| void UseReverbVolumes(bool inUseReverbVolumes, AActor* Actor) | FinalNative+2 flags | | 0x10 |
| void UseEarlyReflections(AActor* Actor, UAkAuxBus* AuxBus, int32 Order, float BusSendGain, float MaxPathLength, bool SpotReflectors, const FString& AuxBusName) | FinalNative+2 flags | | 0x30 |
| void UnloadBankByName(const FString& BankName) | FinalNative+2 flags | | 0x10 |
| void UnloadBankAsync(UAkAudioBank* Bank, const FScriptDelegate& BankUnloadedCallback) | FinalNative+2 flags | | 0x18 |
| void UnloadBank(UAkAudioBank* Bank, const FString& BankName, const FLatentActionInfo& LatentInfo, UObject* WorldContextObject) | FinalNative+2 flags | | 0x38 |
| void StopProfilerCapture() | FinalNative+2 flags | | 0x00 |
| void StopOutputCapture() | FinalNative+2 flags | | 0x00 |
| void StopAllAmbientSounds(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void StopAll() | FinalNative+2 flags | | 0x00 |
| void StopActor(AActor* Actor) | FinalNative+2 flags | | 0x08 |
| void StartProfilerCapture(const FString& Filename) | FinalNative+2 flags | | 0x10 |
| void StartOutputCapture(const FString& Filename) | FinalNative+2 flags | | 0x10 |
| void StartAllAmbientSounds(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| UAkComponent* SpawnAkComponentAtLocation(UObject* WorldContextObject, UAkAudioEvent* AkEvent, UAkAuxBus* EarlyReflectionsBus, const FVector& Location, const FRotator& Orientation, bool AutoPost, const FString& EventName, const FString& EarlyReflectionsBusName, bool AutoDestroy) | FinalNative+2 flags | | 0x68 |
| void SetSwitch(const FName& SwitchGroup, const FName& SwitchState, AActor* Actor) | FinalNative+2 flags | | 0x18 |
| void SetState(const FName& StateGroup, const FName& State) | FinalNative+2 flags | | 0x10 |
| void SetSpeakerAngles(const TArray<float>& SpeakerAngles, float HeightAngle, const FString& DeviceShareset) | FinalNative+2 flags | | 0x28 |
| void SetRTPCValue(const FName& RTPC, float Value, int32 InterpolationTimeMs, AActor* Actor) | FinalNative+2 flags | | 0x18 |
| void SetPanningRule(const PanningRule& PanRule) | FinalNative+2 flags | | 0x01 |
| void SetOutputBusVolume(float BusVolume, AActor* Actor) | FinalNative+2 flags | | 0x10 |
| void SetOcclusionScalingFactor(float ScalingFactor) | FinalNative+2 flags | | 0x04 |
| void SetOcclusionRefreshInterval(float RefreshInterval, AActor* Actor) | FinalNative+2 flags | | 0x10 |
| void SetMultiplePositions(UAkComponent* GameObjectAkComponent, const TArray<FTransform>& Positions, const AkMultiPositionType& MultiPositionType) | FinalNative+2 flags | | 0x19 |
| void SetMultipleChannelMaskEmitterPositions(UAkComponent* GameObjectAkComponent, const TArray<FAkChannelMask>& ChannelMasks, const TArray<FTransform>& Positions, const AkMultiPositionType& MultiPositionType) | FinalNative+2 flags | | 0x29 |
| void SetMultipleChannelEmitterPositions(UAkComponent* GameObjectAkComponent, const TArray<AkChannelConfiguration>& ChannelMasks, const TArray<FTransform>& Positions, const AkMultiPositionType& MultiPositionType) | FinalNative+2 flags | | 0x29 |
| void SetBusConfig(const FString& BusName, const AkChannelConfiguration& ChannelConfiguration) | FinalNative+2 flags | | 0x11 |
| void PostTrigger(const FName& Trigger, AActor* Actor) | FinalNative+2 flags | | 0x10 |
| void PostEventByName(const FString& EventName, AActor* Actor, bool bStopWhenAttachedToDestroyed) | FinalNative+2 flags | | 0x19 |
| int32 PostEventAttached(UAkAudioEvent* AkEvent, AActor* Actor, const FName& AttachPointName, bool bStopWhenAttachedToDestroyed, const FString& EventName) | FinalNative+2 flags | | 0x34 |
| void PostEventAtLocationByName(const FString& EventName, const FVector& Location, const FRotator& Orientation, UObject* WorldContextObject) | FinalNative+2 flags | | 0x30 |
| int32 PostEventAtLocation(UAkAudioEvent* AkEvent, const FVector& Location, const FRotator& Orientation, const FString& EventName, UObject* WorldContextObject) | FinalNative+2 flags | | 0x3C |
| int32 PostEvent(UAkAudioEvent* AkEvent, AActor* Actor, int32 CallbackMask, const FScriptDelegate& PostEventCallback, const TArray<FAkExternalSourceInfo>& ExternalSources, bool bStopWhenAttachedToDestroyed, const FString& EventName) | FinalNative+2 flags | | 0x54 |
| int32 PostAndWaitForEndOfEvent(UAkAudioEvent* AkEvent, AActor* Actor, bool bStopWhenAttachedToDestroyed, const TArray<FAkExternalSourceInfo>& ExternalSources, const FString& EventName, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x54 |
| void LoadInitBank() | FinalNative+2 flags | | 0x00 |
| void LoadBanks(const TArray<UAkAudioBank*>& SoundBanks, bool SynchronizeSoundBanks) | FinalNative+2 flags | | 0x11 |
| void LoadBankByName(const FString& BankName) | FinalNative+2 flags | | 0x10 |
| void LoadBankAsync(UAkAudioBank* Bank, const FScriptDelegate& BankLoadedCallback) | FinalNative+2 flags | | 0x18 |
| void LoadBank(UAkAudioBank* Bank, const FString& BankName, const FLatentActionInfo& LatentInfo, UObject* WorldContextObject) | FinalNative+2 flags | | 0x38 |
| bool IsGame(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsEditor() | FinalNative+2 flags | | 0x01 |
| void GetSpeakerAngles(const TArray<float>& SpeakerAngles, const float& HeightAngle, const FString& DeviceShareset) | FinalNative+2 flags | | 0x28 |
| void GetRTPCValue(const FName& RTPC, int32 PlayingID, const ERTPCValueType& InputValueType, const float& Value, const ERTPCValueType& OutputValueType, AActor* Actor) | FinalNative+2 flags | | 0x20 |
| float GetOcclusionScalingFactor() | FinalNative+2 flags | | 0x04 |
| UAkComponent* GetAkComponent(USceneComponent* AttachToComponent, const bool& ComponentCreated, const FName& AttachPointName, const FVector& Location, const EAttachLocation& LocationType) | FinalNative+2 flags | | 0x30 |
| void ExecuteActionOnPlayingID(const AkActionOnEventType& ActionType, int32 PlayingID, int32 TransitionDuration, const EAkCurveInterpolation& FadeCurve) | FinalNative+2 flags | | 0x0D |
| void ExecuteActionOnEvent(UAkAudioEvent* AkEvent, const AkActionOnEventType& ActionType, AActor* Actor, int32 TransitionDuration, const EAkCurveInterpolation& FadeCurve, int32 PlayingID) | FinalNative+2 flags | | 0x24 |
| void ClearBanks() | FinalNative+2 flags | | 0x00 |
| void CancelEventCallback(const FScriptDelegate& PostEventCallback) | FinalNative+2 flags | | 0x10 |