implements IT5FSaveInterface
0x00x0310
Members 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Box | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | SM_GhostFace | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | NS_GhostDarkMatter | UNiagaraComponent* | 6 flags | nullptr | |
| 0x08 | SM_Ghost | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Dissapear_VfxFade_CB3BD6B544AB939D447C06B2B3485ACF | float | 4 flags | 0 | |
| 0x04 | Dissapear_MaterialFade_CB3BD6B544AB939D447C06B2B3485ACF | float | 4 flags | 0 | |
| 0x01 | Dissapear__Direction_CB3BD6B544AB939D447C06B2B3485ACF | ETimelineDirection | 4 flags | Forward | |
| 0x02E1 | 0x07 | padding / unreflected | |||
| 0x08 | Dissapear | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | FMOD_Event | UFMODEvent* | 5 flags | /Game/FMOD/Events/Interactables/General/SFX_GE_Kids_Laughin… | |
| 0x01 | IsDisappeared | bool | 8 flags | false | |
| 0x02F9 | 0x07 | padding / unreflected | |||
| 0x08 | MI_GhostFace | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | MI_Ghost | UMaterialInstanceDynamic* | 6 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
void Show()Script18 statements · 593 bytes of bytecode0x0000SM_Ghost.SetCollisionEnabled(3);0x0026Box.SetCollisionEnabled(3);0x004CSetActorHiddenInGame(false);0x005BCallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x0078CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue);0x009DK2Node_MakeStruct_FormatArgumentData.ArgumentName = "Name";0x00BEK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x00DBK2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x00FFK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0123K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0143K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0167K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0184K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0198CallFunc_Format_ReturnValue = Format(NSLOCTEXT("413BCE3C4D41F842299723832A44AB59", "", "Show Ghost: {Name}"), K2Node_MakeArray_Array);0x01F7CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x021C/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x024Ereturn;0x0250// end of script | Public | 0x00 | |
void Hide()Script18 statements · 593 bytes of bytecode0x0000SM_Ghost.SetCollisionEnabled(0);0x0026Box.SetCollisionEnabled(0);0x004CSetActorHiddenInGame(true);0x005BCallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x0078CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue);0x009DK2Node_MakeStruct_FormatArgumentData.ArgumentName = "Name";0x00BEK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x00DBK2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x00FFK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0123K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0143K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0167K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0184K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0198CallFunc_Format_ReturnValue = Format(NSLOCTEXT("91AE1A204A4F682C4310A2ACF4748A0E", "", "Hide Ghost: {Name}"), K2Node_MakeArray_Array);0x01F7CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x021C/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x024Ereturn;0x0250// end of script | Public | 0x00 | |
void CheckAchievement()Script32 statements · 1,089 bytes of bytecode0x0000CallFunc_GetAllActorsOfClass_OutActors = {};0x000BGetAllActorsOfClass(this, /Game/GameBlueprints/Props/BP_Ghost.BP_Ghost_C, CallFunc_GetAllActorsOfClass_OutActors);0x0028CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0063CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(CallFunc_Array_Length_ReturnValue);0x0088K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Count";0x00AAK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x00C7K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x00E4K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0108K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0128K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x014CK2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0169K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x017DCallFunc_Format_ReturnValue = Format(NSLOCTEXT("90C3D21D8C4D43C28005063004C11EC2", "", "Ghosts left: {Count}"), K2Node_MakeArray_Array);0x01DECallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x0203/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x0235CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0270CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0292if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_02F9;0x02A0/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameMode(this, CallFunc_T5F_GetGameMode_Game_Mode);0x02CECallFunc_T5F_GetGameMode_Game_Mode.TriggerEvent(42);0x02F4goto Label_043E;0x02F9Label_02F9:0x02F9CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0313CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Widgets/WBP_PickupCounter.WBP_PickupCounter_C, CallFunc_GetPlayerController_ReturnValue);0x0350CallFunc_Create_ReturnValue.AddToViewport(0);0x0375CallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(10);0x0396CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x03D1CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_MakeLiteralInt_ReturnValue, CallFunc_Array_Length_ReturnValue);0x03FFCallFunc_Create_ReturnValue.Show(/Game/UI/Textures/Interface/T_Ghost.T_Ghost, CallFunc_Subtract_IntInt_ReturnValue, CallFunc_MakeLiteralInt_ReturnValue);0x043ELabel_043E:0x043Ereturn;0x0440// end of script | Private | 0x00 | |
void CreateDynamicMaterials()Script8 statements · 289 bytes of bytecode0x0000CallFunc_GetMaterial_ReturnValue = SM_GhostFace.GetMaterial(0);0x0033CallFunc_CreateDynamicMaterialInstance_ReturnValue = SM_GhostFace.CreateDynamicMaterialInstance(0, CallFunc_GetMaterial_ReturnValue, FName(None));0x007CMI_GhostFace = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x008FCallFunc_GetMaterial_ReturnValue_1 = SM_Ghost.GetMaterial(0);0x00C2CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = SM_Ghost.CreateDynamicMaterialInstance(0, CallFunc_GetMaterial_ReturnValue_1, FName(None));0x010BMI_Ghost = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1;0x011Ereturn;0x0120// end of script | Private | 0x00 | |
void Dissapear__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Ghost(666);0x000Freturn;0x0011// end of script | 0x00 | ||
void Dissapear__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Ghost(30);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__BP_Ghost_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_Ghost(367);0x007Breturn;0x007D// end of script | 0x120 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Ghost(431);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void OnActorLoaded()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Ghost(446);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_BP_Ghost(int32 EntryPoint)Script45 statements · 674 bytes of bytecode0x0000PushFlow(Label_029F);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCheckAchievement();0x001DPopFlow();0x001EMI_GhostFace.SetScalarParameterValue(FName(Opacity_Intensity), Dissapear_MaterialFade_CB3BD6B544AB939D447C06B2B3485ACF);0x0054MI_Ghost.SetScalarParameterValue(FName(Dissolve_INT), Dissapear_MaterialFade_CB3BD6B544AB939D447C06B2B3485ACF);0x008ANS_GhostDarkMatter.SetVariableFloat(FName(Scale Spawn Amount), Dissapear_VfxFade_CB3BD6B544AB939D447C06B2B3485ACF);0x00C0PopFlow();0x00C1Label_00C1:0x00C1Dissapear.PlayFromStart();0x00E1PopFlow();0x00E2Label_00E2:0x00E2IsDisappeared = true;0x00EDgoto Label_00C1;0x00F2Label_00F2:0x00F2CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsDisappeared);0x010Fif (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x0119CallFunc_PlayEventAttached_ReturnValue = PlayEventAttached(FMOD_Event, SM_Ghost, FName(None), FVector(0, 0, 0), 0, false, true, true);0x016Agoto Label_00E2;0x016FPushFlow(Label_00F2);0x0174CallFunc_IsValid_ReturnValue = IsValid(MI_GhostFace);0x0191if (!(CallFunc_IsValid_ReturnValue)) goto Label_01A0;0x019FPopFlow();0x01A0Label_01A0:0x01A0CreateDynamicMaterials();0x01AEPopFlow();0x01AFCreateDynamicMaterials();0x01BDPopFlow();0x01BEif (!(IsDisappeared)) PopFlow();0x01C8K2_DestroyActor();0x01D6PopFlow();0x01D7Label_01D7:0x01D7/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameInstance(this, CallFunc_T5F_GetGameInstance_GameInstance);0x0205CallFunc_HasSaveGame_ReturnValue = CallFunc_T5F_GetGameInstance_GameInstance.HasSaveGame();0x022Fif (!(CallFunc_HasSaveGame_ReturnValue)) goto Label_0279;0x023DCallFunc_T5F_GetGameInstance_GameInstance.CurrentSaveGame.DestroyWorldActor(this);0x0274goto Label_000F;0x0279Label_0279:0x0279this.K2_DestroyActor();0x0295goto Label_000F;0x029Agoto Label_01D7;0x029FLabel_029F:0x029Freturn;0x02A1// end of script | Final | 0x04 |