| UDynamicMesh* ComputeVertexWeightedPointSampling(UDynamicMesh* TargetMesh, const FGeometryScriptMeshPointSamplingOptions& Options, const FGeometryScriptNonUniformPointSamplingOptions& NonUniformOptions, const FGeometryScriptScalarList& VertexWeights, const TArray<FTransform>& Samples, const TArray<double>& SampleRadii, FGeometryScriptIndexList& TriangleIDs, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x90 |
| void ComputeRenderCapturePointSampling(const TArray<FTransform>& Samples, const TArray<AActor*>& Actors, const TArray<FGeometryScriptRenderCaptureCamera>& Cameras, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x38 |
| void ComputeRenderCaptureCamerasForBox(const TArray<FGeometryScriptRenderCaptureCamera>& Cameras, const FBox& Box, FGeometryScriptRenderCaptureCamerasForBoxOptions& Options, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x78 |
| UDynamicMesh* ComputePointSampling(UDynamicMesh* TargetMesh, const FGeometryScriptMeshPointSamplingOptions& Options, const TArray<FTransform>& Samples, FGeometryScriptIndexList& TriangleIDs, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x58 |
| UDynamicMesh* ComputeNonUniformPointSampling(UDynamicMesh* TargetMesh, const FGeometryScriptMeshPointSamplingOptions& Options, const FGeometryScriptNonUniformPointSamplingOptions& NonUniformOptions, const TArray<FTransform>& Samples, const TArray<double>& SampleRadii, FGeometryScriptIndexList& TriangleIDs, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x80 |