0x19 void SecondaryInteract (ABP_FirstPersonCharacter_C * InstigatingPlayer , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x09 void GetDisplayName (const bool & Success , FText & DisplayName ) Script4 statements · 34 bytes of bytecode 0x0000 Success = false;0x000B DisplayName = FText();0x001F return;Public 0x147c170 0x18 void ShouldUseHoldTransform (const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x01 void IsPickupable (const bool & IsPickupable ) Script3 statements · 14 bytes of bytecode 0x0000 IsPickupable = false;0x000B return;Public 0x147c170 0x01 void AddImpulseAtLocation (const FVector & ImpulseStrength , const FVector & Location , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x31 void PlaceActor (const FTransform & PlacementTransform , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x61 void IsAttachPointBlocking (UObject * PickUpObject , const bool & Success ) Script3 statements · 14 bytes of bytecode 0x0000 Success = false;0x000B return;Public 0x147c170 0x09 void GetCustomCrosshair (const bool & UseCustomBrush , FSlateBrush & Brush ) Script4 statements · 381 bytes of bytecode 0x0000 UseCustomBrush = false;0x000B Brush = SlateBrush{SlateColor{LinearColor{1f, 1f, 1f, 1f}, 0}, 3, 0, 0, 0, DeprecateSlateVector2D{32f, 32f}, Margin{0f, 0f, 0f, 0f}, nullptr, SlateBrushOutlineSettings{Vector4{0, 0, 0, 0}, SlateColor{LinearColor{0f, 0f, 0f, 0f}, 0}, 0f, 1, false}, Box2f{Vector2f{0f, 0f}, Vector2f{0f, 0f}, false}, false, false, FName(None)};0x017A return;Public 0x147c170 0xC0 void StopMountainLionAttack () Script11 statements · 194 bytes of bytecode 0x0000 CallFunc_IsValid_ReturnValue = IsValid(BearAttack);0x001D if (!(CallFunc_IsValid_ReturnValue)) goto Label_00BF;0x002B CallFunc_GetPlayState_ReturnValue = BearAttack.GetPlayState();0x005D K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetPlayState_ReturnValue, 0);0x007C if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_008F;0x008A goto Label_00BF;0x008F Label_008F:0x008F BearAttack.FadeOut(0.1f, 0f, 0);0x00BF Label_00BF:0x00BF return;Public 0x147c170 0x00 void PlayMountainLionAttack (USoundBase * Sound ) Script9 statements · 192 bytes of bytecode 0x0000 CallFunc_IsValid_ReturnValue = IsValid(BearAttack);0x001D if (!(CallFunc_IsValid_ReturnValue)) goto Label_0030;0x002B goto Label_00BD;0x0030 Label_0030:0x0030 CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(Sound, Mesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x00AA BearAttack = CallFunc_SpawnSoundAttached_ReturnValue;0x00BD Label_00BD:0x00BD return;Public 0x147c170 0x08 void StopMountainLionIdle () Script11 statements · 194 bytes of bytecode 0x0000 CallFunc_IsValid_ReturnValue = IsValid(BearIdle);0x001D if (!(CallFunc_IsValid_ReturnValue)) goto Label_00BF;0x002B CallFunc_GetPlayState_ReturnValue = BearIdle.GetPlayState();0x005D K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetPlayState_ReturnValue, 0);0x007C if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_008F;0x008A goto Label_00BF;0x008F Label_008F:0x008F BearIdle.FadeOut(0.1f, 0f, 0);0x00BF Label_00BF:0x00BF return;Public 0x147c170 0x00 void PlayMountainLionIdle (USoundBase * Sound ) Script9 statements · 192 bytes of bytecode 0x0000 CallFunc_IsValid_ReturnValue = IsValid(BearIdle);0x001D if (!