Zdexby TheHolyOneZ
2,103 classes
Class

ABP_Pickable_C

: AActor : UObject
/Game/Production/InventorySystem/BP_Pickable.BP_Pickable_C 0x03B0 (944 B) align 16 inherited 0x0240 7 scripted vtable /Game/Production/InventorySystem/BP_Pickable
0x00x03B0

Members 14

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08TriggerBoxUBoxComponent*7 flagsnullptr
0x08MeshUStaticMeshComponent*7 flagsnullptr
0x08CorkboardMeshUStaticMeshComponent*7 flagsnullptr
0xD0ItemStructureFBS_ItemStructure3 flags{Name_2_13D5B1FC4627764A4890AB986F20DDAD=<FText>, Descripti…
0x08requiredComponentUActorComponent*8 flagsnullptr
0x10ObjectTypeFString5 flags""
0x04Indexint326 flags0
0x08SocketNameFName6 flagsNone
0x03540x0Cpadding / unreflected
0x30StartLocationFTransform4 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x01Can Pickbool6 flagsfalse
0x03910x07padding / unreflected
0x08playerInstanceABP_Player_C*8 flagsnullptr
0x01mClueEnumClueEnumValues7 flagsDefault_Clue
0x03A10x07padding / unreflected
0x08mInputSystemABP_InputSystem_C*8 flagsnullptr
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 7

SignatureFlagsNativeParams
void AddItemToInventory(const TArray<FBS_ItemStructure>& i_inventory, const TArray<FBS_ItemStructure>& o_invetory)
Script5 statements · 112 bytes of bytecode
0x0000CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(i_inventory, ItemStructure);0x0044K2_DestroyActor();0x0052o_invetory = i_inventory;0x006Dreturn;0x006F// end of script
Public0x20
void SetInventoreyItemStructure(const FBS_ItemStructure& itemDetails)
Script3 statements · 30 bytes of bytecode
0x0000ItemStructure = itemDetails;0x001Breturn;0x001D// end of script
Public0xD0
void BndEvt__TriggerBox_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048ExecuteUbergraph_BP_Pickable(10);0x0057return;0x0059// end of script
0x1C
void BndEvt__TriggerBox_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_Pickable(216);0x007Breturn;0x007D// end of script
0xA8
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_Pickable(473);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Pickable(478);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_Pickable(int32 EntryPoint)
Script26 statements · 486 bytes of bytecode
0x0000goto [EntryPoint];0x000AK2Node_DynamicCast_AsBP_Player = Cast<BP_Player_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x002EK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Player);0x004Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_01E3;0x0059K2Node_DynamicCast_AsBP_Player.DisableRaycastingforUI();0x007DCallFunc_NotEqual_ObjectObject_ReturnValue_1 = NotEqual_ObjectObject(mInputSystem, nullptr);0x009Bif (!(CallFunc_NotEqual_ObjectObject_ReturnValue_1)) goto Label_01E3;0x00A9mInputSystem.mInteractEnum = 0;0x00D3goto Label_01E3;0x00D8K2Node_DynamicCast_AsBP_Player_1 = Cast<BP_Player_C>(K2Node_ComponentBoundEvent_OtherActor);0x00FCK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Player_1);0x0119if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_01E3;0x0127K2Node_DynamicCast_AsBP_Player_1.ToRayCastUI = true;0x0148CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(mInputSystem, nullptr);0x0166if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) goto Label_01E3;0x0174mInputSystem.mInteractEnum = 1;0x019Egoto Label_01E3;0x01A3Label_01A3:0x01A3CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Production/Blueprints/Player/BP_InputSystem.BP_InputSystem_C);0x01C1mInputSystem = CallFunc_GetActorOfClass_ReturnValue;0x01D4goto Label_01E3;0x01D9goto Label_01E3;0x01DEgoto Label_01A3;0x01E3Label_01E3:0x01E3return;0x01E5// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type