Class
AGC_ScannerOnline_C
: AUWEGameplayCueNotify_Looping : AGameplayCueNotify_Actor : AActor : UObject0x00x17B0
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DMI_HologramLight | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | HologramLight | UPointLightComponent* | 7 flags | nullptr | |
| 0x04 | HologramLightColor | FColor | 7 flags | {B=255, G=207, R=94, A=255} | |
| 0x04 | HologramLightColor_NoEnergy | FColor | 7 flags | {B=0, G=48, R=255, A=255} | |
| 0x04 | HologramLightColor_FullyScanned | FColor | 7 flags | {B=102, G=223, R=135, A=255} | |
| 0x176C | 0x04 | padding / unreflected | |||
| 0x08 | DMI_FrontLight | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x04 | FrontLightColor | FColor | 7 flags | {B=255, G=207, R=94, A=255} | |
| 0x177C | 0x04 | padding / unreflected | |||
| 0x10 | Particles | TArray<UFXSystemComponent*> | 4 flags | [] | |
| 0x08 | scanner | ABP_Scanner_C* | 7 flags | nullptr | |
| 0x08 | FrontLight_Spot | USpotLightComponent* | 7 flags | nullptr | |
| 0x08 | ParametersInstigator | AActor* | 7 flags | nullptr | |
| 0x08 | Target | AActor* | 7 flags | nullptr | |
Inherited from AUWEGameplayCueNotify_Looping 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x88 | DefaultSpawnCondition | FUWEGameplayCueNotify_SpawnCondition | Protected+5 flags | {LocallyControlledSource=InstigatorActor, LocallyControlled… | |
| 0x40 | DefaultPlacementInfo | FUWEGameplayCueNotify_PlacementInfo | Protected+6 flags | {SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu… | |
| 0x3E8 | ApplicationEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | ApplicationSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x2F0 | LoopingEffects | FUWEGameplayCueNotify_LoopingEffects | Protected+5 flags | {LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi… | |
| 0xF0 | LoopingSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x3E8 | RecurringEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | RecurringSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x3E8 | RemovalEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | RemovalSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x1660 | 0x04 | padding / unreflected | |||
| 0x08 | CurrentTarget | TWeakObjectPtr<AActor> | Protected+6 flags | nullptr | |
Inherited from AGameplayCueNotify_Actor 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bAutoDestroyOnRemove | bool | 7 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x04 | AutoDestroyDelay | float | 6 flags | 0 | |
| 0x01 | WarnIfTimelineIsStillRunning | bool | 6 flags | true | |
| 0x01 | WarnIfLatentActionIsStillRunning | bool | 6 flags | true | |
| 0x02CA | 0x02 | padding / unreflected | |||
| 0x08 | GameplayCueTag | FGameplayTag | 5 flags | {TagName=None} | |
| 0x08 | GameplayCueName | FName | 6 flags | None | |
| 0x01 | bAutoAttachToOwner | bool | 7 flags | false | |
| 0x01 | IsOverride | bool | 7 flags | true | |
| 0x01 | bUniqueInstancePerInstigator | bool | 7 flags | false | |
| 0x01 | bUniqueInstancePerSourceObject | bool | 7 flags | false | |
| 0x01 | bAllowMultipleOnActiveEvents | bool | 7 flags | true | |
| 0x01 | bAllowMultipleWhileActiveEvents | bool | 7 flags | true | |
| 0x02E2 | 0x02 | padding / unreflected | |||
| 0x04 | NumPreallocatedInstances | int32 | 7 flags | 0 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 17
| Signature | Flags | Native | Params |
|---|---|---|---|
