Zdexby TheHolyOneZ
4,593 classes
Class

UGeometryScriptLibrary_MeshUVFunctions

: UBlueprintFunctionLibrary : UObject
/Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/GeometryScriptingCore
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 26

SignatureFlagsNativeParams
UDynamicMesh* TranslateMeshUVs(UDynamicMesh* TargetMesh, int32 UvSetIndex, const FVector2D& Translation, const FGeometryScriptMeshSelection& Selection, UGeometryScriptDebug* Debug)FinalNative+2 flags0x40
UDynamicMesh* SetUVSeamsAlongSelectedEdges(UDynamicMesh* TargetMesh, int32 UVChannel, const FGeometryScriptMeshSelection& Selection, bool bInsertSeams, bool bDeferChangeNotifications, UGeometryScriptDebug* Debug)FinalNative+2 flags0x38
UDynamicMesh* SetNumUVSets(UDynamicMesh* TargetMesh, int32 NumUVSets, UGeometryScriptDebug* Debug)FinalNative+2 flags0x20
UDynamicMesh* SetMeshUVsFromPlanarProjection(UDynamicMesh* TargetMesh, int32 UvSetIndex, const FTransform& PlaneTransform, const FGeometryScriptMeshSelection& Selection, UGeometryScriptDebug* Debug)FinalNative+2 flags0x90
UDynamicMesh* SetMeshUVsFromCylinderProjection(UDynamicMesh* TargetMesh, int32 UvSetIndex, const FTransform& CylinderTransform, const FGeometryScriptMeshSelection& Selection, float SplitAngle, UGeometryScriptDebug* Debug)FinalNative+2 flags0x98
UDynamicMesh* SetMeshUVsFromBoxProjection(UDynamicMesh* TargetMesh, int32 UvSetIndex, const FTransform& BoxTransform, const FGeometryScriptMeshSelection& Selection, int32 MinIslandTriCount, UGeometryScriptDebug* Debug)FinalNative+2 flags0x98
UDynamicMesh* SetMeshUVElementPosition(UDynamicMesh* TargetMesh, int32 UvSetIndex, int32 ElementID, const FVector2D& NewUVPosition, const bool& bIsValidElementID, bool bDeferChangeNotifications)FinalNative+2 flags0x30
UDynamicMesh* SetMeshTriangleUVs(UDynamicMesh* TargetMesh, int32 UvSetIndex, int32 TriangleID, const FGeometryScriptUVTriangle& UVs, const bool& bIsValidTriangle, bool bDeferChangeNotifications)FinalNative+2 flags0x50
UDynamicMesh* SetMeshTriangleUVElementIDs(UDynamicMesh* TargetMesh, int32 UvSetIndex, int32 TriangleID, const FIntVector& TriangleUVElements, const bool& bIsValidTriangle, bool bDeferChangeNotifications)FinalNative+2 flags0x28
UDynamicMesh* ScaleMeshUVs(UDynamicMesh* TargetMesh, int32 UvSetIndex, const FVector2D& Scale, const FVector2D& ScaleOrigin, const FGeometryScriptMeshSelection& Selection, UGeometryScriptDebug* Debug)FinalNative+2 flags0x50
UDynamicMesh* RotateMeshUVs(UDynamicMesh* TargetMesh, int32 UvSetIndex, float RotationAngle, const FVector2D& RotationOrigin, const FGeometryScriptMeshSelection& Selection, UGeometryScriptDebug* Debug)FinalNative+2 flags0x40
UDynamicMesh* RepackMeshUVs(UDynamicMesh* TargetMesh, int32 UvSetIndex, const FGeometryScriptRepackUVsOptions& RepackOptions, UGeometryScriptDebug* Debug)FinalNative+2 flags0x28
UDynamicMesh* RecomputeMeshUVs(UDynamicMesh* TargetMesh, int32 UvSetIndex, const FGeometryScriptRecomputeUVsOptions& Options, const FGeometryScriptMeshSelection& Selection, UGeometryScriptDebug* Debug)FinalNative+2 flags0x48
