Zdexby TheHolyOneZ
4,593 classes
Class

UGeometryScriptLibrary_StaticMeshFunctions

: UBlueprintFunctionLibrary : UObject
/Script/GeometryScriptingCore.GeometryScriptLibrary_StaticMeshFunctions 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/GeometryScriptingCore
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 15

SignatureFlagsNativeParams
void GetSectionMaterialListFromStaticMesh(UStaticMesh* FromStaticMeshAsset, const FGeometryScriptMeshReadLOD& RequestedLOD, const TArray<UMaterialInterface*>& MaterialList, const TArray<int32>& MaterialIndex, const TArray<FName>& MaterialSlotNames, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug)FinalNative+2 flags0x50
int32 GetNumStaticMeshLODsOfType(UStaticMesh* StaticMeshAsset, const EGeometryScriptLODType& LODType)FinalNative+2 flags0x10
void GetMaterialListFromStaticMesh(UStaticMesh* FromStaticMeshAsset, const TArray<UMaterialInterface*>& MaterialList, const TArray<FName>& MaterialSlotNames, UGeometryScriptDebug* Debug)FinalNative+2 flags0x30
void GetMaterialListFromSkeletalMesh(USkeletalMesh* FromSkeletalMeshAsset, const TArray<UMaterialInterface*>& MaterialList, const TArray<FName>& MaterialSlotNames, UGeometryScriptDebug* Debug)FinalNative+2 flags0x30
void GetLODMaterialListFromSkeletalMesh(USkeletalMesh* FromSkeletalMeshAsset, const FGeometryScriptMeshReadLOD& RequestedLOD, const TArray<UMaterialInterface*>& MaterialList, const TArray<int32>& MaterialIndex, const TArray<FName>& MaterialSlotNames, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug)FinalNative+2 flags0x50
UDynamicMesh* CopySkinWeightProfileToSkeletalMesh(UDynamicMesh* FromDynamicMesh, USkeletalMesh* ToSkeletalMeshAsset, const FName& TargetProfileName, const FName& SourceProfileName, const FGeometryScriptCopySkinWeightProfileToAssetOptions& Options, const FGeometryScriptMeshWriteLOD& TargetLod, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug)FinalNative+2 flags0x40
UDynamicMesh* CopyMorphTargetToSkeletalMesh(UDynamicMesh* FromMorphTarget, USkeletalMesh* ToSkeletalMeshAsset, const FName& MorphTargetName, const FGeometryScriptCopyMorphTargetToAssetOptions& Options, const FGeometryScriptMeshWriteLOD& TargetLod, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug)FinalNative+2 flags0x38
UDynamicMesh* CopyMeshToStaticMesh(UDynamicMesh* FromDynamicMesh, UStaticMesh* ToStaticMeshAsset, const FGeometryScriptCopyMeshToAssetOptions& Options, const FGeometryScriptMeshWriteLOD& TargetLod, const EGeometryScriptOutcomePins& Outcome, bool bUseSectionMaterials, UGeometryScriptDebug* Debug)FinalNative+2 flags0xB0
UDynamicMesh* CopyMeshToSkeletalMesh(UDynamicMesh* FromDynamicMesh, USkeletalMesh* ToSkeletalMeshAsset, const FGeometryScriptCopyMeshToAssetOptions& Options, const FGeometryScriptMeshWriteLOD& TargetLod, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug)FinalNative+2 flags0xB0
UDynamicMesh* CopyMeshFromStaticMeshV2(UStaticMesh* FromStaticMeshAsset, UDynamicMesh* ToDynamicMesh, const FGeometryScriptCopyMeshFromAssetOptions& AssetOptions, const FGeometryScriptMeshReadLOD& RequestedLOD, const EGeometryScriptOutcomePins& Outcome, bool bUseSectionMaterials, UGeometryScriptDebug* Debug)FinalNative+2 flags0x30
UDynamicMesh* CopyMeshFromStaticMesh(UStaticMesh* FromStaticMeshAsset, UDynamicMesh* ToDynamicMesh, const FGeometryScriptCopyMeshFromAssetOptions& AssetOptions, const FGeometryScriptMeshReadLOD& RequestedLOD, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug)FinalNative+2 flags0x30
UDynamicMesh* CopyMeshFromSkeletalMesh(USkeletalMesh* FromSkeletalMeshAsset, UDynamicMesh* ToDynamicMesh, const FGeometryScriptCopyMeshFromAssetOptions& AssetOptions, const FGeometryScriptMeshReadLOD& RequestedLOD, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug)FinalNative+2 flags0x30
void ConvertMaterialMapToMaterialList(TMap<FName, UMaterialInterface*>& MaterialMap, const TArray<UMaterialInterface*>& MaterialList, const TArray<FName>& MaterialSlotNames)FinalNative+2 flags0x70
TMap<FName, UMaterialInterface*> ConvertMaterialListToMaterialMap(const TArray<UMaterialInterface*>& MaterialList, const TArray<FName>& MaterialSlotNames)FinalNative+2 flags0x70
bool CheckStaticMeshHasAvailableLOD(UStaticMesh* StaticMeshAsset, const FGeometryScriptMeshReadLOD& RequestedLOD, const EGeometryScriptSearchOutcomePins& Outcome, UGeometryScriptDebug* Debug)FinalNative+2 flags0x21