void SetHologramVisualsVisibility(bool IsVisible)Script18 statements · 345 bytes of bytecode0x0000PushFlow(Label_0156);0x0005PushFlow(Label_0079);0x000ACallFunc_IsValid_ReturnValue = IsValid(HologramLight);0x0027if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0031CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsVisible);0x004EHologramLight.SetHiddenInGame(CallFunc_Not_PreBool_ReturnValue, false);0x0078PopFlow();0x0079Label_0079:0x0079/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 1, CallFunc_Array_Get_Item);0x00B0CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item);0x00CDif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x00D7CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsVisible);0x00F4/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 1, CallFunc_Array_Get_Item);0x012BCallFunc_Array_Get_Item.SetHiddenInGame(CallFunc_Not_PreBool_ReturnValue, false);0x0155PopFlow();0x0156Label_0156:0x0156return;0x0158// end of script | Public | 0x01 | |
void SetFrontVisualsVisibility(bool IsVisible)Script18 statements · 345 bytes of bytecode0x0000PushFlow(Label_0156);0x0005PushFlow(Label_0079);0x000ACallFunc_IsValid_ReturnValue_1 = IsValid(FrontLight_Spot);0x0027if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0031CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsVisible);0x004EFrontLight_Spot.SetHiddenInGame(CallFunc_Not_PreBool_ReturnValue, false);0x0078PopFlow();0x0079Label_0079:0x0079/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x00B0CallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item);0x00CDif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00D7CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsVisible);0x00F4/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x012BCallFunc_Array_Get_Item.SetHiddenInGame(CallFunc_Not_PreBool_ReturnValue, false);0x0155PopFlow();0x0156Label_0156:0x0156return;0x0158// end of script | Public | 0x01 | |
void UpdateHologramColors()Script22 statements · 515 bytes of bytecode0x0000PushFlow(Label_0200);0x0005CallFunc_IsValid_ReturnValue = IsValid(scanner);0x0022if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x002CPushFlow(Label_00A3);0x0031CallFunc_IsValid_ReturnValue_1 = IsValid(HologramLight);0x004Eif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0058CallFunc_GetStateColor_ReturnValue = GetStateColor();0x0078HologramLight.SetLightColor(CallFunc_GetStateColor_ReturnValue, true);0x00A2PopFlow();0x00A3Label_00A3:0x00A3/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 1, CallFunc_Array_Get_Item);0x00DACallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_Array_Get_Item);0x00F7if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x0101CallFunc_GetStateColor_ReturnValue_1 = GetStateColor();0x0121/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 1, CallFunc_Array_Get_Item);0x0158CallFunc_Array_Get_Item.SetColorParameter(FName(Color), CallFunc_GetStateColor_ReturnValue_1);0x0192/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 1, CallFunc_Array_Get_Item);0x01C9CallFunc_Array_Get_Item.SetFloatParameter(FName(FadeIn), 1f);0x01FFPopFlow();0x0200Label_0200:0x0200return;0x0202// end of script | Public | 0x00 | |
FLinearColor GetStateColor()Script9 statements · 288 bytes of bytecode0x0000CallFunc_IsHoverTargetAlreadyScanned_ReturnValue = IsHoverTargetAlreadyScanned();0x0018CallFunc_Conv_ColorToLinearColor_ReturnValue = Conv_ColorToLinearColor(HologramLightColor);0x003DCallFunc_SelectColor_ReturnValue = SelectColor(CallFunc_Conv_ColorToLinearColor_ReturnValue, CallFunc_Conv_ColorToLinearColor_ReturnValue, CallFunc_IsHoverTargetAlreadyScanned_ReturnValue);0x0074CallFunc_Conv_ColorToLinearColor_ReturnValue_1 = Conv_ColorToLinearColor(HologramLightColor_NoEnergy);0x0099CallFunc_HasEnergy_ReturnValue = scanner.HasEnergy();0x00C3CallFunc_SelectColor_ReturnValue_1 = SelectColor(CallFunc_SelectColor_ReturnValue, CallFunc_Conv_ColorToLinearColor_ReturnValue_1, CallFunc_HasEnergy_ReturnValue);0x00FAReturnValue = CallFunc_SelectColor_ReturnValue_1;0x0115return ReturnValue;0x011F// end of script | Public | 0x10 | |
