void SetGamePaused (bool IsPaused ) Script27 statements · 884 bytes of bytecode 0x0000 CallFunc_SetGamePaused_ReturnValue = SetGamePaused(this, IsPaused);0x001E if (!(CallFunc_SetGamePaused_ReturnValue)) goto Label_0064;0x002C BusSetPaused(/Game/FMOD/Buses/MASTER/Music.Music, IsPaused);0x0048 BusSetPaused(/Game/FMOD/Buses/MASTER/SFX.SFX, IsPaused);0x0064 Label_0064:0x0064 CallFunc_Conv_BoolToText_ReturnValue = Conv_BoolToText(IsPaused);0x0089 CallFunc_Conv_BoolToText_ReturnValue_1 = Conv_BoolToText(CallFunc_SetGamePaused_ReturnValue);0x00AE K2Node_MakeStruct_FormatArgumentData.ArgumentName = "IsPaused";0x00D3 K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x00F0 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_BoolToText_ReturnValue;0x0114 K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0138 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0158 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x017C K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0199 K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "Success";0x01BD K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 4;0x01DA K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = CallFunc_Conv_BoolToText_ReturnValue_1;0x01FE K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x0222 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x0242 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x0266 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x0283 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData, K2Node_MakeStruct_FormatArgumentData_1};0x02A0 CallFunc_Format_ReturnValue = Format(NSLOCTEXT("87A4524FE4AE44C2856C5357F5B48633", "", "SetGamePaused: {IsPaused}, Success: {Success}"), K2Node_MakeArray_Array);0x031A CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x033F /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x0371 return;Public 0x1448c50 0x01 void SetShadingQuality (int32 Value ) Script17 statements · 572 bytes of bytecode 0x0000 CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0014 CallFunc_GetGameUserSettings_ReturnValue.SetShadingQuality(Value);0x003D CallFunc_GetGameUserSettings_ReturnValue.ApplyNonResolutionSettings();0x0061 CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(Value);0x0086 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Value";0x00A8 K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x00C5 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x00E2 K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0106 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0126 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x014A K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0167 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x017B CallFunc_Format_ReturnValue = Format(NSLOCTEXT("7F255FF8D8C0418A90D04F1F15598E5E", "", "SetShadingQuality: {Value}"), K2Node_MakeArray_Array);0x01E2 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x0207 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x0239 return;Public 0x1448c50 0x04 void SetFoliageQuality (int32 Value ) Script17 statements · 572 bytes of bytecode 0x0000 CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0014 CallFunc_GetGameUserSettings_ReturnValue.SetFoliageQuality(Value);0x003D CallFunc_GetGameUserSettings_ReturnValue.ApplyNonResolutionSettings();0x0061 CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(Value);0x0086 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Value";0x00A8 K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x00C5 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x00E2 K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0106 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0126 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x014A K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0167 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x017B CallFunc_Format_ReturnValue = Format(NSLOCTEXT("94CA528D0F994AEDB4ACECD83E4544FE", "", "SetFoliageQuality: {Value}"), K2Node_MakeArray_Array);0x01E2 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x0207 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x0239 return;Public 0x1448c50 0x04 void SetEffectQuality (int32 Value ) Script17 statements · 571 bytes of bytecode 0x0000 CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0014 CallFunc_GetGameUserSettings_ReturnValue.SetVisualEffectQuality(Value);0x003D CallFunc_GetGameUserSettings_ReturnValue.ApplyNonResolutionSettings();0x0061 CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(Value);0x0086 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Value";0x00A8 K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x00C5 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x00E2 K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0106 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0126 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x014A K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0167 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x017B CallFunc_Format_ReturnValue = Format(NSLOCTEXT("CB5FB54AFF204FAE8D54F5F48CF30710", "", "SetEffectQuality: {Value}"), K2Node_MakeArray_Array);0x01E1 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x0206 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x0238 return;Public 0x1448c50 0x04 void SetTextureQuality (int32 Value ) Script17 statements · 572 bytes of bytecode 0x0000 CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0014 CallFunc_GetGameUserSettings_ReturnValue.SetTextureQuality(Value);0x003D CallFunc_GetGameUserSettings_ReturnValue.ApplyNonResolutionSettings();0x0061 CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(Value);0x0086 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Value";0x00A8 K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x00C5 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x00E2 K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0106 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0126 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x014A K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0167 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x017B CallFunc_Format_ReturnValue = Format(NSLOCTEXT("315E9FBB9FCE4AEE95D6890FBEB32B24", "", "SetTextureQuality: {Value}"), K2Node_MakeArray_Array);0x01E2 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x0207 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x0239 return;Public 0x1448c50 