Zdexby TheHolyOneZ
4,593 classes
Class

UWBP_SequenceDebug_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/Widgets/WBP_SequenceDebug.WBP_SequenceDebug_C 0x02E0 (736 B) align 8 inherited 0x02D0 2 scripted vtable /Game/UI/Widgets/WBP_SequenceDebug
0x00x02E0

Members 2

OffsetSizeNameTypeFlagsDefault
0x08FramesUTextBlock*10 flagsnullptr
0x08TitleUTextBlock*10 flagsnullptr
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01B40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01C80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x020D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02710x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02890x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x029C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 2

SignatureFlagsNativeParams
FText Get_Frames_Text()
Script34 statements · 1,192 bytes of bytecode
0x0000/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameMode(this, CallFunc_T5F_GetGameMode_Game_Mode);0x002ECallFunc_IsValid_ReturnValue = IsValid(CallFunc_T5F_GetGameMode_Game_Mode.SequencePlayer);0x0061if (!(CallFunc_IsValid_ReturnValue)) goto Label_0489;0x006FCallFunc_T5F_GetGameMode_Game_Mode.IsSequencePlaying(CallFunc_IsSequencePlaying_IsSequencePlaying);0x009CCallFunc_GetDuration_ReturnValue = CallFunc_T5F_GetGameMode_Game_Mode.SequencePlayer.GetDuration();0x00E4BreakQualifiedFrameTime(CallFunc_GetDuration_ReturnValue, CallFunc_BreakQualifiedFrameTime_Frame, CallFunc_BreakQualifiedFrameTime_FrameRate, CallFunc_BreakQualifiedFrameTime_SubFrame);0x0112CallFunc_GetCurrentTime_ReturnValue = CallFunc_T5F_GetGameMode_Game_Mode.SequencePlayer.GetCurrentTime();0x015ACallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(CallFunc_BreakQualifiedFrameTime_Frame.Value);0x0188BreakQualifiedFrameTime(CallFunc_GetCurrentTime_ReturnValue, CallFunc_BreakQualifiedFrameTime_Frame_1, CallFunc_BreakQualifiedFrameTime_FrameRate_1, CallFunc_BreakQualifiedFrameTime_SubFrame_1);0x01B6K2Node_MakeStruct_FormatArgumentData.ArgumentName = "TotalFrames";0x01DEK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x01FBK2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x0218K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x023CK2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x025CK2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0280K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x029DCallFunc_Conv_IntToInt64_ReturnValue_1 = Conv_IntToInt64(CallFunc_BreakQualifiedFrameTime_Frame_1.Value);0x02CBK2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "CurrentFrame";0x02F4K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 0;0x0311K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = FText();0x032EK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue_1;0x0352K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x0372K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x0396K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x03B3K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData_1, K2Node_MakeStruct_FormatArgumentData};0x03D0CallFunc_Format_ReturnValue = Format(NSLOCTEXT("F7BAD95B463A1793DDBF5286B13B1789", "", "{CurrentFrame}/{TotalFrames}"), K2Node_MakeArray_Array);0x0439CallFunc_SelectText_ReturnValue = SelectText(CallFunc_Format_ReturnValue, FText(), CallFunc_IsSequencePlaying_IsSequencePlaying);0x0469ReturnValue = CallFunc_SelectText_ReturnValue;0x0484goto Label_049D;0x0489Label_0489:0x0489ReturnValue = FText();0x049DLabel_049D:0x049Dreturn ReturnValue;0x04A7// end of script
Public0x10
FText Get_Title_Text()
Script14 statements · 377 bytes of bytecode
0x0000/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameMode(this, CallFunc_T5F_GetGameMode_Game_Mode);0x002ECallFunc_IsValid_ReturnValue = IsValid(CallFunc_T5F_GetGameMode_Game_Mode.SequencePlayer);0x0061if (!(CallFunc_IsValid_ReturnValue)) goto Label_015A;0x006FCallFunc_T5F_GetGameMode_Game_Mode.IsSequencePlaying(CallFunc_IsSequencePlaying_IsSequencePlaying);0x009CCallFunc_GetSequenceName_ReturnValue = CallFunc_T5F_GetGameMode_Game_Mode.SequencePlayer.GetSequenceName(false);0x00E5CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetSequenceName_ReturnValue);0x010ACallFunc_SelectText_ReturnValue = SelectText(CallFunc_Conv_StringToText_ReturnValue, FText(), CallFunc_IsSequencePlaying_IsSequencePlaying);0x013AReturnValue = CallFunc_SelectText_ReturnValue;0x0155goto Label_016E;0x015ALabel_015A:0x015AReturnValue = FText();0x016ELabel_016E:0x016Ereturn ReturnValue;0x0178// end of script
Public0x10

Used by 1

types with a member, parameter or interface of this type