bool IsHoverTargetAlreadyScanned()Script20 statements · 386 bytes of bytecode0x0000GetScannedActorsComponent(CallFunc_GetScannedActorsComponent_Scanned_Actors_Component_1);0x0017CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetScannedActorsComponent_Scanned_Actors_Component_1);0x0034if (!(CallFunc_IsValid_ReturnValue)) goto Label_015C;0x0042CallFunc_GetHoverTarget_ReturnValue = GetHoverTarget(ParametersInstigator, -1f);0x006CCallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetHoverTarget_ReturnValue.Actor);0x0092if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_016C;0x00A0GetScannedActorsComponent(CallFunc_GetScannedActorsComponent_Scanned_Actors_Component);0x00B7CallFunc_GetHoverTarget_ReturnValue = GetHoverTarget(ParametersInstigator, -1f);0x00E1CallFunc_CanActorCurrentlyBeScanned_ReturnValue = CallFunc_GetScannedActorsComponent_Scanned_Actors_Component.CanActorCurrentlyBeScanned(CallFunc_GetHoverTarget_ReturnValue.Actor, CallFunc_CanActorCurrentlyBeScanned_ReasonsCanBeScanned, nullptr);0x0127CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_CanActorCurrentlyBeScanned_ReturnValue);0x0144ReturnValue = CallFunc_Not_PreBool_ReturnValue;0x0157goto Label_0177;0x015CLabel_015C:0x015CReturnValue = false;0x0167goto Label_0177;0x016CLabel_016C:0x016CReturnValue = false;0x0177Label_0177:0x0177return ReturnValue;0x0181// end of script | Public | 0x01 | |
void GetScannedActorsComponent(const UUWEScannedActorsComponent*& Scanned Actors Component)Script10 statements · 224 bytes of bytecode0x0000K2Node_DynamicCast_AsPawn = Cast<Pawn>(ParametersInstigator);0x0024K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPawn);0x0041if (!(K2Node_DynamicCast_bSuccess)) goto Label_00DD;0x004FK2Node_DynamicCast_AsBP_SN2Player_State = Cast<BP_SN2PlayerState_C>(K2Node_DynamicCast_AsPawn.PlayerState);0x0089K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_SN2Player_State);0x00A6if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_00DD;0x00B4Scanned Actors Component = K2Node_DynamicCast_AsBP_SN2Player_State.ScannedActorsComponent;0x00DDLabel_00DD:0x00DDreturn;0x00DF// end of script | Public | 0x08 | |
void InitFrontLight(USceneComponent* AttachTarget)Script23 statements · 770 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(FrontLight_Spot);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_00B3;0x002BCallFunc_GetOwner_ReturnValue = AttachTarget.GetOwner();0x0055CallFunc_GetOwner_ReturnValue_1 = FrontLight_Spot.GetOwner();0x007FCallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(CallFunc_GetOwner_ReturnValue, CallFunc_GetOwner_ReturnValue_1);0x00A5if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) goto Label_02FF;0x00B3Label_00B3:0x00B3CallFunc_AddComponentByClass_ReturnValue = this.AddComponentByClass(/Script/Engine.SpotLightComponent, true, FTransform(...), false);0x0131FrontLight_Spot = CallFunc_AddComponentByClass_ReturnValue;0x0144CallFunc_K2_AttachToComponent_ReturnValue = FrontLight_Spot.K2_AttachToComponent(AttachTarget, FName(FrontLightSocket), 2, 2, 0, true);0x018BFrontLight_Spot.SetCastShadows(false);0x01ACCallFunc_Conv_ColorToLinearColor_ReturnValue = Conv_ColorToLinearColor(FrontLightColor);0x01D1FrontLight_Spot.SetLightColor(CallFunc_Conv_ColorToLinearColor_ReturnValue, true);0x01FBFrontLight_Spot.SetIntensityUnits(2);0x021DFrontLight_Spot.SetIntensity(0.5f);0x0242FrontLight_Spot.SetAttenuationRadius(400f);0x0267FrontLight_Spot.SetLightFunctionMaterial(/Game/Materials/LightFunction/M_LF_Scanner_FrontLight_01.M_LF_Scanner_FrontLight_01);0x0290FrontLight_Spot.SetOuterConeAngle(80f);0x02B5FrontLight_Spot.SetSourceRadius(20f);0x02DAFrontLight_Spot.SetSpecularScale(0f);0x02FFLabel_02FF:0x02FFreturn;0x0301// end of script | Public | 0x08 | |