(CallFunc_IsValid_ReturnValue)) goto Label_0030;0x002B goto Label_00BD;0x0030 Label_0030:0x0030 CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(Sound, Mesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x00AA BearIdle = CallFunc_SpawnSoundAttached_ReturnValue;0x00BD Label_00BD:0x00BD return;Public 0x147c170 0x08 void OnNotifyEnd_D00BA4424DA84CB4ACD202AD8A6556EE (const FName & NotifyName ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_CustomEvent_NotifyName_4 = NotifyName;0x0012 ExecuteUbergraph_BP_Snowleopard(480);0x0021 return;0x147c170 0x08 void OnNotifyBegin_D00BA4424DA84CB4ACD202AD8A6556EE (const FName & NotifyName ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_CustomEvent_NotifyName_3 = NotifyName;0x0012 ExecuteUbergraph_BP_Snowleopard(512);0x0021 return;0x147c170 0x08 void OnInterrupted_D00BA4424DA84CB4ACD202AD8A6556EE (const FName & NotifyName ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_CustomEvent_NotifyName_2 = NotifyName;0x0012 ExecuteUbergraph_BP_Snowleopard(544);0x0021 return;0x147c170 0x08 void OnBlendOut_D00BA4424DA84CB4ACD202AD8A6556EE (const FName & NotifyName ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_CustomEvent_NotifyName_1 = NotifyName;0x0012 ExecuteUbergraph_BP_Snowleopard(576);0x0021 return;0x147c170 0x08 void OnCompleted_D00BA4424DA84CB4ACD202AD8A6556EE (const FName & NotifyName ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_CustomEvent_NotifyName = NotifyName;0x0012 ExecuteUbergraph_BP_Snowleopard(608);0x0021 return;0x147c170 0x08 void CallBackPrimaryFire (ABP_FirstPersonCharacter_C * Player , bool Stop ) Script5 statements · 54 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_Player_1 = Player;0x0012 PersistentFrame.K2Node_Event_Stop_1 = Stop;0x0024 ExecuteUbergraph_BP_Snowleopard(640);0x0033 return;Public 0x147c170 0x09 void CallBackSecondaryFire (ABP_FirstPersonCharacter_C * Player , bool Stop ) Script5 statements · 54 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_Player = Player;0x0012 PersistentFrame.K2Node_Event_Stop = Stop;0x0024 ExecuteUbergraph_BP_Snowleopard(645);0x0033 return;Public 0x147c170 0x09 void AssignGamePlayTags (const FGameplayTagContainer & TagsToAdd , const FGameplayTagContainer & TagsToRemove ) Script5 statements · 54 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_TagsToAdd = TagsToAdd;0x0012 PersistentFrame.K2Node_Event_TagsToRemove = TagsToRemove;0x0024 ExecuteUbergraph_BP_Snowleopard(650);0x0033 return;Public 0x147c170 0x40 void StartCooking (int32 Heat ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_Heat_1 = Heat;0x0012 ExecuteUbergraph_BP_Snowleopard(655);0x0021 return;Public 0x147c170 0x04 void StopCooking () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_Snowleopard(660);0x000F return;Public 0x147c170 0x00 void StartWelding (int32 Heat ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_Heat = Heat;0x0012 ExecuteUbergraph_BP_Snowleopard(665);0x0021 return;Public 0x147c170 0x04 void StopWelding () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_Snowleopard(670);0x000F return;Public 0x147c170 0x00 void OnPlayerSit (ARGFirstPersonCharacter * PlayerCharacter , bool IsSittingDown ) Script5 statements · 54 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_PlayerCharacter = PlayerCharacter;0x0012 PersistentFrame.K2Node_Event_IsSittingDown = IsSittingDown;0x0024 ExecuteUbergraph_BP_Snowleopard(675);0x0033 return;Public 0x147c170 0x09 void ReceiveBeginPlay () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_Snowleopard(680);0x000F return;Event Protected 0x147c170 0x00 void BndEvt__BP_Bear_Significance_K2Node_ComponentBoundEvent_0_OnSignificanceUpdated__DelegateSignature (const FGameplayTag & OldSignificance , const FGameplayTag & NewSignificance ) Script5 statements · 54 bytes of bytecode 0x0000 PersistentFrame.K2Node_ComponentBoundEvent_OldSignificance = OldSignificance;0x0012 PersistentFrame.K2Node_ComponentBoundEvent_NewSignificance = NewSignificance;0x0024 ExecuteUbergraph_BP_Snowleopard(685);0x0033 return;0x147c170 0x10 void AttackEvent () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_Snowleopard(994);0x000F return;0x147c170 0x00 void asdasd () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_Snowleopard(1013);0x000F return;0x147c170 0x00 void ExecuteUbergraph_BP_Snowleopard (int32 EntryPoint ) Script64 statements · 1,021 bytes of bytecode 0x0000 goto [EntryPoint];0x000A Label_000A:0x000A CallFunc_IsServer_ReturnValue = IsServer(this);0x001F if (!