0x00x02A0
Members 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x01 | Use cube for mesh | bool | 5 flags | false | |
| 0x0251 | 0x07 | padding / unreflected | |||
| 0x08 | Volume texture | UTexture* | 6 flags | /Game/Production/Textures/Godrays/VT_RandomNoise.VT_RandomN… | |
| 0x08 | Curn Noise | UTexture* | 6 flags | /Game/Production/Textures/Godrays/VT_CurlNoise.VT_CurlNoise | |
| 0x04 | Overall opacity | float | 6 flags | 1 | |
| 0x04 | Pan speed | float | 6 flags | 0.015 | |
| 0x04 | Contrast | float | 6 flags | 0.07 | |
| 0x10 | Albedo color | FLinearColor | 6 flags | {R=1, G=1, B=1, A=1} | |
| 0x04 | Camera fade distance | float | 6 flags | 100 | |
| 0x04 | Fresnel radius | float | 6 flags | 1 | |
| 0x04 | Fresnel density | float | 6 flags | 0.56 | |
| 0x04 | Sphere mask radius | float | 6 flags | 1200 | |
| 0x04 | Noise Tiling | float | 6 flags | 702 | |
| 0x08 | Mat | UMaterialInstanceDynamic* | 7 flags | nullptr | |
Inherited from AActor 73
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x58 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bHidden : 1bit 0 | bool | Net+7 flags | false | |
| 0x01 | bNetTemporary : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 5 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bBlockInput : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 1 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 2 | bool | Transient+4 flags | false | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x0086 | 0x02 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00C4 | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 7 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x013C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01B0 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
void Set opacity(float Opacity)Script3 statements · 57 bytes of bytecode0x0000Mat.SetScalarParameterValue(FName(Overall opacity), Opacity);0x0036return;0x0038// end of script | Public | 0x04 | |
void UserConstructionScript()Script18 statements · 758 bytes of bytecode0x0000if (!(Use cube for mesh)) goto Label_0045;0x000ECallFunc_SetStaticMesh_ReturnValue = Mesh.SetStaticMesh(/Engine/BasicShapes/Cube.Cube);0x0045Label_0045:0x0045CallFunc_CreateDynamicMaterialInstance_ReturnValue = Mesh.CreateDynamicMaterialInstance(0, /Game/Production/Materials/Volumetric/MI_VolumetricFog.MI_VolumetricFog, FName(None));0x008EMat = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x00A1CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Overall opacity), Overall opacity);0x00D7CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Pan speed), Pan speed);0x010DCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Contrast), Contrast);0x0143CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetVectorParameterValue(FName(Albedo), Albedo color);0x0179CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Camera Fade Length (S)), Camera fade distance);0x01AFCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetTextureParameterValue(FName(Volume texture), Volume texture);0x01E5CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetTextureParameterValue(FName(Curl noise), Curn Noise);0x021BCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Radius (S)), Fresnel radius);0x0251CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Density (S)), Fresnel density);0x0287CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Sphere radius), Sphere mask radius);0x02BDCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Noise tile size), Noise Tiling);0x02F3return;0x02F5// end of script | EventPublic | 0x00 |