void initHologramLight(USceneComponent* AttachTarget)Script18 statements · 630 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(HologramLight);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0273;0x002BCallFunc_AddComponentByClass_ReturnValue = this.AddComponentByClass(/Script/Engine.PointLightComponent, true, FTransform(...), false);0x00A9HologramLight = CallFunc_AddComponentByClass_ReturnValue;0x00BCCallFunc_K2_AttachToComponent_ReturnValue = HologramLight.K2_AttachToComponent(AttachTarget, FName(HologramLightSocket), 2, 2, 0, true);0x0103HologramLight.SetCastShadows(false);0x0124CallFunc_Conv_ColorToLinearColor_ReturnValue = Conv_ColorToLinearColor(HologramLightColor);0x0149HologramLight.SetLightColor(CallFunc_Conv_ColorToLinearColor_ReturnValue, true);0x0173HologramLight.SetIntensityUnits(2);0x0195HologramLight.SetIntensity(0.25f);0x01BAHologramLight.SetAttenuationRadius(7.5f);0x01DFHologramLight.SetSourceRadius(1f);0x0204HologramLight.SetSoftSourceRadius(5f);0x0229HologramLight.SetInverseExposureBlend(1f);0x024EHologramLight.SetSpecularScale(0f);0x0273Label_0273:0x0273return;0x0275// end of script | Public | 0x08 | |
void OnLoopingStart(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target_1 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_1 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_1 = SpawnResults;0x0036ExecuteUbergraph_GC_ScannerOnline(181);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void EnergyEmpty()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_ScannerOnline(1591);0x000Freturn;0x0011// end of script | 0x00 | ||
void EnergyRefilled()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_ScannerOnline(1636);0x000Freturn;0x0011// end of script | 0x00 | ||
void HoverTargetChanged(const FUWETargetActor& OldHoverTarget, const FUWETargetActor& NewHoverTarget)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_OldHoverTarget = OldHoverTarget;0x0012PersistentFrame.K2Node_CustomEvent_NewHoverTarget = NewHoverTarget;0x0024ExecuteUbergraph_GC_ScannerOnline(1681);0x0033return;0x0035// end of script | 0x270 | ||
void OnAmmoReleased()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_ScannerOnline(1696);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnAmmoLoaded()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_ScannerOnline(1727);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnActorInstanceScannedByPlayer_Event(AActor* Actor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Actor = Actor;0x0012ExecuteUbergraph_GC_ScannerOnline(1822);0x0021return;0x0023// end of script | 0x08 | ||
