| void SetVector4Parameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, const FVector4& ParameterValue) | FinalNative+2 flags | | 0x50 |
| void SetVector3Parameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, const FVector& ParameterValue) | FinalNative+2 flags | | 0x48 |
| void SetVector2Parameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, const FVector2D& ParameterValue) | FinalNative+2 flags | | 0x40 |
| void SetTransformParameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, const FTransform& ParameterValue) | FinalNative+2 flags | | 0x90 |
| void SetRotatorParameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, const FRotator& ParameterValue) | FinalNative+2 flags | | 0x48 |
| void SetIntegerParameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, int32 ParameterValue) | FinalNative+2 flags | | 0x34 |
| void SetFloatParameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, double ParameterValue) | FinalNative+2 flags | | 0x38 |
| void SetDoubleParameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, double ParameterValue) | FinalNative+2 flags | | 0x38 |
| void SetBooleanParameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, bool bParameterValue) | FinalNative+2 flags | | 0x31 |