Zdexby TheHolyOneZ
4,593 classes
Class

ABP_SequenceTrigger_C

: ATriggerBox : ATriggerBase : AActor : UObject
/Game/GameBlueprints/Core/BP_SequenceTrigger.BP_SequenceTrigger_C 0x02DA (730 B) align 8 inherited 0x02B0 10 scripted vtable /Game/GameBlueprints/Core/BP_SequenceTrigger
0x00x02DA

Members 14

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08TargetLocationUSceneComponent*6 flagsnullptr
0x08LevelSequenceULevelSequence*6 flagsnullptr
0x01CompletionStateOverrideEMovieSceneCompletionModeOverride6 flagsNone
0x01EnableOnBeginPlaybool6 flagsfalse
0x01TriggerOncebool6 flagsfalse
0x01DisableMovementbool6 flagstrue
0x01HideHudbool6 flagstrue
0x01IsDirectionalbool6 flagsfalse
0x01IsEnabledbool9 flagstrue
0x01NeedsLookAwaybool6 flagsfalse
0x08ErrorTolerancedouble6 flags0.1
0x01HasLookedAwaybool7 flagsfalse
0x01IsPlayerInsideTriggerbool7 flagsfalse
Inherited from ATriggerBase 1
OffsetSizeNameTypeFlagsDefault
0x08CollisionComponentUShapeComponent*12 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 10

SignatureFlagsNativeParams
void CanTrigger(const bool& CanTrigger)
Script15 statements · 280 bytes of bytecode
0x0000if (!(IsEnabled)) goto Label_010A;0x000Eif (!(IsPlayerInsideTrigger)) goto Label_010A;0x001CIsLookingInDirection(CallFunc_IsLookingInDirection_IsLookingInDirection);0x0033CallFunc_BooleanAND_ReturnValue = BooleanAND(HasLookedAway, CallFunc_IsLookingInDirection_IsLookingInDirection);0x0059Temp_bool_Variable = NeedsLookAway;0x006CIsLookingInDirection(CallFunc_IsLookingInDirection_IsLookingInDirection_1);0x0083CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsDirectional);0x00A0CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Not_PreBool_ReturnValue, CallFunc_IsLookingInDirection_IsLookingInDirection_1);0x00C6CanTrigger = Switch(Temp_bool_Variable, false => CallFunc_BooleanOR_ReturnValue, true => CallFunc_BooleanAND_ReturnValue, default => K2Node_Select_Default);0x0105goto Label_0115;0x010ALabel_010A:0x010ACanTrigger = false;0x0115Label_0115:0x0115return;0x0117// end of script
Private0x01
void IsLookingInDirection(const bool& IsLookingInDirection)
Script14 statements · 441 bytes of bytecode
0x0000/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x002ECallFunc_IsValid_ReturnValue = IsValid(CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x004Bif (!(CallFunc_IsValid_ReturnValue)) goto Label_01B6;0x0059CallFunc_K2_GetComponentLocation_ReturnValue = TargetLocation.K2_GetComponentLocation();0x008BCallFunc_K2_GetActorLocation_ReturnValue = CallFunc_T5F_GetPlayerCharacter_First_Person_Character.K2_GetActorLocation();0x00BDCallFunc_GetDirectionUnitVector_ReturnValue = GetDirectionUnitVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_K2_GetComponentLocation_ReturnValue);0x00EBCallFunc_GetBaseAimRotation_ReturnValue = CallFunc_T5F_GetPlayerCharacter_First_Person_Character.GetBaseAimRotation();0x0121CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_GetBaseAimRotation_ReturnValue);0x0146CallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_GetDirectionUnitVector_ReturnValue);0x0174CallFunc_NearlyEqual_FloatFloat_ReturnValue = NearlyEqual_FloatFloat(CallFunc_Dot_VectorVector_ReturnValue, 1, ErrorTolerance);0x01A3IsLookingInDirection = CallFunc_NearlyEqual_FloatFloat_ReturnValue;0x01B6Label_01B6:0x01B6return;0x01B8// end of script
Private0x01
void SetEnabled(bool IsEnabled)
Script32 statements · 1,049 bytes of bytecode
