Zdexby TheHolyOneZ
2,103 classes
Class

ABP_SmokeBox_C

: AActor : UObject
/Game/Production/Blueprints/VFX/BP_SmokeBox.BP_SmokeBox_C 0x0294 (660 B) align 8 inherited 0x0240 1 scripted vtable /Game/Production/Blueprints/VFX/BP_SmokeBox
0x00x0294

Members 16

OffsetSizeNameTypeFlagsDefault
0x08iNDICATORUBillboardComponent*7 flagsnullptr
0x08SMUStaticMeshComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x08Static MeshUStaticMesh*6 flags/Engine/BasicShapes/Sphere.Sphere
0x08Master MaterialUMaterialInterface*6 flags/Game/Production/Materials/Common/Masters/M_GodRays.M_GodRa…
0x04Densityfloat6 flags0.5
0x04Radiusfloat6 flags2.3
0x04Opacityfloat6 flags1
0x04Emissivefloat6 flags1
0x04Noise scalefloat6 flags0.37
0x04Pan speedfloat6 flags0.01
0x04Came fade distancefloat6 flags500
0x04Exponentfloat6 flags0.1
0x04Base Reflectionfloat6 flags0.3
0x04Noise Speedfloat6 flags0.012
0x04Noise Scale(W)float6 flags0.0015
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 1

SignatureFlagsNativeParams
void UserConstructionScript()
Script16 statements · 775 bytes of bytecode
0x0000CallFunc_SetStaticMesh_ReturnValue = SM.SetStaticMesh(Static Mesh);0x0037SM.SetMaterial(0, Master Material);0x0069CallFunc_CreateDynamicMaterialInstance_ReturnValue = SM.CreateDynamicMaterialInstance(0, Master Material, FName(None));0x00B2CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Density (S)), Density);0x00E8CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Radius (S)), Radius);0x011ECallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Opacity), Opacity);0x0154CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Emissive), Emissive);0x018ACallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Noise Scaling), Noise scale);0x01C0CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Pan speed), Pan speed);0x01F6CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Camera Fade Length (S)), Came fade distance);0x022CCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(ExponentIn), Exponent);0x0262CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(ExponentIn), Base Reflection);0x0298CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Noise Speed), Noise Speed);0x02CECallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Noise Speed), Noise Scale(W));0x0304return;0x0306// end of script
EventPublic0x00