Zdexby TheHolyOneZ
2,103 classes
/Script/Engine.StaticMeshComponent 0x04A0 (1,184 B) align 16 inherited 0x0430 vtable /Script/Engine
0x00x04A0

Members 25

OffsetSizeNameTypeFlagsDefault
0x04ForcedLodModelint329 flags0
0x04PreviousLODLevelint325 flags0
0x04MinLODint329 flags0
0x04SubDivisionStepSizeint325 flags32
0x08StaticMeshUStaticMesh*NetRepNotify+8 flagsnullptr
0x04WireframeColorOverrideFColor9 flags{B=255, G=255, R=255, A=255}
0x01bOverrideWireframeColor : 1bit 0bool6 flagsfalse
0x01bOverrideMinLOD : 1bit 1bool7 flagsfalse
0x01bOverrideNavigationExport : 1bit 2boolTransient+3 flagsfalse
0x01bForceNavigationObstacle : 1bit 3boolTransient+3 flagstrue
0x01bDisallowMeshPaintPerInstance : 1bit 4bool6 flagsfalse
0x01bIgnoreInstanceForTextureStreaming : 1bit 5bool6 flagsfalse
0x01bOverrideLightMapRes : 1bit 6bool6 flagsfalse
0x01bCastDistanceFieldIndirectShadow : 1bit 7bool7 flagsfalse
0x01bOverrideDistanceFieldSelfShadowBias : 1bit 0bool7 flagsfalse
0x01bUseSubDivisions : 1bit 1bool3 flagstrue
0x01bUseDefaultCollision : 1bit 2bool4 flagsfalse
0x01bReverseCulling : 1bit 3bool7 flagsfalse
0x044E0x02padding / unreflected
0x04OverriddenLightMapResint328 flags64
0x04DistanceFieldIndirectShadowMinVisibilityfloat9 flags0.1
0x04DistanceFieldSelfShadowBiasfloat9 flags0
0x04StreamingDistanceMultiplierfloat8 flags1
0x10LODDataTArray<FStaticMeshComponentLODInfo>Transient+2 flags[]
0x10StreamingTextureDataTArray<FStreamingTextureBuildInfo>3 flags[]
0x18LightmassSettingsFLightmassPrimitiveSettings3 flags{bUseTwoSidedLighting=false, bShadowIndirectOnly=false, bUs…
0x04980x08unreflected bytes to end of UStaticMeshComponent
Inherited from UMeshComponent 2
OffsetSizeNameTypeFlagsDefault
0x10OverrideMaterialsTArray<UMaterialInterface*>4 flags[]
0x04180x10padding / unreflected
0x01bEnableMaterialParameterCachingboolProtected+9 flagsfalse
Inherited from UPrimitiveComponent 84
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01bUseMaxLODAsImposter : 1bit 0bool5 flagsfalse
0x01bNeverDistanceCull : 1bit 1bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 6bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 7bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 0bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 1bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 2bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 3bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 4bool7 flagstrue
0x01bHasMotionBlurVelocityMeshes : 1bit 5bool3 flagsfalse
0x01bVisibleInReflectionCaptures : 1bit 6bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 7bool7 flagstrue
0x01bRenderInMainPass : 1bit 0bool7 flagstrue
0x01bReceivesDecals : 1bit 1bool7 flagstrue
0x01bOwnerNoSee : 1bit 2bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 3bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 4bool7 flagsfalse
0x01bUseAsOccluder : 1bit 5bool7 flagsfalse
0x01bSelectable : 1bit 6bool3 flagstrue
0x01bForceMipStreaming : 1bit 7bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 0bool3 flagsfalse
0x01CastShadow : 1bit 1bool6 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 2bool7 flagstrue
0x01bAffectDistanceFieldLighting : 1bit 3bool7 flagstrue
0x01bCastDynamicShadow : 1bit 4bool7 flagstrue
0x01bCastStaticShadow : 1bit 5bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 6bool7 flagsfalse
0x01bSelfShadowOnly : 1bit 7bool7 flagsfalse
0x01bCastFarShadow : 1bit 0bool7 flagsfalse
0x01bCastInsetShadow : 1bit 1bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 2bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 3bool7 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 4bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 5boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 6bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 7bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 0bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 1bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 2bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 3bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 4bool5 flagstrue
0x01AlwaysLoadOnClient : 1bit 5bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 6bool3 flagstrue
0x01bUseEditorCompositing : 1bit 7bool3 flagsfalse
0x01bRenderCustomDepth : 1bit 0bool7 flagsfalse
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02380x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData1 flags{Data=[]}
0x04TranslucencySortPriorityint329 flags0
0x04VisibilityIdint325 flags-1
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>5 flags[]
0x04VirtualTextureLodBiasint329 flags0
0x04VirtualTextureCullMipsint329 flags0
0x04VirtualTextureMinCoverageint329 flags0
0x04VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x02780x04padding / unreflected
0x04LpvBiasMultiplierfloat9 flags1
0x02800x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x028C0x0Cpadding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+3 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+5 flags[]
0x02B80x10padding / unreflected
0x110BodyInstanceFBodyInstance4 flags{ObjectType=ECC_WorldStatic, CollisionEnabled=QueryAndPhysi…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x03DD0x01padding / unreflected
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x03E60x1Apadding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags[]
0x01180x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bHiddenInGame : 1bit 6bool7 flagsfalse
0x01bShouldBeAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x01760x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 14
OffsetSizeNameTypeFlagsDefault
0x58PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00A80x04padding / unreflected
0x01bReplicates : 1bit 3boolNetProtected+7 flagsfalse
0x01bNetAddressable : 1bit 4boolProtected+3 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 6bool6 flagsfalse
0x00AF0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00B30x05padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 6

SignatureFlagsNativeParams
bool SetStaticMesh(UStaticMesh* NewMesh)NativePublic0x09
void SetReverseCulling(bool ReverseCulling)FinalNative+1 flags0x01
void SetForcedLodModel(int32 NewForcedLodModel)FinalNative+1 flags0x04
void SetDistanceFieldSelfShadowBias(float NewValue)FinalNative+1 flags0x04
void OnRep_StaticMesh(UStaticMesh* OldStaticMesh)FinalNative+1 flags0x08
void GetLocalBounds(const FVector& Min, const FVector& Max)FinalNative+1 flags0x18

Subclasses 6

Used by 39

types with a member, parameter or interface of this type