0x0000CallFunc_Conv_BoolToText_ReturnValue = Conv_BoolToText(IsEnabled);0x0025K2Node_MakeStruct_FormatArgumentData.ArgumentName = "IsEnabled";0x004BK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x0068K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_BoolToText_ReturnValue;0x008CK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x00B0K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x00D0K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x00F4K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0111CallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x012ECallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue);0x0153K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "TriggerName";0x017BK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 4;0x0198K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x01BCK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x01E0K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x0200K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x0224K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x0241K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData_1, K2Node_MakeStruct_FormatArgumentData};0x025ECallFunc_Format_ReturnValue = Format(NSLOCTEXT("601244CC4A983BD0033375B49C3AE84B", "", "SequenceTrigger: {TriggerName}, SetEnabled: {IsEnabled}"), K2Node_MakeArray_Array);0x02E2CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x0307/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x0339IsEnabled = IsEnabled;0x034CSetActorTickEnabled(IsEnabled);0x0363CallFunc_GetOverlappingActors_OverlappingActors = {};0x036ECollisionComponent.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Game/GameBlueprints/Core/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C);0x03A0CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetOverlappingActors_OverlappingActors);0x03DBCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x03FDif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0416;0x040BIsPlayerInsideTrigger = true;0x0416Label_0416:0x0416return;0x0418// end of script
Public0x01
void OnPlayerRespawned()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SequenceTrigger(891);0x000Freturn;0x0011// end of script
0x00
void ReceiveActorEndOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor_1 = OtherActor;0x0012ExecuteUbergraph_BP_SequenceTrigger(1162);0x0021return;0x0023// end of script
EventPublic0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SequenceTrigger(1271);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_SequenceTrigger(1276);0x0021return;0x0023// end of script
EventPublic0x04
void OnActorLoaded()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SequenceTrigger(2988);0x000Freturn;0x0011// end of script
EventPublic0x00
void ReceiveActorBeginOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_BP_SequenceTrigger(3977);0x0021return;0x0023// end of script
EventPublic0x08
void ExecuteUbergraph_BP_SequenceTrigger(int32 EntryPoint)
Script135 statements · 3,985 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AIsEnabled = true;0x0015SetActorTickEnabled(IsEnabled);0x002CCallFunc_Conv_BoolToText_ReturnValue_2 = Conv_BoolToText(IsEnabled);0x0051CallFunc_GetDisplayName_ReturnValue_3 = GetDisplayName(this);0x006EK2Node_MakeStruct_FormatArgumentData_5.ArgumentName = "IsEnabled";0x0094K2Node_MakeStruct_FormatArgumentData_5.ArgumentValueType = 4;0x00B1K2Node_MakeStruct_FormatArgumentData_5.ArgumentValue = CallFunc_Conv_BoolToText_ReturnValue_2;0x00D5K2Node_MakeStruct_FormatArgumentData_5.ArgumentValueInt = 0;0x00F9K2Node_MakeStruct_FormatArgumentData_5.ArgumentValueFloat = 0f;0x0119K2Node_MakeStruct_FormatArgumentData_5.ArgumentValueDouble = 0;0x013DK2Node_MakeStruct_FormatArgumentData_5.ArgumentValueGender = 0;0x015ACallFunc_Conv_StringToText_ReturnValue_3 = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue_3);0x017FK2Node_MakeStruct_FormatArgumentData_6.ArgumentName = "TriggerName";0x01A7K2Node_MakeStruct_FormatArgumentData_6.ArgumentValueType = 4;0x01C4K2Node_MakeStruct_FormatArgumentData_6.