Zdexby TheHolyOneZ
4,593 classes
Class

ABP_DoubleDoor_C

: ABP_Door_C : AActor : UObject
/Game/GameBlueprints/Doors/BP_DoubleDoor.BP_DoubleDoor_C 0x0370 (880 B) align 8 inherited 0x0340 12 scripted vtable /Game/GameBlueprints/Doors/BP_DoubleDoor
0x00x0370

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08InteractCollisionUBoxComponent*6 flagsnullptr
0x08DoorRightUStaticMeshComponent*6 flagsnullptr
0x08DoorLeftUStaticMeshComponent*6 flagsnullptr
0x04Timeline_CrackDoor_Door_Track_D61A93784DDCEBA5EF65BB8870146577float4 flags0
0x01Timeline_CrackDoor__Direction_D61A93784DDCEBA5EF65BB8870146577ETimelineDirection4 flagsForward
0x03650x03padding / unreflected
0x08Timeline_CrackDoorUTimelineComponent*5 flagsnullptr
Inherited from ABP_Door_C 30
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08WidgetLockedUWidgetComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Timeline_OnRotateDoorTwo_Delta_C5297F0E45BE3AAB16FF2985D96D70EBfloat4 flags0
0x01Timeline_OnRotateDoorTwo__Direction_C5297F0E45BE3AAB16FF2985D96D70EBETimelineDirection4 flagsForward
0x02C50x03padding / unreflected
0x08Timeline_OnRotateDoorTwoUTimelineComponent*5 flagsnullptr
0x04Timeline_OnDoorPeekOne_Delta_0D21E14B483A2C7DC4B6CD948FBB1398float4 flags0
0x01Timeline_OnDoorPeekOne__Direction_0D21E14B483A2C7DC4B6CD948FBB1398ETimelineDirection4 flagsForward
0x02D50x03padding / unreflected
0x08Timeline_OnDoorPeekOneUTimelineComponent*5 flagsnullptr
0x04Timeline_OnDoorPeekTwo_Delta_074ACBF24CF357986E09529E6E159A3Afloat4 flags0
0x01Timeline_OnDoorPeekTwo__Direction_074ACBF24CF357986E09529E6E159A3AETimelineDirection4 flagsForward
0x02E50x03padding / unreflected
0x08Timeline_OnDoorPeekTwoUTimelineComponent*5 flagsnullptr
0x04Timeline_OnRotateDoorOne_Delta_7DAC5F804BCF34CF6D85F287B4BD4D8Ffloat4 flags0
0x01Timeline_OnRotateDoorOne__Direction_7DAC5F804BCF34CF6D85F287B4BD4D8FETimelineDirection4 flagsForward
0x02F50x03padding / unreflected
0x08Timeline_OnRotateDoorOneUTimelineComponent*5 flagsnullptr
0x01IsInteractablebool7 flagstrue
0x01IsLockedbool7 flagsfalse
0x03020x06padding / unreflected
0x08DoorOneUStaticMeshComponent*7 flagsnullptr
0x01IsOpenedbool7 flagsfalse
0x01IsCrackedbool7 flagsfalse
0x01IsDestroyedbool7 flagsfalse
0x01ShouldHideWidgetbool6 flagsfalse
0x01SaveProgressOnOpenbool6 flagsfalse
0x01SaveProgressToAreaE_Areas6 flagsNewEnumerator16
0x01DoorTypeE_DoorType7 flagsNewEnumerator0
0x03170x01padding / unreflected
0x08MaxCrackAngledouble6 flags30
0x08MaxDoorAngledouble6 flags90
0x08MaxPeekAngledouble6 flags1
0x08LockedDurationdouble6 flags1.25
0x08LockedOffsetdouble6 flags-8
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 12

SignatureFlagsNativeParams
void GetAVIData(const E_InteractionTypes& Action, const FF_AVIActionDefinition& AVIAction)
Script12 statements · 169 bytes of bytecode
0x0000K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Action, 1);0x001Fif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0032;0x002Dgoto Label_00A6;0x0032Label_0032:0x0032K2Node_MakeStruct_F_AVIActionDefinition.SFX_5_E542D01A7F57455BACDC43B2CF8854E4 = nullptr;0x0046K2Node_MakeStruct_F_AVIActionDefinition.VFX_14_9DE5138A9E814DD0ADB2D69FCC8644E4 = nullptr;0x005AK2Node_MakeStruct_F_AVIActionDefinition.HapticFeedback_17_D950BFD1522E4227AF727E5E34C67AAB = 4;0x0077K2Node_MakeStruct_F_AVIActionDefinition.CameraShake_15_62417BEA9A234E1681663625546BE88E = nullptr;0x008BAVIAction = K2Node_MakeStruct_F_AVIActionDefinition;0x00A6Label_00A6:0x00A6return;0x00A8// end of script
