Zdexby TheHolyOneZ
4,593 classes
Class

ABP_Ghost_C

: AActor : UObject
/Game/GameBlueprints/Props/BP_Ghost.BP_Ghost_C 0x0310 (784 B) align 8 inherited 0x02A8 10 scripted vtable /Game/GameBlueprints/Props/BP_Ghost
0x00x0310

Members 14

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BoxUBoxComponent*6 flagsnullptr
0x08SM_GhostFaceUStaticMeshComponent*6 flagsnullptr
0x08NS_GhostDarkMatterUNiagaraComponent*6 flagsnullptr
0x08SM_GhostUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Dissapear_VfxFade_CB3BD6B544AB939D447C06B2B3485ACFfloat4 flags0
0x04Dissapear_MaterialFade_CB3BD6B544AB939D447C06B2B3485ACFfloat4 flags0
0x01Dissapear__Direction_CB3BD6B544AB939D447C06B2B3485ACFETimelineDirection4 flagsForward
0x02E10x07padding / unreflected
0x08DissapearUTimelineComponent*5 flagsnullptr
0x08FMOD_EventUFMODEvent*5 flags/Game/FMOD/Events/Interactables/General/SFX_GE_Kids_Laughin…
0x01IsDisappearedbool8 flagsfalse
0x02F90x07padding / unreflected
0x08MI_GhostFaceUMaterialInstanceDynamic*6 flagsnullptr
0x08MI_GhostUMaterialInstanceDynamic*6 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 10

