| UNiagaraComponent* SpawnSystemAttached(UNiagaraSystem* SystemTemplate, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bAutoDestroy) | FinalNative+2 flags | | 0x40 |
| UNiagaraComponent* SpawnSystemAtLocation(UObject* WorldContextObject, UNiagaraSystem* SystemTemplate, const FVector& Location, const FRotator& Rotation, bool bAutoDestroy) | FinalNative+2 flags | | 0x38 |
| void OverrideSystemUserVariableStaticMeshComponent(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UStaticMeshComponent* StaticMeshComponent) | FinalNative+2 flags | | 0x20 |
| void OverrideSystemUserVariableStaticMesh(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UStaticMesh* StaticMesh) | FinalNative+2 flags | | 0x20 |
| void OverrideSystemUserVariableSkeletalMeshComponent(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x20 |
| UNiagaraParameterCollectionInstance* GetNiagaraParameterCollection(UObject* WorldContextObject, UNiagaraParameterCollection* Collection) | FinalNative+2 flags | | 0x18 |