Public0x28
void IsInteractionAllowed(const bool& Allowed)
Script15 statements · 458 bytes of bytecode
0x0000CallFunc_IsPlaying_ReturnValue = Timeline_OnRotateDoorOne.IsPlaying();0x002ACallFunc_IsPlaying_ReturnValue_1 = Timeline_OnRotateDoorTwo.IsPlaying();0x0054CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsPlaying_ReturnValue);0x0071CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(CallFunc_IsPlaying_ReturnValue_1);0x008ECallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Not_PreBool_ReturnValue, CallFunc_Not_PreBool_ReturnValue_1);0x00B4CallFunc_IsPlaying_ReturnValue_2 = Timeline_OnDoorPeekTwo.IsPlaying();0x00DECallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(CallFunc_IsPlaying_ReturnValue_2);0x00FBCallFunc_IsPlaying_ReturnValue_3 = Timeline_OnDoorPeekOne.IsPlaying();0x0125CallFunc_Not_PreBool_ReturnValue_3 = Not_PreBool(CallFunc_IsPlaying_ReturnValue_3);0x0142CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_Not_PreBool_ReturnValue_3, CallFunc_Not_PreBool_ReturnValue_2);0x0168CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(IsInteractable, CallFunc_BooleanAND_ReturnValue_1);0x018ECallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_BooleanAND_ReturnValue_2, CallFunc_BooleanAND_ReturnValue);0x01B4Allowed = CallFunc_BooleanAND_ReturnValue_3;0x01C7return;0x01C9// end of script
Public0x01
void GetInteractionComponent(const UPrimitiveComponent*& InteractionComponent)
Script3 statements · 22 bytes of bytecode
0x0000InteractionComponent = InteractCollision;0x0013return;0x0015// end of script
Public0x08
void InteractWithDoor()
Script17 statements · 345 bytes of bytecode
0x0000if (!(IsLocked)) goto Label_0033;0x000EOnDoorPeek(DoorLeft, DoorRight);0x002Egoto Label_0156;0x0033Label_0033:0x0033CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsOpened);0x0050OnRotateDoorOne(DoorLeft, CallFunc_Not_PreBool_ReturnValue, IsCracked);0x0079CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(IsOpened);0x0096OnRotateDoorTwo(DoorRight, CallFunc_Not_PreBool_ReturnValue_1, IsCracked);0x00BFCallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(IsOpened);0x00DCIsOpened = CallFunc_Not_PreBool_ReturnValue_2;0x00EF/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PlayAVI(this, 1, this);0x0117CallFunc_BooleanAND_ReturnValue = BooleanAND(IsOpened, IsCracked);0x013Dif (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0156;0x014BIsCracked = false;0x0156Label_0156:0x0156return;0x0158// end of script
Public0x00
void Timeline_CrackDoor__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoubleDoor(1081);0x000Freturn;0x0011// end of script
0x00
void Timeline_CrackDoor__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoubleDoor(1076);0x000Freturn;0x0011// end of script
0x00
void OnCrackDoor()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoubleDoor(124);0x000Freturn;0x0011// end of script
Public0x00
void OnActorLoaded()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoubleDoor(621);0x000Freturn;0x0011// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoubleDoor(1086);0x000Freturn;0x0011// end of script
EventProtected0x00
void OnDestroyDoor()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoubleDoor(1279);0x000Freturn;0x0011// end of script
