implements IT5FSaveInterface
0x00x02C8
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | StaticMeshComponent0 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x01 | WasHit | bool | 8 flags | false | |
| 0x02B9 | 0x07 | padding / unreflected | |||
| 0x08 | FMOD Event | UFMODEvent* | 5 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void Hide()Script17 statements · 554 bytes of bytecode0x0000StaticMeshComponent0.SetCollisionEnabled(0);0x0026SetActorHiddenInGame(true);0x0035CallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x0052CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue);0x0077K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Name";0x0098K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x00B5K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x00D9K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x00FDK2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x011DK2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0141K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x015EK2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0172CallFunc_Format_ReturnValue = Format(NSLOCTEXT("DA5FABCA40583925E77345B059D30D82", "", "Hide KREW: {Name}"), K2Node_MakeArray_Array);0x01D0CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x01F5/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x0227return;0x0229// end of script | Public | 0x00 | |
void Show()Script17 statements · 554 bytes of bytecode0x0000StaticMeshComponent0.SetCollisionEnabled(3);0x0026SetActorHiddenInGame(false);0x0035CallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x0052CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue);0x0077K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Name";0x0098K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x00B5K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x00D9K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x00FDK2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x011DK2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0141K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x015EK2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0172CallFunc_Format_ReturnValue = Format(NSLOCTEXT("8883D8984845BF69BAFD4A9923A175D2", "", "Show KREW: {Name}"), K2Node_MakeArray_Array);0x01D0CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x01F5/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x0227return;0x0229// end of script | Public | 0x00 | |
void CheckAchievement()Script58 statements · 1,757 bytes of bytecode0x0000PushFlow(Label_06DA);0x0005CallFunc_GetAllActorsOfClass_OutActors = {};0x0010GetAllActorsOfClass(this, /Game/GameBlueprints/Props/BP_Krew.BP_Krew_C, CallFunc_GetAllActorsOfClass_OutActors);0x002DHitCount = 0;0x0044Temp_int_Loop_Counter_Variable = 0;0x005BTemp_int_Array_Index_Variable = 0;0x0072Label_0072:0x0072CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00ADCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00D3if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_01BD;0x00E1Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00FCPushFlow(Label_0690);0x0101/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x013Cif (!(CallFunc_Array_Get_Item.WasHit)) PopFlow();0x015CCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(HitCount, 1);0x0186Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x01A1HitCount = Temp_int_Variable;0x01BCPopFlow();0x01BDLabel_01BD:0x01BDCallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(HitCount);0x01E2K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Hit";0x0202K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x021FK2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x023CK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0260K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0280K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x02A4K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x02C1CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x02FCCallFunc_Conv_IntToInt64_ReturnValue_1 = Conv_IntToInt64(CallFunc_Array_Length_ReturnValue_2);0x0321K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "Total";0x0343K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 0;0x0360K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = FText();0x037DK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue_1;0x03A1K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x03C1K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x03E5K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x0402K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData, K2Node_MakeStruct_FormatArgumentData_1};0x041FCallFunc_Format_ReturnValue = Format(NSLOCTEXT("EFCE7CFB139542F79EB1B781079BA081", "", "KREW hit: {Hit}/{Total}"), K2Node_MakeArray_Array);0x0483CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x04A8/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x04DACallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x04F4CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Widgets/WBP_PickupCounter.WBP_PickupCounter_C, CallFunc_GetPlayerController_ReturnValue);0x0531CallFunc_Create_ReturnValue.AddToViewport(0);0x0556CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0591CallFunc_Create_ReturnValue.Show(/Game/UI/Textures/Interface/T_KREW.T_KREW, HitCount, CallFunc_Array_Length_ReturnValue_2);0x05D0CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x060BCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(HitCount, CallFunc_Array_Length_ReturnValue_1);0x0631if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x063B/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameMode(this, CallFunc_T5F_GetGameMode_Game_Mode);0x0669CallFunc_T5F_GetGameMode_Game_Mode.TriggerEvent(46);0x068FPopFlow();0x0690Label_0690:0x0690CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x06BATemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x06D5goto Label_0072;0x06DALabel_06DA:0x06DAreturn;0x06DC// end of script | Private | 0x00 | |
void OnActorLoaded()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Krew(87);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ReceivePointDamage(float Damage, UDamageType* DamageType, const FVector& HitLocation, const FVector& HitNormal, UPrimitiveComponent* HitComponent, const FName& BoneName, const FVector& ShotFromDirection, AController* InstigatedBy, AActor* DamageCauser, FHitResult& HitInfo)Script13 statements · 198 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Damage = Damage;0x0012PersistentFrame.K2Node_Event_DamageType = DamageType;0x0024PersistentFrame.K2Node_Event_HitLocation = HitLocation;0x0036PersistentFrame.K2Node_Event_HitNormal = HitNormal;0x0048PersistentFrame.K2Node_Event_HitComponent = HitComponent;0x005APersistentFrame.K2Node_Event_BoneName = BoneName;0x006CPersistentFrame.K2Node_Event_ShotFromDirection = ShotFromDirection;0x007EPersistentFrame.K2Node_Event_InstigatedBy = InstigatedBy;0x0090PersistentFrame.K2Node_Event_DamageCauser = DamageCauser;0x00A2PersistentFrame.K2Node_Event_HitInfo = HitInfo;0x00B4ExecuteUbergraph_BP_Krew(242);0x00C3return;0x00C5// end of script | EventPublic | 0x178 | |
void ReceiveDestroyed()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Krew(290);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_BP_Krew(int32 EntryPoint)Script20 statements · 298 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000APrintString(this, "Hello", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0052goto Label_0127;0x0057goto Label_0127;0x005CLabel_005C:0x005CCheckAchievement();0x006ACallFunc_K2_GetComponentToWorld_ReturnValue = StaticMeshComponent0.K2_GetComponentToWorld();0x009C/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_PlayEventAtLocation(FMOD Event, CallFunc_K2_GetComponentToWorld_ReturnValue, true, this, CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance);0x00DDgoto Label_0127;0x00E2Label_00E2:0x00E2WasHit = true;0x00EDgoto Label_005C;0x00F2CallFunc_Not_PreBool_ReturnValue = Not_PreBool(WasHit);0x010Fif (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_0127;0x011Dgoto Label_00E2;0x0122goto Label_000A;0x0127Label_0127:0x0127return;0x0129// end of script | Final | 0x04 |