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue_3;0x01E8K2Node_MakeStruct_FormatArgumentData_6.ArgumentValueInt = 0;0x020CK2Node_MakeStruct_FormatArgumentData_6.ArgumentValueFloat = 0f;0x022CK2Node_MakeStruct_FormatArgumentData_6.ArgumentValueDouble = 0;0x0250K2Node_MakeStruct_FormatArgumentData_6.ArgumentValueGender = 0;0x026DK2Node_MakeArray_Array_2 = {K2Node_MakeStruct_FormatArgumentData_6, K2Node_MakeStruct_FormatArgumentData_5};0x028ACallFunc_Format_ReturnValue_2 = Format(NSLOCTEXT("887E61BB49C815EE4AA745B45763D9BE", "", "SequenceTrigger OnPlayerRespawned: {TriggerName}, IsEnabled: {IsEnabled}"), K2Node_MakeArray_Array_2);0x031FCallFunc_Conv_TextToString_ReturnValue_2 = Conv_TextToString(CallFunc_Format_ReturnValue_2);0x0344/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue_2, 0, 0, this);0x0376goto Label_0F8E;0x037BCallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsEnabled);0x0398CallFunc_BooleanAND_ReturnValue = BooleanAND(EnableOnBeginPlay, CallFunc_Not_PreBool_ReturnValue);0x03BEif (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0F8E;0x03CCgoto Label_000A;0x03D1Label_03D1:0x03D1IsPlayerInsideTrigger = true;0x03DCgoto Label_0F8E;0x03E1Label_03E1:0x03E1CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x03F6K2Node_DynamicCast_AsBP_Game_Mode_Gameplay = Cast<BP_GameMode_Gameplay_C>(CallFunc_GetGameMode_ReturnValue);0x041AK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Game_Mode_Gameplay);0x0437if (!(K2Node_DynamicCast_bSuccess)) goto Label_0F8E;0x0445K2Node_CreateDelegate_OutputDelegate.Bind(this, OnPlayerRespawned);0x045CK2Node_DynamicCast_AsBP_Game_Mode_Gameplay.OnPlayerRespawned += K2Node_CreateDelegate_OutputDelegate;0x0485goto Label_0F8E;0x048Aif (!(IsEnabled)) goto Label_0F8E;0x0498K2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(K2Node_Event_OtherActor_1);0x04BCK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x04D9if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0F8E;0x04E7IsPlayerInsideTrigger = false;0x04F2goto Label_0F8E;0x04F7goto Label_03E1;0x04FCif (!(IsEnabled)) goto Label_0F8E;0x050ACallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(HasLookedAway);0x0527CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(NeedsLookAway, CallFunc_Not_PreBool_ReturnValue_2);0x054Dif (!(CallFunc_BooleanAND_ReturnValue_1)) goto Label_05C8;0x055BIsLookingInDirection(CallFunc_IsLookingInDirection_IsLookingInDirection);0x0572CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(CallFunc_IsLookingInDirection_IsLookingInDirection);0x058FCallFunc_BooleanAND_ReturnValue_2 = BooleanAND(IsPlayerInsideTrigger, CallFunc_Not_PreBool_ReturnValue_1);0x05B5HasLookedAway = CallFunc_BooleanAND_ReturnValue_2;0x05C8Label_05C8:0x05C8CanTrigger(CallFunc_CanTrigger_CanTrigger);0x05DFif (!(CallFunc_CanTrigger_CanTrigger)) goto Label_0F8E;0x05EDif (!(TriggerOnce)) goto Label_061D;0x05FBIsEnabled = false;0x0606SetActorTickEnabled(IsEnabled);0x061DLabel_061D:0x061D/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameMode(this, CallFunc_T5F_GetGameMode_Game_Mode);0x064BCallFunc_T5F_GetGameMode_Game_Mode.StartLevelSequence(LevelSequence, CompletionStateOverride, DisableMovement, HideHud, CallFunc_StartLevelSequence_SequencePlayer);0x069CHasLookedAway = false;0x06A7CallFunc_Conv_BoolToText_ReturnValue = Conv_BoolToText(IsEnabled);0x06CCK2Node_MakeStruct_FormatArgumentData.ArgumentName = "IsEnabled";0x06F2K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x070FK2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_BoolToText_ReturnValue;0x0733K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0757K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0777K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x079BK2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x07B8CallFunc_GetDisplayName_ReturnValue = GetDisplayName(LevelSequence);0x07DDCallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue);0x0802K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "SequenceName";0x082BK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 4;0x0848K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x086CK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x0890K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x08B0K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x08D4K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x08F1CallFunc_GetDisplayName_ReturnValue_1 = GetDisplayName(this);0x090ECallFunc_Conv_StringToText_ReturnValue_1 = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue_1);0x0933K2Node_MakeStruct_FormatArgumentData_3.ArgumentName = "TriggerName";0x095BK2Node_MakeStruct_FormatArgumentData_3.ArgumentValueType = 4;0x0978K2Node_MakeStruct_FormatArgumentData_3.