Public0x00
void Interact(bool Force, AActor* Actor)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force = Force;0x0012PersistentFrame.K2Node_Event_Actor = Actor;0x0024ExecuteUbergraph_BP_DoubleDoor(1284);0x0033return;0x0035// end of script
Public0x10
void ExecuteUbergraph_BP_DoubleDoor(int32 EntryPoint)
Script58 statements · 1,292 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AIsInteractionAllowed(CallFunc_IsInteractionAllowed_Allowed);0x0021CallFunc_BooleanOR_ReturnValue_1 = BooleanOR(CallFunc_IsInteractionAllowed_Allowed, K2Node_Event_Force);0x0047if (!(CallFunc_BooleanOR_ReturnValue_1)) goto Label_0509;0x0055InteractWithDoor();0x0063Interact(K2Node_Event_Force, nullptr);0x0077goto Label_0509;0x007COnCrackDoor();0x0086Timeline_CrackDoor.Play();0x00A6goto Label_0509;0x00ABLabel_00AB:0x00ABOnDestroyDoor();0x00B5CallFunc_SetStaticMesh_ReturnValue = DoorLeft.SetStaticMesh(/Game/Art/Assets/Meshes/HW/Doors/SM_HW_DoorBroken1_1.SM_HW_DoorBroken1_1);0x00ECCallFunc_SetStaticMesh_ReturnValue_1 = DoorRight.SetStaticMesh(/Game/Art/Assets/Meshes/HW/Doors/SM_HW_DoorBroken1_1.SM_HW_DoorBroken1_1);0x0123IsDestroyed = true;0x012EInteractCollision.SetCollisionEnabled(0);0x0154CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsOpened);0x0171if (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_0509;0x017FInteract(true, nullptr);0x018Fgoto Label_0509;0x0194Label_0194:0x0194CallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(Timeline_CrackDoor_Door_Track_D61A93784DDCEBA5EF65BB8870146577);0x01B1CallFunc_Lerp_ReturnValue = Lerp(0, MaxCrackAngle, CallFunc_Lerp_Alpha_ImplicitCast);0x01E8CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue);0x0205CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0234DoorRight.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0268goto Label_0509;0x026Dif (!(IsDestroyed)) goto Label_0289;0x027BOnDestroyDoor();0x0289Label_0289:0x0289CallFunc_BooleanOR_ReturnValue = BooleanOR(IsOpened, IsCracked);0x02AFif (!(CallFunc_BooleanOR_ReturnValue)) goto Label_0509;0x02BDOnRotateDoorOne(DoorLeft, IsOpened, IsCracked);0x02E6OnRotateDoorTwo(DoorRight, IsOpened, IsCracked);0x030Fif (!(IsLocked)) goto Label_0509;0x031DIsLocked = false;0x0328goto Label_0509;0x032DLabel_032D:0x032DCallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(Timeline_CrackDoor_Door_Track_D61A93784DDCEBA5EF65BB8870146577);0x034ACallFunc_Lerp_ReturnValue = Lerp(0, MaxCrackAngle, CallFunc_Lerp_Alpha_ImplicitCast);0x0381CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Lerp_ReturnValue, -1);0x03AFCallFunc_MakeRotator_Yaw_ImplicitCast_1 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x03CCCallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast_1);0x03FBDoorLeft.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_1, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_1, false);0x042Fgoto Label_0194;0x0434goto Label_032D;0x0439goto Label_0509;0x043EReceiveBeginPlay();0x0448CallFunc_K2_AttachToComponent_ReturnValue = WidgetLocked.K2_AttachToComponent(InteractCollision, FName(None), 2, 2, 2, true);0x048FCallFunc_MakeVector_ReturnValue = MakeVector(0, 0, LockedOffset);0x04C6WidgetLocked.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x04FAgoto Label_0509;0x04FFgoto Label_00AB;0x0504goto Label_000A;0x0509Label_0509:0x0509return;0x050B// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type