0x04 void SetReflectionQuality (int32 Value ) Script17 statements · 575 bytes of bytecode 0x0000 CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0014 CallFunc_GetGameUserSettings_ReturnValue.SetReflectionQuality(Value);0x003D CallFunc_GetGameUserSettings_ReturnValue.ApplyNonResolutionSettings();0x0061 CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(Value);0x0086 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Value";0x00A8 K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x00C5 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x00E2 K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0106 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0126 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x014A K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0167 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x017B CallFunc_Format_ReturnValue = Format(NSLOCTEXT("3A03F5A21A2744B593E715312DB3282F", "", "SetReflectionQuality: {Value}"), K2Node_MakeArray_Array);0x01E5 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x020A /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x023C return;Public 0x1448c50 0x04 void SetGlobalIlluminationQuality (int32 Value ) Script18 statements · 602 bytes of bytecode 0x0000 CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0014 CallFunc_GetGameUserSettings_ReturnValue.SetGlobalIlluminationQuality(Value);0x003D CallFunc_GetGameUserSettings_ReturnValue.ApplyNonResolutionSettings();0x0061 OnGlobalIlluminationChanged.Broadcast();0x0074 CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(Value);0x0099 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Value";0x00BB K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x00D8 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x00F5 K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0119 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0139 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x015D K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x017A K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x018E CallFunc_Format_ReturnValue = Format(NSLOCTEXT("233DC843E2114FB98B5A7C42FCD373F6", "", "SetGlobalIlluminationQuality: {Value}"), K2Node_MakeArray_Array);0x0200 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x0225 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x0257 return;Public 0x1448c50 0x04 void SetShadowQuality (int32 Value ) Script17 statements · 571 bytes of bytecode 0x0000 CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0014 CallFunc_GetGameUserSettings_ReturnValue.SetShadowQuality(Value);0x003D CallFunc_GetGameUserSettings_ReturnValue.ApplyNonResolutionSettings();0x0061 CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(Value);0x0086 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Value";0x00A8 K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x00C5 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x00E2 K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0106 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0126 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x014A K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0167 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x017B CallFunc_Format_ReturnValue = Format(NSLOCTEXT("CEC7D80CE7364DCC947FFC35A5E6AB1E", "", "SetShadowQuality: {Value}"), K2Node_MakeArray_Array);0x01E1 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x0206 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x0238 return;Public 0x1448c50 0x04 void SetPostProcessingQuality (int32 Value ) Script17 statements · 579 bytes of bytecode 0x0000 CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0014 CallFunc_GetGameUserSettings_ReturnValue.SetPostProcessingQuality(Value);0x003D CallFunc_GetGameUserSettings_ReturnValue.ApplyNonResolutionSettings();0x0061 CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(Value);0x0086 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Value";0x00A8 K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x00C5 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x00E2 K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0106 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0126 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x014A K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0167 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x017B CallFunc_Format_ReturnValue = Format(NSLOCTEXT("C35476B05FD048229B6668BC961F7417", "", "SetPostProcessingQuality: {Value}"), K2Node_MakeArray_Array);0x01E9 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x020E /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x0240 return;Public 0x1448c50 0x04 void SetViewDistanceQuality (int32 Value ) Script17 statements · 577 bytes of bytecode 0x0000 CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0014 CallFunc_GetGameUserSettings_ReturnValue.SetViewDistanceQuality(Value);0x003D CallFunc_GetGameUserSettings_ReturnValue.ApplyNonResolutionSettings();0x0061 CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(Value);0x0086 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Value";0x00A8 K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x00C5 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x00E2 K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0106 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0126 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x014A K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0167 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x017B CallFunc_Format_ReturnValue = Format(NSLOCTEXT("2555E8DD82394BE5ACC1D55834AB6732", "", "SetViewDistanceQuality: {Value}"), K2Node_MakeArray_Array);0x01E7 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x020C /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x023E return;Public 0x1448c50 0x04 void SetAntiAliasingQuality (int32 Value ) Script17 statements · 577 bytes of bytecode 0x0000 CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0014 CallFunc_GetGameUserSettings_ReturnValue.SetAntiAliasingQuality(Value);0x003D CallFunc_GetGameUserSettings_ReturnValue.ApplyNonResolutionSettings();0x0061 CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(Value);0x0086 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Value";0x00A8 K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x00C5 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x00E2 K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0106 