Zdexby TheHolyOneZ
4,593 classes
Class

UBPFL_Actor_C

: UBlueprintFunctionLibrary : UObject
/Game/GameBlueprints/FunctionLibraries/BPFL_Actor.BPFL_Actor_C 0x0028 (40 B) align 8 inherited 0x0028 1 scripted vtable /Game/GameBlueprints/FunctionLibraries/BPFL_Actor
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
void T5F_UpdateHighlight(AActor* Actor, bool Show Highlight, bool Use Fade, UObject* __WorldContext)
Script10 statements · 225 bytes of bytecode
0x0000K2Node_DynamicCast_AsBPI_Interact = Cast<BPI_Interact_C>(Actor);0x0024K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Interact);0x0041if (!(K2Node_DynamicCast_bSuccess)) goto Label_00DE;0x004FK2Node_DynamicCast_AsBPI_Interact.GetHighlightComponent(CallFunc_GetHighlightComponent_Highlight_Component);0x007DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetHighlightComponent_Highlight_Component);0x009Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_00DE;0x00A8CallFunc_GetHighlightComponent_Highlight_Component.UpdateHighlight(Show Highlight, Use Fade);0x00DELabel_00DE:0x00DEreturn;0x00E0// end of script
StaticPublic0x18