0x00x0120
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0058 | 0x10 | padding / unreflected | |||
| 0x28 | Icon | TSoftObjectPtr<UTexture2D> | 6 flags | <SoftObjectProperty> | |
| 0x10 | Name | FText | 4 flags | <FText> | |
| 0x10 | Description | FText | 4 flags | <FText> | |
| 0x28 | BioAbility | TSoftClassPtr<UGameplayAbility> | 6 flags | <SoftClassProperty> | |
| 0x08 | AbilityTag | FGameplayTag | 6 flags | {TagName=None} | |
| 0x28 | UnlockDialogue | TSoftObjectPtr<UUWEDialogueStoryEvent> | 8 flags | <SoftObjectProperty> | |
| 0x01 | BioAbilityType | EUWEBioAbilityType | 8 flags | Passive | |
| 0x0109 | 0x07 | padding / unreflected | |||
| 0x10 | RequiredBioScans | TArray<UUWEBioScanData*> | 7 flags | [] | |
Inherited from UUWEPrimaryDataAssetBase 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | PublishedStatus | EUWEPublishedStatus | 9 flags | Published | |
| 0x0031 | 0x07 | padding / unreflected | |||
| 0x10 | PublishedInRelease | FString | 7 flags | "0.1.0.0" | |
| 0x10 | DeveloperNote | FString | 7 flags | "" | |
Inherited from UDataAsset 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | NativeClass | TSubclassOf<UDataAsset> | 6 flags | /Script/Engine.DataAsset |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool IsUnlocked(UObject* WorldContextObject) | FinalNative+1 flags | 0x09 | |
| bool IsActiveBioAbility() | FinalNative+1 flags | 0x01 | |
| EUnlockState GetUnlockState(APlayerState* PlayerState) | NativePublic | 0x09 | |
| TArray<UUWEBioScanData*> GetUnlockedRequiredBioScans(UObject* WorldContextObject) | FinalNative+1 flags | 0x18 | |
| TArray<UUWEBioScanData*> GetMissingRequiredBioScans(UObject* WorldContextObject) | FinalNative+1 flags | 0x18 | |
| UUWEBioAbilityData* GetBioAbilityDataFromAbilityTag(const FGameplayTag& Tag) | FinalNative+2 flags | 0x10 | |
| UUWEBioAbilityData* GetBioAbilityDataFromAbility(TSubclassOf<UGameplayAbility> AbilityClass) | FinalNative+2 flags | 0x10 | |
| TArray<UGameplayAbility*> GetBioAbilitiesForActor(AActor* Actor) | FinalNative+2 flags | 0x18 | |
| TArray<UUWEBioAbilityData*> GetAllBioAbilityData(bool bOnlyUnlocked, UObject* WorldContextObject) | FinalNative+2 flags | 0x20 |