Zdexby TheHolyOneZ
2,103 classes
Class

ABP_VolumetricFog_C

: AActor : UObject
/Game/Production/Blueprints/VFX/BP_VolumetricFog.BP_VolumetricFog_C 0x02A0 (672 B) align 8 inherited 0x0240 2 scripted vtable /Game/Production/Blueprints/VFX/BP_VolumetricFog
0x00x02A0

Members 15

OffsetSizeNameTypeFlagsDefault
0x08MeshUStaticMeshComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x01Use cube for meshbool5 flagsfalse
0x02510x07padding / unreflected
0x08Volume textureUTexture*6 flags/Game/Production/Textures/Godrays/VT_RandomNoise.VT_RandomN…
0x08Curn NoiseUTexture*6 flags/Game/Production/Textures/Godrays/VT_CurlNoise.VT_CurlNoise
0x04Overall opacityfloat6 flags1
0x04Pan speedfloat6 flags0.015
0x04Contrastfloat6 flags0.07
0x10Albedo colorFLinearColor6 flags{R=1, G=1, B=1, A=1}
0x04Camera fade distancefloat6 flags100
0x04Fresnel radiusfloat6 flags1
0x04Fresnel densityfloat6 flags0.56
0x04Sphere mask radiusfloat6 flags1200
0x04Noise Tilingfloat6 flags702
0x08MatUMaterialInstanceDynamic*7 flagsnullptr
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 2

SignatureFlagsNativeParams
void Set opacity(float Opacity)
Script3 statements · 57 bytes of bytecode
0x0000Mat.SetScalarParameterValue(FName(Overall opacity), Opacity);0x0036return;0x0038// end of script
Public0x04
void UserConstructionScript()
Script18 statements · 758 bytes of bytecode
0x0000if (!(Use cube for mesh)) goto Label_0045;0x000ECallFunc_SetStaticMesh_ReturnValue = Mesh.SetStaticMesh(/Engine/BasicShapes/Cube.Cube);0x0045Label_0045:0x0045CallFunc_CreateDynamicMaterialInstance_ReturnValue = Mesh.CreateDynamicMaterialInstance(0, /Game/Production/Materials/Volumetric/MI_VolumetricFog.MI_VolumetricFog, FName(None));0x008EMat = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x00A1CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Overall opacity), Overall opacity);0x00D7CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Pan speed), Pan speed);0x010DCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Contrast), Contrast);0x0143CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetVectorParameterValue(FName(Albedo), Albedo color);0x0179CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Camera Fade Length (S)), Camera fade distance);0x01AFCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetTextureParameterValue(FName(Volume texture), Volume texture);0x01E5CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetTextureParameterValue(FName(Curl noise), Curn Noise);0x021BCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Radius (S)), Fresnel radius);0x0251CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Density (S)), Fresnel density);0x0287CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Sphere radius), Sphere mask radius);0x02BDCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Noise tile size), Noise Tiling);0x02F3return;0x02F5// end of script
EventPublic0x00

Used by 1

types with a member, parameter or interface of this type