UDynamicMesh* LayoutMeshUVs(UDynamicMesh* TargetMesh, int32 UvSetIndex, const FGeometryScriptLayoutUVsOptions& LayoutOptions, const FGeometryScriptMeshSelection& Selection, UGeometryScriptDebug* Debug)FinalNative+2 flags0xA8
UDynamicMesh* GetMeshUVSizeInfo(UDynamicMesh* TargetMesh, int32 UvSetIndex, const FGeometryScriptMeshSelection& Selection, const double& MeshArea, const double& UVArea, const FBox& MeshBounds, const FBox2D& UVBounds, const bool& bIsValidUVSet, const bool& bFoundUnsetUVs, bool bOnlyIncludeValidUVTris, UGeometryScriptDebug* Debug)FinalNative+2 flags0xA8
UDynamicMesh* GetMeshUVElementPosition(UDynamicMesh* TargetMesh, int32 UvSetIndex, int32 ElementID, const FVector2D& UVPosition, const bool& bIsValidElementID)FinalNative+2 flags0x30
UDynamicMesh* GetMeshTriangleUVElementIDs(UDynamicMesh* TargetMesh, int32 UvSetIndex, int32 TriangleID, const FIntVector& TriangleUVElements, const bool& bHaveValidUVs)FinalNative+2 flags0x28
UDynamicMesh* GetMeshPerVertexUVs(UDynamicMesh* TargetMesh, int32 UvSetIndex, FGeometryScriptUVList& UVList, const bool& bIsValidUVSet, const bool& bHasVertexIDGaps, const bool& bHasSplitUVs, UGeometryScriptDebug* Debug)FinalNative+2 flags0x38
UDynamicMesh* CopyUVSet(UDynamicMesh* TargetMesh, int32 FromUVSet, int32 ToUVSet, UGeometryScriptDebug* Debug)FinalNative+2 flags0x20
UDynamicMesh* CopyMeshUVLayerToMesh(UDynamicMesh* CopyFromMesh, int32 UvSetIndex, const UDynamicMesh*& CopyToUVMesh, const UDynamicMesh*& CopyToUVMeshOut, const bool& bInvalidTopology, const bool& bIsValidUVSet, UGeometryScriptDebug* Debug)FinalNative+2 flags0x38
UDynamicMesh* CopyMeshToMeshUVLayer(UDynamicMesh* CopyFromUVMesh, int32 ToUVSetIndex, const UDynamicMesh*& CopyToMesh, const UDynamicMesh*& CopyToMeshOut, const bool& bFoundTopologyErrors, const bool& bIsValidUVSet, bool bOnlyUVPositions, UGeometryScriptDebug* Debug)FinalNative+2 flags0x38
UDynamicMesh* ComputeMeshLocalUVParam(UDynamicMesh* TargetMesh, const FVector& CenterPoint, int32 CenterPointTriangleID, const TArray<int32>& VertexIDs, const TArray<FVector2D>& VertexUVs, double Radius, bool bUseInterpolatedNormal, const FVector& TangentYDirection, double UVRotationDeg, UGeometryScriptDebug* Debug)FinalNative+2 flags0x88
UDynamicMesh* AutoGenerateXAtlasMeshUVs(UDynamicMesh* TargetMesh, int32 UvSetIndex, const FGeometryScriptXAtlasOptions& Options, UGeometryScriptDebug* Debug)FinalNative+2 flags0x20
UDynamicMesh* AutoGeneratePatchBuilderMeshUVs(UDynamicMesh* TargetMesh, int32 UvSetIndex, const FGeometryScriptPatchBuilderOptions& Options, UGeometryScriptDebug* Debug)FinalNative+2 flags0x50
UDynamicMesh* ApplyTexelDensityUVScaling(UDynamicMesh* TargetMesh, int32 UvSetIndex, const FGeometryScriptUVTexelDensityOptions& Options, const FGeometryScriptMeshSelection& Selection, UGeometryScriptDebug* Debug)FinalNative+2 flags0x98
UDynamicMesh* AddUVElementToMesh(UDynamicMesh* TargetMesh, int32 UvSetIndex, const FVector2D& NewUVPosition, const int32& NewUVElementID, const bool& bIsValidUVSet, bool bDeferChangeNotifications)FinalNative+2 flags0x30