Zdexby TheHolyOneZ
4,593 classes
Class

ABP_Krew_C

: AActor : UObject
/Game/GameBlueprints/Props/BP_Krew.BP_Krew_C 0x02C8 (712 B) align 8 inherited 0x02A8 7 scripted vtable /Game/GameBlueprints/Props/BP_Krew
0x00x02C8

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StaticMeshComponent0UStaticMeshComponent*6 flagsnullptr
0x01WasHitbool8 flagsfalse
0x02B90x07padding / unreflected
0x08FMOD EventUFMODEvent*5 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 7

SignatureFlagsNativeParams
void Hide()
Script17 statements · 554 bytes of bytecode
0x0000StaticMeshComponent0.SetCollisionEnabled(0);0x0026SetActorHiddenInGame(true);0x0035CallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x0052CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue);0x0077K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Name";0x0098K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x00B5K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x00D9K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x00FDK2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x011DK2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0141K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x015EK2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0172CallFunc_Format_ReturnValue = Format(NSLOCTEXT("DA5FABCA40583925E77345B059D30D82", "", "Hide KREW: {Name}"), K2Node_MakeArray_Array);0x01D0CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x01F5/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x0227return;0x0229// end of script
Public0x00
void Show()
Script17 statements · 554 bytes of bytecode
0x0000StaticMeshComponent0.SetCollisionEnabled(3);0x0026SetActorHiddenInGame(false);0x0035CallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x0052CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue);0x0077K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Name";0x0098K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x00B5K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x00D9K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x00FDK2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x011DK2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0141K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x015EK2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0172CallFunc_Format_ReturnValue = Format(NSLOCTEXT("8883D8984845BF69BAFD4A9923A175D2", "", "Show KREW: {Name}"), K2Node_MakeArray_Array);0x01D0CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x01F5/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x0227return;0x0229// end of script
Public0x00
void CheckAchievement()
Script58 statements · 1,757 bytes of bytecode
0x0000PushFlow(Label_06DA);0x0005CallFunc_GetAllActorsOfClass_OutActors = {};0x0010GetAllActorsOfClass(this, /Game/GameBlueprints/Props/BP_Krew.BP_Krew_C, CallFunc_GetAllActorsOfClass_OutActors);0x002DHitCount = 0;0x0044Temp_int_Loop_Counter_Variable = 0;0x005BTemp_int_Array_Index_Variable = 0;0x0072Label_0072:0x0072CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00ADCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00D3if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_01BD;0x00E1Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00FCPushFlow(Label_0690);0x0101/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x013Cif (!(CallFunc_Array_Get_Item.WasHit)) PopFlow();0x015CCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(HitCount, 1);0x0186Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x01A1HitCount = Temp_int_Variable;0x01BCPopFlow();0x01BDLabel_01BD:0x01BDCallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(HitCount);0x01E2K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Hit";0x0202K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x021FK2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x023CK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0260K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0280K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x02A4K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x02C1CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x02FCCallFunc_Conv_IntToInt64_ReturnValue_1 = Conv_IntToInt64(CallFunc_Array_Length_ReturnValue_2);0x0321K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "Total";0x0343K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 0;0x0360K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = FText();0x037DK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue_1;0x03A1K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x03C1K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x03E5K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x0402K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData, K2Node_MakeStruct_FormatArgumentData_1};0x041FCallFunc_Format_ReturnValue = Format(NSLOCTEXT("EFCE7CFB139542F79EB1B781079BA081", "", "KREW hit: {Hit}/{Total}"), K2Node_MakeArray_Array);0x0483CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x04A8/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x04DACallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x04F4CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Widgets/WBP_PickupCounter.WBP_PickupCounter_C, CallFunc_GetPlayerController_ReturnValue);0x0531CallFunc_Create_ReturnValue.AddToViewport(0);0x0556CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0591CallFunc_Create_ReturnValue.Show(/Game/UI/Textures/Interface/T_KREW.T_KREW, HitCount, CallFunc_Array_Length_ReturnValue_2);0x05D0CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x060BCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(HitCount, CallFunc_Array_Length_ReturnValue_1);0x0631if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x063B/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameMode(this, CallFunc_T5F_GetGameMode_Game_Mode);0x0669CallFunc_T5F_GetGameMode_Game_Mode.TriggerEvent(46);0x068FPopFlow();0x0690Label_0690:0x0690CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x06BATemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x06D5goto Label_0072;0x06DALabel_06DA:0x06DAreturn;0x06DC// end of script
Private0x00
void OnActorLoaded()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Krew(87);0x000Freturn;0x0011// end of script
EventPublic0x00
void ReceivePointDamage(float Damage, UDamageType* DamageType, const FVector& HitLocation, const FVector& HitNormal, UPrimitiveComponent* HitComponent, const FName& BoneName, const FVector& ShotFromDirection, AController* InstigatedBy, AActor* DamageCauser, FHitResult& HitInfo)
Script13 statements · 198 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Damage = Damage;0x0012PersistentFrame.K2Node_Event_DamageType = DamageType;0x0024PersistentFrame.K2Node_Event_HitLocation = HitLocation;0x0036PersistentFrame.K2Node_Event_HitNormal = HitNormal;0x0048PersistentFrame.K2Node_Event_HitComponent = HitComponent;0x005APersistentFrame.K2Node_Event_BoneName = BoneName;0x006CPersistentFrame.K2Node_Event_ShotFromDirection = ShotFromDirection;0x007EPersistentFrame.K2Node_Event_InstigatedBy = InstigatedBy;0x0090PersistentFrame.K2Node_Event_DamageCauser = DamageCauser;0x00A2PersistentFrame.K2Node_Event_HitInfo = HitInfo;0x00B4ExecuteUbergraph_BP_Krew(242);0x00C3return;0x00C5// end of script
EventPublic0x178
void ReceiveDestroyed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Krew(290);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BP_Krew(int32 EntryPoint)
Script20 statements · 298 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000APrintString(this, "Hello", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0052goto Label_0127;0x0057goto Label_0127;0x005CLabel_005C:0x005CCheckAchievement();0x006ACallFunc_K2_GetComponentToWorld_ReturnValue = StaticMeshComponent0.K2_GetComponentToWorld();0x009C/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_PlayEventAtLocation(FMOD Event, CallFunc_K2_GetComponentToWorld_ReturnValue, true, this, CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance);0x00DDgoto Label_0127;0x00E2Label_00E2:0x00E2WasHit = true;0x00EDgoto Label_005C;0x00F2CallFunc_Not_PreBool_ReturnValue = Not_PreBool(WasHit);0x010Fif (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_0127;0x011Dgoto Label_00E2;0x0122goto Label_000A;0x0127Label_0127:0x0127return;0x0129// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type