0x0000CallFunc_RandomFloatInRange_ReturnValue_5 = RandomFloatInRange(0.8f, 1.2f);0x0026CallFunc_MakeVector_ReturnValue_3 = MakeVector(CallFunc_RandomFloatInRange_ReturnValue_5, CallFunc_RandomFloatInRange_ReturnValue_5, CallFunc_RandomFloatInRange_ReturnValue_5);0x005DStaticMeshComponent1.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue_3);0x008AK2Node_MakeArray_Array_1 = {/Game/Production/Materials/Common/Basic/MI_PBRYellow_post.MI_PBRYellow_post, /Game/Production/Materials/Common/Basic/MI_PBRGrey_postit.MI_PBRGrey_postit, /Game/Production/Materials/Common/Basic/MI_PBRRedPostit.MI_PBRRedPostit};0x00B0CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array_1);0x00EBCallFunc_RandomInteger_ReturnValue_1 = RandomInteger(CallFunc_Array_Length_ReturnValue_1);0x0110/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array_1, CallFunc_RandomInteger_ReturnValue_1, CallFunc_Array_Get_Item_1);0x014BStaticMeshComponent1.SetMaterial(0, CallFunc_Array_Get_Item_1);0x017DK2Node_MakeArray_Array_4 = {mesh1, mesh2, mesh3};0x01A3CallFunc_Array_Length_ReturnValue_4 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array_4);0x01DECallFunc_RandomInteger_ReturnValue_4 = RandomInteger(CallFunc_Array_Length_ReturnValue_4);0x0203/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array_4, CallFunc_RandomInteger_ReturnValue_4, CallFunc_Array_Get_Item_4);0x023ECallFunc_SetStaticMesh_ReturnValue = StaticMeshComponent1.SetStaticMesh(CallFunc_Array_Get_Item_4);0x0275CallFunc_RandomFloatInRange_ReturnValue_11 = RandomFloatInRange(-5f, 5f);0x029BletterlocationY = CallFunc_RandomFloatInRange_ReturnValue_11;0x02B6CallFunc_RandomFloatInRange_ReturnValue_10 = RandomFloatInRange(-4f, -5f);0x02DCletterlocationZ = CallFunc_RandomFloatInRange_ReturnValue_10;0x02F7CallFunc_MakeVector_ReturnValue = MakeVector(-0.017f, letterlocationY, letterlocationZ);0x032ALetter.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x035ECallFunc_RandomFloatInRange_ReturnValue_9 = RandomFloatInRange(0.008f, 0.011f);0x0384CallFunc_MakeVector_ReturnValue_6 = MakeVector(0.008664f, CallFunc_RandomFloatInRange_ReturnValue_9, CallFunc_RandomFloatInRange_ReturnValue_9);0x03B7Letter.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue_6);0x03E4CallFunc_RandomFloatInRange_ReturnValue_6 = RandomFloatInRange(3.4f, 4.7f);0x040ACallFunc_RandomFloatInRange_ReturnValue_7 = RandomFloatInRange(-3f, 2f);0x0430CallFunc_MakeVector_ReturnValue_4 = MakeVector(0.4721f, CallFunc_RandomFloatInRange_ReturnValue_7, CallFunc_RandomFloatInRange_ReturnValue_6);0x0463Moon.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_4, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x0497CallFunc_RandomFloatInRange_ReturnValue_8 = RandomFloatInRange(0.016f, 0.02f);0x04BDCallFunc_MakeVector_ReturnValue_5 = MakeVector(0.019531f, CallFunc_RandomFloatInRange_ReturnValue_8, CallFunc_RandomFloatInRange_ReturnValue_8);0x04F0Moon.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue_5);0x051DCallFunc_CreateDynamicMaterialInstance_ReturnValue_2 = Letter.CreateDynamicMaterialInstance();0x054BK2Node_MakeArray_Array_3 = {/Game/Production/Textures/PostIts/Scratch_A.Scratch_A, /Game/Production/Textures/PostIts/Scratch_B.Scratch_B, /Game/Production/Textures/PostIts/Scratch_C.Scratch_C, /Game/Production/Textures/PostIts/Scratch_D.Scratch_D, /Game/Production/Textures/PostIts/Scratch_E.Scratch_E, /Game/Production/Textures/PostIts/Scratch_F.Scratch_F, /Game/Production/Textures/PostIts/Scratch_G.Scratch_G, /Game/Production/Textures/PostIts/Scratch_H.Scratch_H, /Game/Production/Textures/PostIts/Scratch_I.Scratch_I, /Game/Production/Textures/PostIts/Scratch_J.Scratch_J, /Game/Production/Textures/PostIts/Scratch_K.Scratch_K, /Game/Production/Textures/PostIts/Scratch_L.Scratch_L, /Game/Production/Textures/PostIts/Scratch_M.Scratch_M, /Game/Production/Textures/PostIts/Scratch_N.Scratch_N, /Game/Production/Textures/PostIts/Scratch_O.Scratch_O, /Game/Production/Textures/PostIts/Scratch_P.Scratch_P, /Game/Production/Textures/PostIts/Scratch_Q.Scratch_Q, /Game/Production/Textures/PostIts/Scratch_R.Scratch_R, /Game/Production/Textures/PostIts/Scratch_S.Scratch_S, /Game/Production/Textures/PostIts/Scratch_T.Scratch_T, /Game/Production/Textures/PostIts/Scratch_U.Scratch_U, /Game/Production/Textures/PostIts/Scratch_V.Scratch_V, /Game/Production/Textures/PostIts/Scratch_W.Scratch_W, /Game/Production/Textures/PostIts/Scratch_X.Scratch_X, /Game/Production/Textures/PostIts/Scratch_Y.Scratch_Y, /Game/Production/Textures/PostIts/Scratch_Z.Scratch_Z};0x0640CallFunc_Array_Length_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array_3);0x067BCallFunc_RandomInteger_ReturnValue_3 = RandomInteger(CallFunc_Array_Length_ReturnValue_3);0x06A0/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array_3, CallFunc_RandomInteger_ReturnValue_3, CallFunc_Array_Get_Item_3);0x06DBLetterMask = CallFunc_Array_Get_Item_3;0x06EECallFunc_CreateDynamicMaterialInstance_ReturnValue_2.SetTextureParameterValue(FName(Opacity Mask), LetterMask);0x0724CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = Moon.CreateDynamicMaterialInstance();0x0752K2Node_MakeArray_Array_2 = {/Game/Production/Textures/PostIts/T_waxingGibbous_M.T_waxingGibbous_M, /Game/Production/Textures/PostIts/T_FirstQuartermoon_M.T_FirstQuartermoon_M, /Game/Production/Textures/PostIts/T_FullMoon_M.T_FullMoon_M, /Game/Production/Textures/PostIts/T_LastQuartermoon_M.T_LastQuartermoon_M, /Game/Production/Textures/PostIts/T_nomoon_M.T_nomoon_M, /Game/Production/Textures/PostIts/T_WaningCrescent_M.T_WaningCrescent_M, /Game/Production/Textures/PostIts/T_waningGibbous_M.T_waningGibbous_M, /Game/Production/Textures/PostIts/T_waxingCrescentmoon_M.T_waxingCrescentmoon_M};0x07A5CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array_2);0x07E0CallFunc_RandomInteger_ReturnValue_2 = RandomInteger(CallFunc_Array_Length_ReturnValue_2);0x0805/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array_2, CallFunc_RandomInteger_ReturnValue_2, CallFunc_Array_Get_Item_2);0x0840MoonMask = CallFunc_Array_Get_Item_2;0x0853CallFunc_CreateDynamicMaterialInstance_ReturnValue_1.SetTextureParameterValue(FName(Opacity Mask), MoonMask);0x0889CallFunc_RandomFloatInRange_ReturnValue_4 = RandomFloatInRange(0.025143f, 0.032143f);0x08AFCallFunc_MakeVector_ReturnValue_2 = MakeVector(-0.012f, CallFunc_RandomFloatInRange_ReturnValue_4, CallFunc_RandomFloatInRange_ReturnValue_4);0x08E2Scratches.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue_2);0x090FCallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0f, 360f);0x0935CallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_RandomFloatInRange_ReturnValue, 0f, 0f);0x0964Scratches.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0998CallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(-1f, 1f);0x09BECallFunc_RandomFloatInRange_ReturnValue_3 = RandomFloatInRange(-1f, 1f);0x09E4CallFunc_MakeVector_ReturnValue_1 = MakeVector(0f, CallFunc_RandomFloatInRange_ReturnValue_3, CallFunc_RandomFloatInRange_ReturnValue_2);0x0A17Scratches.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0A4BCallFunc_CreateDynamicMaterialInstance_ReturnValue = Scratches.CreateDynamicMaterialInstance();0x0A79K2Node_MakeArray_Array = {/Game/Production/Textures/PostIts/T_postit_scratch_1_M.T_postit_scratch_1_M, /Game/Production/Textures/PostIts/T_postit_scratches_M.T_postit_scratches_M, /Game/Production/Textures/PostIts/T_postit_X_M.T_postit_X_M};0x0A9FCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array);0x0ADACallFunc_RandomInteger_ReturnValue = RandomInteger(CallFunc_Array_Length_ReturnValue);0x0AFF/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, CallFunc_RandomInteger_ReturnValue, CallFunc_Array_Get_Item);0x0B3AScratchesMask = CallFunc_Array_Get_Item;0x0B4DCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetTextureParameterValue(FName(Opacity Mask), ScratchesMask);0x0B83CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(0.2f, 1.2f);0x0BA9CallFunc_Conv_FloatToLinearColor_ReturnValue = Conv_FloatToLinearColor(CallFunc_RandomFloatInRange_ReturnValue_1);0x0BCECallFunc_CreateDynamicMaterialInstance_ReturnValue.SetVectorParameterValue(FName(Noise texture tiling), CallFunc_Conv_FloatToLinearColor_ReturnValue);0x0C04return;