SignatureFlagsNativeParams
void Show()
Script18 statements · 593 bytes of bytecode
0x0000SM_Ghost.SetCollisionEnabled(3);0x0026Box.SetCollisionEnabled(3);0x004CSetActorHiddenInGame(false);0x005BCallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x0078CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue);0x009DK2Node_MakeStruct_FormatArgumentData.ArgumentName = "Name";0x00BEK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x00DBK2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x00FFK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0123K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0143K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0167K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0184K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0198CallFunc_Format_ReturnValue = Format(NSLOCTEXT("413BCE3C4D41F842299723832A44AB59", "", "Show Ghost: {Name}"), K2Node_MakeArray_Array);0x01F7CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x021C/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x024Ereturn;0x0250// end of script
Public0x00
void Hide()
Script18 statements · 593 bytes of bytecode
0x0000SM_Ghost.SetCollisionEnabled(0);0x0026Box.SetCollisionEnabled(0);0x004CSetActorHiddenInGame(true);0x005BCallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x0078CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue);0x009DK2Node_MakeStruct_FormatArgumentData.ArgumentName = "Name";0x00BEK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x00DBK2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x00FFK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0123K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0143K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0167K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0184K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0198CallFunc_Format_ReturnValue = Format(NSLOCTEXT("91AE1A204A4F682C4310A2ACF4748A0E", "", "Hide Ghost: {Name}"), K2Node_MakeArray_Array);0x01F7CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x021C/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x024Ereturn;0x0250// end of script
Public0x00
void CheckAchievement()
Script32 statements · 1,089 bytes of bytecode
0x0000CallFunc_GetAllActorsOfClass_OutActors = {};0x000BGetAllActorsOfClass(this, /Game/GameBlueprints/Props/BP_Ghost.BP_Ghost_C, CallFunc_GetAllActorsOfClass_OutActors);0x0028CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0063CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(CallFunc_Array_Length_ReturnValue);0x0088K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Count";0x00AAK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x00C7K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x00E4K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0108K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0128K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x014CK2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0169K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x017DCallFunc_Format_ReturnValue = Format(NSLOCTEXT("90C3D21D8C4D43C28005063004C11EC2", "", "Ghosts left: {Count}"), K2Node_MakeArray_Array);0x01DECallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x0203/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x0235CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0270CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0292if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_02F9;0x02A0/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameMode(this, CallFunc_T5F_GetGameMode_Game_Mode);0x02CECallFunc_T5F_GetGameMode_Game_Mode.TriggerEvent(42);0x02F4goto Label_043E;0x02F9Label_02F9:0x02F9CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0313CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Widgets/WBP_PickupCounter.WBP_PickupCounter_C, CallFunc_GetPlayerController_ReturnValue);0x0350CallFunc_Create_ReturnValue.AddToViewport(0);0x0375CallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(10);0x0396CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x03D1CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_MakeLiteralInt_ReturnValue, CallFunc_Array_Length_ReturnValue);0x03FFCallFunc_Create_ReturnValue.Show(/Game/UI/Textures/Interface/T_Ghost.T_Ghost, CallFunc_Subtract_IntInt_ReturnValue, CallFunc_MakeLiteralInt_ReturnValue);0x043ELabel_043E:0x043Ereturn;0x0440// end of script
Private0x00
void CreateDynamicMaterials()
Script8 statements · 289 bytes of bytecode
0x0000CallFunc_GetMaterial_ReturnValue = SM_GhostFace.GetMaterial(0);0x0033CallFunc_CreateDynamicMaterialInstance_ReturnValue = SM_GhostFace.CreateDynamicMaterialInstance(0, CallFunc_GetMaterial_ReturnValue, FName(None));0x007CMI_GhostFace = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x008FCallFunc_GetMaterial_ReturnValue_1 = SM_Ghost.GetMaterial(0);0x00C2CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = SM_Ghost.CreateDynamicMaterialInstance(0, CallFunc_GetMaterial_ReturnValue_1, FName(None));0x010BMI_Ghost = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1;0x011Ereturn;0x0120// end of script
Private0x00
void Dissapear__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Ghost(666);0x000Freturn;0x0011// end of script
0x00
void Dissapear__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Ghost(30);0x000Freturn;0x0011// end of script
0x00
void BndEvt__BP_Ghost_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_Ghost(367);0x007Breturn;0x007D// end of script
0x120
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Ghost(431);0x000Freturn;0x0011// end of script
EventProtected0x00
void OnActorLoaded()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Ghost(446);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BP_Ghost(int32 EntryPoint)
Script45 statements · 674 bytes of bytecode
0x0000PushFlow(Label_029F);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCheckAchievement();0x001DPopFlow();0x001EMI_GhostFace.SetScalarParameterValue(FName(Opacity_Intensity), Dissapear_MaterialFade_CB3BD6B544AB939D447C06B2B3485ACF);0x0054MI_Ghost.SetScalarParameterValue(FName(Dissolve_INT), Dissapear_MaterialFade_CB3BD6B544AB939D447C06B2B3485ACF);0x008ANS_GhostDarkMatter.SetVariableFloat(FName(Scale Spawn Amount), Dissapear_VfxFade_CB3BD6B544AB939D447C06B2B3485ACF);0x00C0PopFlow();0x00C1Label_00C1:0x00C1Dissapear.PlayFromStart();0x00E1PopFlow();0x00E2Label_00E2:0x00E2IsDisappeared = true;0x00EDgoto Label_00C1;0x00F2Label_00F2:0x00F2CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsDisappeared);0x010Fif (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x0119CallFunc_PlayEventAttached_ReturnValue = PlayEventAttached(FMOD_Event, SM_Ghost, FName(None), FVector(0, 0, 0), 0, false, true, true);0x016Agoto Label_00E2;0x016FPushFlow(Label_00F2);0x0174CallFunc_IsValid_ReturnValue = IsValid(MI_GhostFace);0x0191if (!(CallFunc_IsValid_ReturnValue)) goto Label_01A0;0x019FPopFlow();0x01A0Label_01A0:0x01A0CreateDynamicMaterials();0x01AEPopFlow();0x01AFCreateDynamicMaterials();0x01BDPopFlow();0x01BEif (!(IsDisappeared)) PopFlow();0x01C8K2_DestroyActor();0x01D6PopFlow();0x01D7Label_01D7:0x01D7/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameInstance(this, CallFunc_T5F_GetGameInstance_GameInstance);0x0205CallFunc_HasSaveGame_ReturnValue = CallFunc_T5F_GetGameInstance_GameInstance.HasSaveGame();0x022Fif (!(CallFunc_HasSaveGame_ReturnValue)) goto Label_0279;0x023DCallFunc_T5F_GetGameInstance_GameInstance.CurrentSaveGame.DestroyWorldActor(this);0x0274goto Label_000F;0x0279Label_0279:0x0279this.K2_DestroyActor();0x0295goto Label_000F;0x029Agoto Label_01D7;0x029FLabel_029F:0x029Freturn;0x02A1// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type