Zdexby TheHolyOneZ
4,593 classes
Class

ABP_ShootingRange_Target_C

: AActor : UObject
/Game/GameBlueprints/ShootingRange/BP_ShootingRange_Target.BP_ShootingRange_Target_C 0x0319 (793 B) align 8 inherited 0x02A8 8 scripted vtable /Game/GameBlueprints/ShootingRange/BP_ShootingRange_Target
0x00x0319

Members 16

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SkeletalMeshUSkeletalMeshComponent*6 flagsnullptr
0x08SphereUStaticMeshComponent*6 flagsnullptr
0x08StartLocationUSceneComponent*6 flagsnullptr
0x08EndLocationUSceneComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Movement_Timeline_NewTrack_0_1A1A1EC94832935CAEF117AF35BA6588float4 flags0
0x01Movement_Timeline__Direction_1A1A1EC94832935CAEF117AF35BA6588ETimelineDirection4 flagsForward
0x02DD0x03padding / unreflected
0x08Movement_TimelineUTimelineComponent*5 flagsnullptr
0x08ShootingRangeABP_ShootingRange_C*6 flagsnullptr
0x01CanMovebool6 flagsfalse
0x02F10x07padding / unreflected
0x08HitSFXUFMODEvent*5 flags/Game/FMOD/Events/Interactables/Chapter_1/MD/Cardboard/SFX_…
0x08ResetSFXUFMODEvent*5 flags/Game/FMOD/Events/Interactables/Chapter_1/MD/Cardboard/SFX_…
0x08MoveDistancedouble6 flags380
0x08SequenceActorAActor*6 flagsnullptr
0x01IsActivebool7 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 8

SignatureFlagsNativeParams
void FlipDown()
Script6 statements · 70 bytes of bytecode
0x0000if (!(IsActive)) goto Label_0043;0x000EIsActive = false;0x0019SkeletalMesh.PlayAnimation(/Game/Art/Assets/Meshes/MD/Props/Targets/TargetAnim_Anim_root_TargetSpam.TargetAnim_Anim_root_TargetSpam, false);0x0043Label_0043:0x0043return;0x0045// end of script
Public0x00
void FlipUp()
Script8 statements · 118 bytes of bytecode
0x0000IsActive = true;0x000BSkeletalMesh.SetVisibility(true, false);0x002DSkeletalMesh.PlayAnimation(/Game/Art/Assets/Meshes/MD/Props/Targets/TargetAnim_Hit.TargetAnim_Hit, false);0x0057if (!(CanMove)) goto Label_0073;0x0065StartMovement();0x0073Label_0073:0x0073return;0x0075// end of script
Public0x00
void UserConstructionScript()
Script5 statements · 178 bytes of bytecode
0x0000StartLocation.K2_SetRelativeLocation(FVector(0, 0, 0), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x0044CallFunc_MakeVector_ReturnValue = MakeVector(0, MoveDistance, 0);0x007BEndLocation.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x00AFreturn;0x00B1// end of script
EventPublic0x00
void Movement_Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ShootingRange_Target(573);0x000Freturn;0x0011// end of script
0x00
void Movement_Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ShootingRange_Target(322);0x000Freturn;0x0011// end of script
0x00
void StartMovement()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ShootingRange_Target(574);0x000Freturn;0x0011// end of script
0x00
void ReceivePointDamage(float Damage, UDamageType* DamageType, const FVector& HitLocation, const FVector& HitNormal, UPrimitiveComponent* HitComponent, const FName& BoneName, const FVector& ShotFromDirection, AController* InstigatedBy, AActor* DamageCauser, FHitResult& HitInfo)
Script13 statements · 198 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Damage = Damage;0x0012PersistentFrame.K2Node_Event_DamageType = DamageType;0x0024PersistentFrame.K2Node_Event_HitLocation = HitLocation;0x0036PersistentFrame.K2Node_Event_HitNormal = HitNormal;0x0048PersistentFrame.K2Node_Event_HitComponent = HitComponent;0x005APersistentFrame.K2Node_Event_BoneName = BoneName;0x006CPersistentFrame.K2Node_Event_ShotFromDirection = ShotFromDirection;0x007EPersistentFrame.K2Node_Event_InstigatedBy = InstigatedBy;0x0090PersistentFrame.K2Node_Event_DamageCauser = DamageCauser;0x00A2PersistentFrame.K2Node_Event_HitInfo = HitInfo;0x00B4ExecuteUbergraph_BP_ShootingRange_Target(15);0x00C3return;0x00C5// end of script
EventPublic0x178
void ExecuteUbergraph_BP_ShootingRange_Target(int32 EntryPoint)
Script31 statements · 582 bytes of bytecode
0x0000PushFlow(Label_0243);0x0005goto [EntryPoint];0x000Fif (!(IsActive)) PopFlow();0x0019FlipDown();0x0027PushFlow(Label_00CC);0x002CShootingRange.OnTargetHit(this);0x0051CallFunc_IsValid_ReturnValue = IsValid(SequenceActor);0x006Eif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0078CallFunc_GetComponentByClass_ReturnValue = SequenceActor.GetComponentByClass(/Script/ActorSequence.ActorSequenceComponent);0x00ABCallFunc_GetComponentByClass_ReturnValue.PlaySequence();0x00CBPopFlow();0x00CCLabel_00CC:0x00CCCallFunc_ActorHasTag_ReturnValue = ActorHasTag(FName(ShootingRangeSecondTrigger));0x00EDif (!(CallFunc_ActorHasTag_ReturnValue)) PopFlow();0x00F7ShootingRange.SecondSequence(true);0x011CShootingRange.ActorSequenceSwitch(false);0x0141PopFlow();0x0142if (!(IsActive)) PopFlow();0x014CCallFunc_K2_GetComponentLocation_ReturnValue = StartLocation.K2_GetComponentLocation();0x017ECallFunc_K2_GetComponentLocation_ReturnValue_1 = EndLocation.K2_GetComponentLocation();0x01B0CallFunc_VLerp_ReturnValue = VLerp(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_GetComponentLocation_ReturnValue_1, Movement_Timeline_NewTrack_0_1A1A1EC94832935CAEF117AF35BA6588);0x01E7SkeletalMesh.K2_SetWorldLocation(CallFunc_VLerp_ReturnValue, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x021BPopFlow();0x021CLabel_021C:0x021CMovement_Timeline.PlayFromStart();0x023CPopFlow();0x023DPopFlow();0x023Egoto Label_021C;0x0243Label_0243:0x0243return;0x0245// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type