Zdexby TheHolyOneZ
2,103 classes
Class

ABP_PostIts_C

: AActor : UObject
/Game/Production/Blueprints/Props/BP_PostIts.BP_PostIts_C 0x02A0 (672 B) align 8 inherited 0x0240 1 scripted vtable /Game/Production/Blueprints/Props/BP_PostIts
0x00x02A0

Members 13

OffsetSizeNameTypeFlagsDefault
0x08ScratchesUDecalComponent*7 flagsnullptr
0x08SceneUSceneComponent*7 flagsnullptr
0x08StaticMeshComponent1UStaticMeshComponent*7 flagsnullptr
0x08MoonUDecalComponent*7 flagsnullptr
0x08LetterUDecalComponent*7 flagsnullptr
0x08mesh1UStaticMesh*7 flags/Game/Production/Meshes/Props/SM_Postit_1.SM_Postit_1
0x08mesh2UStaticMesh*7 flags/Game/Production/Meshes/Props/SM_Postit_2.SM_Postit_2
0x08mesh3UStaticMesh*7 flags/Game/Production/Meshes/Props/SM_Postit_3.SM_Postit_3
0x04letterlocationYfloat7 flags0
0x04letterlocationZfloat7 flags0
0x08LetterMaskUTexture*7 flagsnullptr
0x08MoonMaskUTexture*7 flagsnullptr
0x08ScratchesMaskUTexture*7 flagsnullptr
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 1