(CallFunc_IsServer_ReturnValue)) goto Label_0032;0x002D goto Label_03FA;0x0032 Label_0032:0x0032 CallFunc_CreateProxyObjectForPlayMontage_ReturnValue = CreateProxyObjectForPlayMontage(Mesh, /Game/Ride/Environment/Wildlife/Bear/Animation/Attack_01_Montage.Attack_01_Montage, 1f, 0f, FName(None), true);0x0070 CallFunc_IsValid_ReturnValue = IsValid(CallFunc_CreateProxyObjectForPlayMontage_ReturnValue);0x008D if (!(CallFunc_IsValid_ReturnValue)) goto Label_03FA;0x009B K2Node_CreateDelegate_OutputDelegate_4.Bind(this, OnCompleted_D00BA4424DA84CB4ACD202AD8A6556EE);0x00B2 CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnCompleted += K2Node_CreateDelegate_OutputDelegate_4;0x00DB K2Node_CreateDelegate_OutputDelegate_3.Bind(this, OnBlendOut_D00BA4424DA84CB4ACD202AD8A6556EE);0x00F2 CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnBlendOut += K2Node_CreateDelegate_OutputDelegate_3;0x011B K2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnInterrupted_D00BA4424DA84CB4ACD202AD8A6556EE);0x0132 CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnInterrupted += K2Node_CreateDelegate_OutputDelegate_2;0x015B K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnNotifyBegin_D00BA4424DA84CB4ACD202AD8A6556EE);0x0172 CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnNotifyBegin += K2Node_CreateDelegate_OutputDelegate_1;0x019B K2Node_CreateDelegate_OutputDelegate.Bind(this, OnNotifyEnd_D00BA4424DA84CB4ACD202AD8A6556EE);0x01B2 CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnNotifyEnd += K2Node_CreateDelegate_OutputDelegate;0x01DB goto Label_03FA;0x01E0 Temp_name_Variable = K2Node_CustomEvent_NotifyName_4;0x01FB goto Label_03FA;0x0200 Temp_name_Variable = K2Node_CustomEvent_NotifyName_3;0x021B goto Label_03FA;0x0220 Temp_name_Variable = K2Node_CustomEvent_NotifyName_2;0x023B goto Label_03FA;0x0240 Temp_name_Variable = K2Node_CustomEvent_NotifyName_1;0x025B goto Label_03FA;0x0260 Temp_name_Variable = K2Node_CustomEvent_NotifyName;0x027B goto Label_03FA;0x0280 goto Label_03FA;0x0285 goto Label_03FA;0x028A goto Label_03FA;0x028F goto Label_03FA;0x0294 goto Label_03FA;0x0299 goto Label_03FA;0x029E goto Label_03FA;0x02A3 goto Label_03FA;0x02A8 goto Label_03FA;0x02AD GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance, "Significance.High");0x02DD if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_036D;0x02EB GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance, "Significance.Medium");0x031D if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_0397;0x032B GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance, "Significance.Low");0x035A if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_03C1;0x0368 goto Label_03FA;0x036D Label_036D:0x036D PlayMountainLionAttack(/Game/Ride/Audio/Metasounds/Wildlife/MSS_Wildlife_MountainLion_Attack.MSS_Wildlife_MountainLion_Attack);0x0384 StopMountainLionIdle();0x0392 goto Label_03FA;0x0397 Label_0397:0x0397 PlayMountainLionIdle(/Game/Ride/Audio/Metasounds/Wildlife/MSS_Wildlife_MountainLion_Idle.MSS_Wildlife_MountainLion_Idle);0x03AE StopMountainLionAttack();0x03BC goto Label_03FA;0x03C1 Label_03C1:0x03C1 StopMountainLionIdle();0x03CF StopMountainLionAttack();0x03DD goto Label_03FA;0x03E2 asdasd();0x03F0 goto Label_03FA;0x03F5 goto Label_000A;0x03FA Label_03FA:0x03FA return;Final 0x147c170 0x04