Zdexby TheHolyOneZ
9,486 classes
/Game/Blueprints/NarrativeBPs/Scannables/BPC_Glintable.BPC_Glintable_C 0x0130 (304 B) align 8 inherited 0x0120 4 scripted vtable /Game/Blueprints/NarrativeBPs/Scannables/BPC_Glintable
0x00x0130

Members 2

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08OverriddenMeshRefUStaticMeshComponent*6 flagsnullptr
Inherited from UUWEGlintableScannable 6
OffsetSizeNameTypeFlagsDefault
0x04GlintDistanceMetersint327 flags15
0x00C40x04padding / unreflected
0x28RequiredToolTSoftObjectPtr<UUWEItemType>5 flags<SoftObjectProperty>
0x10OnGlintAddedFMulticastScriptDelegate4 flags<delegate>
0x10OnGlintRemovedFMulticastScriptDelegate4 flags<delegate>
0x01bGlintActiveboolProtected+5 flagsfalse
0x01110x07padding / unreflected
0x08CheckGlintTimerFTimerHandleProtected+3 flags{Handle=0}
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 4

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPC_Glintable(99);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnGlintAdded_Event()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPC_Glintable(227);0x000Freturn;0x0011// end of script
0x00
void OnGlintRemoved_Event()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPC_Glintable(786);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BPC_Glintable(int32 EntryPoint)
Script27 statements · 794 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AK2Node_CreateDelegate_OutputDelegate.Bind(this, OnGlintAdded_Event);0x0021OnGlintAdded += K2Node_CreateDelegate_OutputDelegate;0x0034K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnGlintRemoved_Event);0x004BOnGlintRemoved += K2Node_CreateDelegate_OutputDelegate_1;0x005Egoto Label_0317;0x0063goto Label_000A;0x0068Label_0068:0x0068CallFunc_GetOwner_ReturnValue_2 = GetOwner();0x007CCallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue_1 = GetUWEAbilitySystemComponentFromActor(CallFunc_GetOwner_ReturnValue_2, true);0x009ACallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue_1.RemoveGameplayCueLocal(GameplayTag{FName(GameplayCue.Item.ScannableGlint)}, Temp_struct_Variable);0x00DEgoto Label_0317;0x00E3CallFunc_GetLocalPlayerCharacter_ReturnValue = GetLocalPlayerCharacter(this);0x00F8CallFunc_GetOwner_ReturnValue = GetOwner();0x010CCallFunc_GetOwner_ReturnValue_1 = GetOwner();0x0120CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.GetComponentByClass(/Script/Engine.StaticMeshComponent);0x0153CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(CallFunc_GetOwner_ReturnValue_1, true);0x0171CallFunc_IsValid_ReturnValue = IsValid(OverriddenMeshRef);0x018ETemp_bool_Variable = CallFunc_IsValid_ReturnValue;0x01A1CallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), CallFunc_GetLocalPlayerCharacter_ReturnValue, CallFunc_GetOwner_ReturnValue, Switch(Temp_bool_Variable, false => CallFunc_GetComponentByClass_ReturnValue, true => OverriddenMeshRef, default => K2Node_Select_Default), nullptr, 1, 1, nullptr, false);0x02C9CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.AddGameplayCueLocal(GameplayTag{FName(GameplayCue.Item.ScannableGlint)}, CallFunc_MakeGameplayCueParameters_ReturnValue);0x030Dgoto Label_0317;0x0312goto Label_0068;0x0317Label_0317:0x0317return;0x0319// end of script
Final0x04

Used by 3

types with a member, parameter or interface of this type