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue_1;0x099CK2Node_MakeStruct_FormatArgumentData_3.ArgumentValueInt = 0;0x09C0K2Node_MakeStruct_FormatArgumentData_3.ArgumentValueFloat = 0f;0x09E0K2Node_MakeStruct_FormatArgumentData_3.ArgumentValueDouble = 0;0x0A04K2Node_MakeStruct_FormatArgumentData_3.ArgumentValueGender = 0;0x0A21K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData_3, K2Node_MakeStruct_FormatArgumentData_1, K2Node_MakeStruct_FormatArgumentData};0x0A47CallFunc_Format_ReturnValue = Format(NSLOCTEXT("9F8E2C66441C7BBA8CBC22A10E239A0A", "", "SequenceTrigger: {TriggerName}, StartLevelSequence: {SequenceName}, IsEnabled: {IsEnabled}"), K2Node_MakeArray_Array);0x0AEECallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x0B13/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x0B45goto Label_0F8E;0x0B4ALabel_0B4A:0x0B4Aif (!(IsEnabled)) goto Label_0F8E;0x0B58K2Node_DynamicCast_AsBP_First_Person_Character_1 = Cast<BP_FirstPersonCharacter_C>(K2Node_Event_OtherActor);0x0B7CK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_1);0x0B99if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_0F8E;0x0BA7goto Label_03D1;0x0BACSetActorTickEnabled(IsEnabled);0x0BC3CallFunc_Conv_BoolToText_ReturnValue_1 = Conv_BoolToText(IsEnabled);0x0BE8K2Node_MakeStruct_FormatArgumentData_2.ArgumentName = "IsEnabled";0x0C0EK2Node_MakeStruct_FormatArgumentData_2.ArgumentValueType = 4;0x0C2BK2Node_MakeStruct_FormatArgumentData_2.ArgumentValue = CallFunc_Conv_BoolToText_ReturnValue_1;0x0C4FK2Node_MakeStruct_FormatArgumentData_2.ArgumentValueInt = 0;0x0C73K2Node_MakeStruct_FormatArgumentData_2.ArgumentValueFloat = 0f;0x0C93K2Node_MakeStruct_FormatArgumentData_2.ArgumentValueDouble = 0;0x0CB7K2Node_MakeStruct_FormatArgumentData_2.ArgumentValueGender = 0;0x0CD4CallFunc_GetDisplayName_ReturnValue_2 = GetDisplayName(this);0x0CF1CallFunc_Conv_StringToText_ReturnValue_2 = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue_2);0x0D16K2Node_MakeStruct_FormatArgumentData_4.ArgumentName = "TriggerName";0x0D3EK2Node_MakeStruct_FormatArgumentData_4.ArgumentValueType = 4;0x0D5BK2Node_MakeStruct_FormatArgumentData_4.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue_2;0x0D7FK2Node_MakeStruct_FormatArgumentData_4.ArgumentValueInt = 0;0x0DA3K2Node_MakeStruct_FormatArgumentData_4.ArgumentValueFloat = 0f;0x0DC3K2Node_MakeStruct_FormatArgumentData_4.ArgumentValueDouble = 0;0x0DE7K2Node_MakeStruct_FormatArgumentData_4.ArgumentValueGender = 0;0x0E04K2Node_MakeArray_Array_1 = {K2Node_MakeStruct_FormatArgumentData_4, K2Node_MakeStruct_FormatArgumentData_2};0x0E21CallFunc_Format_ReturnValue_1 = Format(NSLOCTEXT("92852F17440E6A84F95B1589D64E57F8", "", "SequenceTrigger: {TriggerName}, IsEnabled: {IsEnabled}"), K2Node_MakeArray_Array_1);0x0EA4CallFunc_Conv_TextToString_ReturnValue_1 = Conv_TextToString(CallFunc_Format_ReturnValue_1);0x0EC9/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue_1, 0, 0, this);0x0EFBCallFunc_GetOverlappingActors_OverlappingActors = {};0x0F06CollisionComponent.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Game/GameBlueprints/Core/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C);0x0F38CallFunc_Array_IsNotEmpty_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsNotEmpty(CallFunc_GetOverlappingActors_OverlappingActors);0x0F6Bif (!(CallFunc_Array_IsNotEmpty_ReturnValue)) goto Label_0F8E;0x0F79IsPlayerInsideTrigger = true;0x0F84goto Label_0F8E;0x0F89goto Label_0B4A;0x0F8ELabel_0F8E:0x0F8Ereturn;0x0F90// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type