0x00x0319
Members 16
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | SkeletalMesh | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | Sphere | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | StartLocation | USceneComponent* | 6 flags | nullptr | |
| 0x08 | EndLocation | USceneComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Movement_Timeline_NewTrack_0_1A1A1EC94832935CAEF117AF35BA6588 | float | 4 flags | 0 | |
| 0x01 | Movement_Timeline__Direction_1A1A1EC94832935CAEF117AF35BA6588 | ETimelineDirection | 4 flags | Forward | |
| 0x02DD | 0x03 | padding / unreflected | |||
| 0x08 | Movement_Timeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | ShootingRange | ABP_ShootingRange_C* | 6 flags | nullptr | |
| 0x01 | CanMove | bool | 6 flags | false | |
| 0x02F1 | 0x07 | padding / unreflected | |||
| 0x08 | HitSFX | UFMODEvent* | 5 flags | /Game/FMOD/Events/Interactables/Chapter_1/MD/Cardboard/SFX_… | |
| 0x08 | ResetSFX | UFMODEvent* | 5 flags | /Game/FMOD/Events/Interactables/Chapter_1/MD/Cardboard/SFX_… | |
| 0x08 | MoveDistance | double | 6 flags | 380 | |
| 0x08 | SequenceActor | AActor* | 6 flags | nullptr | |
| 0x01 | IsActive | bool | 7 flags | false | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
void FlipDown()Script6 statements · 70 bytes of bytecode0x0000if (!(IsActive)) goto Label_0043;0x000EIsActive = false;0x0019SkeletalMesh.PlayAnimation(/Game/Art/Assets/Meshes/MD/Props/Targets/TargetAnim_Anim_root_TargetSpam.TargetAnim_Anim_root_TargetSpam, false);0x0043Label_0043:0x0043return;0x0045// end of script | Public | 0x00 | |
void FlipUp()Script8 statements · 118 bytes of bytecode0x0000IsActive = true;0x000BSkeletalMesh.SetVisibility(true, false);0x002DSkeletalMesh.PlayAnimation(/Game/Art/Assets/Meshes/MD/Props/Targets/TargetAnim_Hit.TargetAnim_Hit, false);0x0057if (!(CanMove)) goto Label_0073;0x0065StartMovement();0x0073Label_0073:0x0073return;0x0075// end of script | Public | 0x00 | |
void UserConstructionScript()Script5 statements · 178 bytes of bytecode0x0000StartLocation.K2_SetRelativeLocation(FVector(0, 0, 0), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x0044CallFunc_MakeVector_ReturnValue = MakeVector(0, MoveDistance, 0);0x007BEndLocation.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x00AFreturn;0x00B1// end of script | EventPublic | 0x00 | |
void Movement_Timeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ShootingRange_Target(573);0x000Freturn;0x0011// end of script | 0x00 | ||
void Movement_Timeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ShootingRange_Target(322);0x000Freturn;0x0011// end of script | 0x00 | ||
void StartMovement()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ShootingRange_Target(574);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceivePointDamage(float Damage, UDamageType* DamageType, const FVector& HitLocation, const FVector& HitNormal, UPrimitiveComponent* HitComponent, const FName& BoneName, const FVector& ShotFromDirection, AController* InstigatedBy, AActor* DamageCauser, FHitResult& HitInfo)Script13 statements · 198 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Damage = Damage;0x0012PersistentFrame.K2Node_Event_DamageType = DamageType;0x0024PersistentFrame.K2Node_Event_HitLocation = HitLocation;0x0036PersistentFrame.K2Node_Event_HitNormal = HitNormal;0x0048PersistentFrame.K2Node_Event_HitComponent = HitComponent;0x005APersistentFrame.K2Node_Event_BoneName = BoneName;0x006CPersistentFrame.K2Node_Event_ShotFromDirection = ShotFromDirection;0x007EPersistentFrame.K2Node_Event_InstigatedBy = InstigatedBy;0x0090PersistentFrame.K2Node_Event_DamageCauser = DamageCauser;0x00A2PersistentFrame.K2Node_Event_HitInfo = HitInfo;0x00B4ExecuteUbergraph_BP_ShootingRange_Target(15);0x00C3return;0x00C5// end of script | EventPublic | 0x178 | |
void ExecuteUbergraph_BP_ShootingRange_Target(int32 EntryPoint)Script31 statements · 582 bytes of bytecode0x0000PushFlow(Label_0243);0x0005goto [EntryPoint];0x000Fif (!(IsActive)) PopFlow();0x0019FlipDown();0x0027PushFlow(Label_00CC);0x002CShootingRange.OnTargetHit(this);0x0051CallFunc_IsValid_ReturnValue = IsValid(SequenceActor);0x006Eif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0078CallFunc_GetComponentByClass_ReturnValue = SequenceActor.GetComponentByClass(/Script/ActorSequence.ActorSequenceComponent);0x00ABCallFunc_GetComponentByClass_ReturnValue.PlaySequence();0x00CBPopFlow();0x00CCLabel_00CC:0x00CCCallFunc_ActorHasTag_ReturnValue = ActorHasTag(FName(ShootingRangeSecondTrigger));0x00EDif (!(CallFunc_ActorHasTag_ReturnValue)) PopFlow();0x00F7ShootingRange.SecondSequence(true);0x011CShootingRange.ActorSequenceSwitch(false);0x0141PopFlow();0x0142if (!(IsActive)) PopFlow();0x014CCallFunc_K2_GetComponentLocation_ReturnValue = StartLocation.K2_GetComponentLocation();0x017ECallFunc_K2_GetComponentLocation_ReturnValue_1 = EndLocation.K2_GetComponentLocation();0x01B0CallFunc_VLerp_ReturnValue = VLerp(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_GetComponentLocation_ReturnValue_1, Movement_Timeline_NewTrack_0_1A1A1EC94832935CAEF117AF35BA6588);0x01E7SkeletalMesh.K2_SetWorldLocation(CallFunc_VLerp_ReturnValue, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x021BPopFlow();0x021CLabel_021C:0x021CMovement_Timeline.PlayFromStart();0x023CPopFlow();0x023DPopFlow();0x023Egoto Label_021C;0x0243Label_0243:0x0243return;0x0245// end of script | Final | 0x04 |