Zdexby TheHolyOneZ
2,103 classes
Class

ABP_pickableEyeball_C

: APickable : AActor : UObject
/Game/Production/Blueprints/ClueItems/BP_pickableEyeball.BP_pickableEyeball_C 0x02A0 (672 B) align 8 inherited 0x0280 2 scripted vtable /Game/Production/Blueprints/ClueItems/BP_pickableEyeball
0x00x02A0

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08TriggerUBoxComponent*7 flagsnullptr
0x08m_eyeballUStaticMeshComponent*7 flagsnullptr
0x08m_corneaUStaticMeshComponent*7 flagsnullptr
Inherited from APickable 7
OffsetSizeNameTypeFlagsDefault
0x08m_rootMeshComponentUStaticMeshComponent*9 flags/Script/WeWentBack.Default__Pickable.Mesh
0x08m_triggerBoxMeshUBoxComponent*9 flags/Script/WeWentBack.Default__Pickable.Trigger Box
0x08m_requiredComponentUPrimitiveComponent*9 flagsnullptr
0x08m_itemStructureUItemStructure*7 flags/Script/WeWentBack.Default__Pickable.Item Structure
0x01m_clueEnumClueEnumValues6 flagsDefault_Clue
0x02690x07padding / unreflected
0x08m_playerCharacterAPlayerCharacter*5 flagsnullptr
0x08m_gameModeAWeWentBackGameModeBase*5 flagsnullptr
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 2

SignatureFlagsNativeParams
void PickableFunction()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_pickableEyeball(336);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BP_pickableEyeball(int32 EntryPoint)
Script17 statements · 344 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0024K2Node_DynamicCast_AsBP_Player_Character = Cast<BP_PlayerCharacter_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0048K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Player_Character);0x0065if (!(K2Node_DynamicCast_bSuccess)) goto Label_0155;0x0073K2Node_DynamicCast_AsBP_Player_Character.DelayEventToPlayZoomAnimation();0x0093K2Node_DynamicCast_AsBP_Player_Character.m_gameMode.Add_AchievementProgress("ALL_CLUES");0x00D8if (!(K2Node_DynamicCast_AsBP_Player_Character.m_hasRepeatingTriggered)) goto Label_0101;0x00FCgoto Label_0155;0x0101Label_0101:0x0101K2Node_DynamicCast_AsBP_Player_Character.m_gameMode.Add_AchievementProgress("REPEATLESS_RUN");0x014Bgoto Label_0155;0x0150goto Label_000A;0x0155Label_0155:0x0155return;0x0157// end of script
Final0x04