void OnRemoval(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_ScannerOnline(1837);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void ExecuteUbergraph_GC_ScannerOnline(int32 EntryPoint)Script69 statements · 1,845 bytes of bytecode0x0000PushFlow(Label_0732);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FSetActorTickEnabled(false);0x001EPushFlow(Label_006C);0x0023CallFunc_IsValid_ReturnValue_1 = IsValid(HologramLight);0x0040if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x004AHologramLight.K2_DestroyComponent(this);0x006BPopFlow();0x006CLabel_006C:0x006CCallFunc_IsValid_ReturnValue_2 = IsValid(FrontLight_Spot);0x0089if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x0093FrontLight_Spot.K2_DestroyComponent(this);0x00B4PopFlow();0x00B5Target = K2Node_Event_Target_1;0x00C8BreakGameplayCueParameters(K2Node_Event_Parameters_1, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0174ParametersInstigator = CallFunc_BreakGameplayCueParameters_Instigator;0x0187Particles = K2Node_Event_SpawnResults_1.UWEFxSystemComponents;0x01ABBreakGameplayCueParameters(K2Node_Event_Parameters_1, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0257initHologramLight(CallFunc_BreakGameplayCueParameters_TargetAttachComponent);0x026EBreakGameplayCueParameters(K2Node_Event_Parameters_1, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x031AInitFrontLight(CallFunc_BreakGameplayCueParameters_TargetAttachComponent);0x0331BreakGameplayCueParameters(K2Node_Event_Parameters_1, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x03DDK2Node_DynamicCast_AsBP_Scanner = Cast<BP_Scanner_C>(CallFunc_BreakGameplayCueParameters_EffectCauser);0x0401K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Scanner);0x041Eif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0428scanner = K2Node_DynamicCast_AsBP_Scanner;0x043BK2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnAmmoReleased);0x0452scanner.OnAmmoReleased += K2Node_CreateDelegate_OutputDelegate_2;0x047BK2Node_CreateDelegate_OutputDelegate_3.Bind(this, OnAmmoLoaded);0x0492scanner.OnAmmoLoaded += K2Node_CreateDelegate_OutputDelegate_3;0x04BBK2Node_CreateDelegate_OutputDelegate_5.Bind(this, EnergyEmpty);0x04D2scanner.OnEnergyEmpty += K2Node_CreateDelegate_OutputDelegate_5;0x04FBK2Node_CreateDelegate_OutputDelegate.Bind(this, EnergyRefilled);0x0512scanner.OnEnergyRefilled += K2Node_CreateDelegate_OutputDelegate;0x053BK2Node_CreateDelegate_OutputDelegate_1.Bind(this, HoverTargetChanged);0x0552CallFunc_GetWorldSubsystem_ReturnValue = GetWorldSubsystem(ParametersInstigator, /Script/UWEInteract.UWEInteractSubsystem);0x0578CallFunc_GetWorldSubsystem_ReturnValue.OnHoverTargetChanged += K2Node_CreateDelegate_OutputDelegate_1;0x05A1GetScannedActorsComponent(CallFunc_GetScannedActorsComponent_Scanned_Actors_Component);0x05B8CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetScannedActorsComponent_Scanned_Actors_Component);0x05D5if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x05DFK2Node_CreateDelegate_OutputDelegate_4.Bind(this, OnActorInstanceScannedByPlayer_Event);0x05F6GetScannedActorsComponent(CallFunc_GetScannedActorsComponent_Scanned_Actors_Component);0x060DCallFunc_GetScannedActorsComponent_Scanned_Actors_Component.OnActorInstanceScannedByPlayer += K2Node_CreateDelegate_OutputDelegate_4;0x0636PopFlow();0x0637SetFrontVisualsVisibility(false);0x0646SetHologramVisualsVisibility(true);0x0655UpdateHologramColors();0x0663PopFlow();0x0664SetHologramVisualsVisibility(true);0x0673SetFrontVisualsVisibility(true);0x0682UpdateHologramColors();0x0690PopFlow();0x0691UpdateHologramColors();0x069FPopFlow();0x06A0SetHologramVisualsVisibility(false);0x06AFSetFrontVisualsVisibility(false);0x06BEPopFlow();0x06BFUpdateHologramColors();0x06CDSetHologramVisualsVisibility(true);0x06DCCallFunc_HasEnergy_ReturnValue = scanner.HasEnergy();0x0706SetFrontVisualsVisibility(CallFunc_HasEnergy_ReturnValue);0x071DPopFlow();0x071EUpdateHologramColors();0x072CPopFlow();0x072Dgoto Label_000F;0x0732Label_0732:0x0732return;0x0734// end of script | Final | 0x04 |