SignatureFlagsNativeParams
void UserConstructionScript()
Script65 statements · 3,079 bytes of bytecode
0x0000CallFunc_RandomFloatInRange_ReturnValue_5 = RandomFloatInRange(0.8f, 1.2f);0x0026CallFunc_MakeVector_ReturnValue_3 = MakeVector(CallFunc_RandomFloatInRange_ReturnValue_5, CallFunc_RandomFloatInRange_ReturnValue_5, CallFunc_RandomFloatInRange_ReturnValue_5);0x005DStaticMeshComponent1.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue_3);0x008AK2Node_MakeArray_Array_1 = {/Game/Production/Materials/Common/Basic/MI_PBRYellow_post.MI_PBRYellow_post, /Game/Production/Materials/Common/Basic/MI_PBRGrey_postit.MI_PBRGrey_postit, /Game/Production/Materials/Common/Basic/MI_PBRRedPostit.MI_PBRRedPostit};0x00B0CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array_1);0x00EBCallFunc_RandomInteger_ReturnValue_1 = RandomInteger(CallFunc_Array_Length_ReturnValue_1);0x0110/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array_1, CallFunc_RandomInteger_ReturnValue_1, CallFunc_Array_Get_Item_1);0x014BStaticMeshComponent1.SetMaterial(0, CallFunc_Array_Get_Item_1);0x017DK2Node_MakeArray_Array_4 = {mesh1, mesh2, mesh3};0x01A3CallFunc_Array_Length_ReturnValue_4 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array_4);0x01DECallFunc_RandomInteger_ReturnValue_4 = RandomInteger(CallFunc_Array_Length_ReturnValue_4);0x0203/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array_4, CallFunc_RandomInteger_ReturnValue_4, CallFunc_Array_Get_Item_4);0x023ECallFunc_SetStaticMesh_ReturnValue = StaticMeshComponent1.SetStaticMesh(CallFunc_Array_Get_Item_4);0x0275CallFunc_RandomFloatInRange_ReturnValue_11 = RandomFloatInRange(-5f, 5f);0x029BletterlocationY = CallFunc_RandomFloatInRange_ReturnValue_11;0x02B6CallFunc_RandomFloatInRange_ReturnValue_10 = RandomFloatInRange(-4f, -5f);0x02DCletterlocationZ = CallFunc_RandomFloatInRange_ReturnValue_10;0x02F7CallFunc_MakeVector_ReturnValue = MakeVector(-0.017f, letterlocationY, letterlocationZ);0x032ALetter.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x035ECallFunc_RandomFloatInRange_ReturnValue_9 = RandomFloatInRange(0.008f, 0.011f);0x0384CallFunc_MakeVector_ReturnValue_6 = MakeVector(0.008664f, CallFunc_RandomFloatInRange_ReturnValue_9, CallFunc_RandomFloatInRange_ReturnValue_9);0x03B7Letter.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue_6);0x03E4CallFunc_RandomFloatInRange_ReturnValue_6 = RandomFloatInRange(3.4f, 4.7f);0x040ACallFunc_RandomFloatInRange_ReturnValue_7 = RandomFloatInRange(-3f, 2f);0x0430CallFunc_MakeVector_ReturnValue_4 = MakeVector(0.4721f, CallFunc_RandomFloatInRange_ReturnValue_7, CallFunc_RandomFloatInRange_ReturnValue_6);0x0463Moon.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_4, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x0497CallFunc_RandomFloatInRange_ReturnValue_8 = RandomFloatInRange(0.016f, 0.02f);0x04BDCallFunc_MakeVector_ReturnValue_5 = MakeVector(0.019531f, CallFunc_RandomFloatInRange_ReturnValue_8, CallFunc_RandomFloatInRange_ReturnValue_8);0x04F0Moon.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue_5);0x051DCallFunc_CreateDynamicMaterialInstance_ReturnValue_2 = Letter.CreateDynamicMaterialInstance();0x054BK2Node_MakeArray_Array_3 = {/Game/Production/Textures/PostIts/Scratch_A.Scratch_A, /Game/Production/Textures/PostIts/Scratch_B.Scratch_B, /Game/Production/Textures/PostIts/Scratch_C.Scratch_C, /Game/Production/Textures/PostIts/Scratch_D.Scratch_D, /Game/Production/Textures/PostIts/Scratch_E.Scratch_E, /Game/Production/Textures/PostIts/Scratch_F.Scratch_F, /Game/Production/Textures/PostIts/Scratch_G.Scratch_G, /Game/Production/Textures/PostIts/Scratch_H.Scratch_H, /Game/Production/Textures/PostIts/Scratch_I.Scratch_I, /Game/Production/Textures/PostIts/Scratch_J.Scratch_J, /Game/Production/Textures/PostIts/Scratch_K.Scratch_K, /Game/Production/Textures/PostIts/Scratch_L.Scratch_L, /Game/Production/Textures/PostIts/Scratch_M.Scratch_M, /Game/Production/Textures/PostIts/Scratch_N.Scratch_N, /Game/Production/Textures/PostIts/Scratch_O.Scratch_O, /Game/Production/Textures/PostIts/Scratch_P.Scratch_P, /Game/Production/Textures/PostIts/Scratch_Q.Scratch_Q, /Game/Production/Textures/PostIts/Scratch_R.Scratch_R, /Game/Production/Textures/PostIts/Scratch_S.Scratch_S, /Game/Production/Textures/PostIts/Scratch_T.Scratch_T, /Game/Production/Textures/PostIts/Scratch_U.Scratch_U, /Game/Production/Textures/PostIts/Scratch_V.Scratch_V, /Game/Production/Textures/PostIts/Scratch_W.Scratch_W, /Game/Production/Textures/PostIts/Scratch_X.Scratch_X, /Game/Production/Textures/PostIts/Scratch_Y.Scratch_Y, /Game/Production/Textures/PostIts/Scratch_Z.Scratch_Z};0x0640CallFunc_Array_Length_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array_3);0x067BCallFunc_RandomInteger_ReturnValue_3 = RandomInteger(CallFunc_Array_Length_ReturnValue_3);0x06A0/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array_3, CallFunc_RandomInteger_ReturnValue_3, CallFunc_Array_Get_Item_3);0x06DBLetterMask = CallFunc_Array_Get_Item_3;0x06EECallFunc_CreateDynamicMaterialInstance_ReturnValue_2.SetTextureParameterValue(FName(Opacity Mask), LetterMask);0x0724CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = Moon.CreateDynamicMaterialInstance();0x0752K2Node_MakeArray_Array_2 = {/Game/Production/Textures/PostIts/T_waxingGibbous_M.T_waxingGibbous_M, /Game/Production/Textures/PostIts/T_FirstQuartermoon_M.T_FirstQuartermoon_M, /Game/Production/Textures/PostIts/T_FullMoon_M.T_FullMoon_M, /Game/Production/Textures/PostIts/T_LastQuartermoon_M.T_LastQuartermoon_M, /Game/Production/Textures/PostIts/T_nomoon_M.T_nomoon_M, /Game/Production/Textures/PostIts/T_WaningCrescent_M.T_WaningCrescent_M, /Game/Production/Textures/PostIts/T_waningGibbous_M.T_waningGibbous_M, /Game/Production/Textures/PostIts/T_waxingCrescentmoon_M.T_waxingCrescentmoon_M};0x07A5CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array_2);0x07E0CallFunc_RandomInteger_ReturnValue_2 = RandomInteger(CallFunc_Array_Length_ReturnValue_2);0x0805/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array_2, CallFunc_RandomInteger_ReturnValue_2, CallFunc_Array_Get_Item_2);0x0840MoonMask = CallFunc_Array_Get_Item_2;0x0853CallFunc_CreateDynamicMaterialInstance_ReturnValue_1.SetTextureParameterValue(FName(Opacity Mask), MoonMask);0x0889CallFunc_RandomFloatInRange_ReturnValue_4 = RandomFloatInRange(0.025143f, 0.032143f);0x08AFCallFunc_MakeVector_ReturnValue_2 = MakeVector(-0.012f, CallFunc_RandomFloatInRange_ReturnValue_4, CallFunc_RandomFloatInRange_ReturnValue_4);0x08E2Scratches.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue_2);0x090FCallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0f, 360f);0x0935CallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_RandomFloatInRange_ReturnValue, 0f, 0f);0x0964Scratches.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0998CallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(-1f, 1f);0x09BECallFunc_RandomFloatInRange_ReturnValue_3 = RandomFloatInRange(-1f, 1f);0x09E4CallFunc_MakeVector_ReturnValue_1 = MakeVector(0f, CallFunc_RandomFloatInRange_ReturnValue_3, CallFunc_RandomFloatInRange_ReturnValue_2);0x0A17Scratches.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0A4BCallFunc_CreateDynamicMaterialInstance_ReturnValue = Scratches.CreateDynamicMaterialInstance();0x0A79K2Node_MakeArray_Array = {/Game/Production/Textures/PostIts/T_postit_scratch_1_M.T_postit_scratch_1_M, /Game/Production/Textures/PostIts/T_postit_scratches_M.T_postit_scratches_M, /Game/Production/Textures/PostIts/T_postit_X_M.T_postit_X_M};0x0A9FCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array);0x0ADACallFunc_RandomInteger_ReturnValue = RandomInteger(CallFunc_Array_Length_ReturnValue);0x0AFF/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, CallFunc_RandomInteger_ReturnValue, CallFunc_Array_Get_Item);0x0B3AScratchesMask = CallFunc_Array_Get_Item;0x0B4DCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetTextureParameterValue(FName(Opacity Mask), ScratchesMask);0x0B83CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(0.2f, 1.2f);0x0BA9CallFunc_Conv_FloatToLinearColor_ReturnValue = Conv_FloatToLinearColor(CallFunc_RandomFloatInRange_ReturnValue_1);0x0BCECallFunc_CreateDynamicMaterialInstance_ReturnValue.SetVectorParameterValue(FName(Noise texture tiling), CallFunc_Conv_FloatToLinearColor_ReturnValue);0x0C04return;0x0C06// end of script
EventPublic0x00