Zdexby TheHolyOneZ
4,593 classes
Class

UGeometryScriptLibrary_MeshDeformFunctions

: UBlueprintFunctionLibrary : UObject
/Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDeformFunctions 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/GeometryScriptingCore
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 8

SignatureFlagsNativeParams
UDynamicMesh* ApplyTwistWarpToMesh(UDynamicMesh* TargetMesh, const FGeometryScriptTwistWarpOptions& Options, const FTransform& TwistOrientation, float TwistAngle, float TwistExtent, UGeometryScriptDebug* Debug)FinalNative+2 flags0x98
UDynamicMesh* ApplyPerlinNoiseToMesh(UDynamicMesh* TargetMesh, const FGeometryScriptMeshSelection& Selection, const FGeometryScriptPerlinNoiseOptions& Options, UGeometryScriptDebug* Debug)FinalNative+2 flags0x58
UDynamicMesh* ApplyMathWarpToMesh(UDynamicMesh* TargetMesh, const FTransform& WarpOrientation, const EGeometryScriptMathWarpType& WarpType, const FGeometryScriptMathWarpOptions& Options, UGeometryScriptDebug* Debug)FinalNative+2 flags0x90
UDynamicMesh* ApplyIterativeSmoothingToMesh(UDynamicMesh* TargetMesh, const FGeometryScriptMeshSelection& Selection, const FGeometryScriptIterativeMeshSmoothingOptions& Options, UGeometryScriptDebug* Debug)FinalNative+2 flags0x38
UDynamicMesh* ApplyFlareWarpToMesh(UDynamicMesh* TargetMesh, const FGeometryScriptFlareWarpOptions& Options, const FTransform& FlareOrientation, float FlarePercentX, float FlarePercentY, float FlareExtent, UGeometryScriptDebug* Debug)FinalNative+2 flags0xA0
UDynamicMesh* ApplyDisplaceFromTextureMap(UDynamicMesh* TargetMesh, UTexture2D* Texture, const FGeometryScriptMeshSelection& Selection, const FGeometryScriptDisplaceFromTextureOptions& Options, int32 UVLayer, UGeometryScriptDebug* Debug)FinalNative+2 flags0x70
UDynamicMesh* ApplyDisplaceFromPerVertexVectors(UDynamicMesh* TargetMesh, const FGeometryScriptMeshSelection& Selection, FGeometryScriptVectorList& VectorList, float Magnitude, UGeometryScriptDebug* Debug)FinalNative+2 flags0x40
UDynamicMesh* ApplyBendWarpToMesh(UDynamicMesh* TargetMesh, const FGeometryScriptBendWarpOptions& Options, const FTransform& BendOrientation, float BendAngle, float BendExtent, UGeometryScriptDebug* Debug)FinalNative+2 flags0x98