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0126 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x014A K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0167 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x017B CallFunc_Format_ReturnValue = Format(NSLOCTEXT("3FBBF1CC0EC34601B61CF6D1E03D4D2C", "", "SetAntiAliasingQuality: {Value}"), K2Node_MakeArray_Array);0x01E7 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x020C /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x023E return;Public 0x1448c50 0x04 void SetResolutionScaleValue (float NewScaleValue ) Script16 statements · 546 bytes of bytecode 0x0000 CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0014 CallFunc_GetGameUserSettings_ReturnValue.SetResolutionScaleValueEx(NewScaleValue);0x003D CallFunc_GetGameUserSettings_ReturnValue.ApplySettings(true);0x0062 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Value";0x0084 K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 2;0x00A1 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x00BE K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x00E2 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = NewScaleValue;0x0106 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x012A K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0147 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x015B CallFunc_Format_ReturnValue = Format(NSLOCTEXT("62A6BBB5781C497FA967A011F8365759", "", "SetResolutionScaleValue: {Value}"), K2Node_MakeArray_Array);0x01C8 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x01ED /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x021F return;Public 0x1448c50 0x04 void SetDynamicResolutionEnabled (bool bEnable ) Script17 statements · 594 bytes of bytecode 0x0000 CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0014 CallFunc_GetGameUserSettings_ReturnValue.SetDynamicResolutionEnabled(bEnable);0x003D CallFunc_GetGameUserSettings_ReturnValue.ApplySettings(true);0x0062 CallFunc_Conv_BoolToText_ReturnValue = Conv_BoolToText(bEnable);0x0087 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Enabled";0x00AB K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x00C8 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_BoolToText_ReturnValue;0x00EC K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0110 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0130 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0154 K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0171 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0185 CallFunc_Format_ReturnValue = Format(NSLOCTEXT("0B3020E9F9134C6CA07374F02B46D050", "", "SetDynamicResolutionEnabled: {Enabled}"), K2Node_MakeArray_Array);0x01F8 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x021D /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x024F return;Public 0x1448c50 0x01 void SetOverallScalabilityLevel (int32 Value ) Script17 statements · 585 bytes of bytecode 0x0000 CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0014 CallFunc_GetGameUserSettings_ReturnValue.SetOverallScalabilityLevel(Value);0x0041 CallFunc_GetGameUserSettings_ReturnValue.ApplyNonResolutionSettings();0x0065 CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(Value);0x008A K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Value";0x00AC K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x00C9 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x00E6 K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x010A K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x012A K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x014E K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x016B K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x017F CallFunc_Format_ReturnValue = Format(NSLOCTEXT("C784E80FED364BF99B83D7E089EBC930", "", "SetOverallScalabilityLevel: {Value}"), K2Node_MakeArray_Array);0x01EF CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x0214 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x0246 return;Public 0x1448c50 0x04 void SetAntiAliasingMethod (int32 Method ) Script27 statements · 958 bytes of bytecode 0x0000 CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x001A CallFunc_Conv_IntToInt64_ReturnValue_1 = Conv_IntToInt64(Method);0x003F K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "Type";0x0060 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 0;0x007D K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = FText();0x009A K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue_1;0x00BE K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x00DE K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x0102 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x011F K2Node_MakeArray_Array_1 = {K2Node_MakeStruct_FormatArgumentData_1};0x0133 CallFunc_Format_ReturnValue_1 = Format(NSLOCTEXT("C8C8C905F51844C8BBC526AEA6882CAE", "", "r.AntiAliasingMethod {Type}"), K2Node_MakeArray_Array_1);0x019B CallFunc_Conv_TextToString_ReturnValue_1 = Conv_TextToString(CallFunc_Format_ReturnValue_1);0x01C0 ExecuteConsoleCommand(this, CallFunc_Conv_TextToString_ReturnValue_1, CallFunc_GetPlayerController_ReturnValue);0x01DD CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(Method);0x0202 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Method";0x0225 K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x0242 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x025F K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x0283 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x02A3 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x02C7 K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x02E4 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x02F8 CallFunc_Format_ReturnValue = Format(NSLOCTEXT("87465BA79BD4458C87A0470958A15FE4", "", "SetAntiAliasingMethod: {Method}"), K2Node_MakeArray_Array);0x0364 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x0389 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x03BB return;Public 0x1448c50 0x04 void FMODMainMenuAudio () Script18 statements · 283 bytes of bytecode 0x0000 PushFlow(Label_0118);0x0005 PushFlow(Label_0091);0x000A CallFunc_EventInstanceIsValid_ReturnValue_1 = EventInstanceIsValid(AmbienceInstance);0x0027 CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(CallFunc_EventInstanceIsValid_ReturnValue_1);0x0044 if (!(CallFunc_Not_PreBool_ReturnValue_1)) PopFlow();0x004E CallFunc_PlayEvent2D_ReturnValue_1 = PlayEvent2D(this, /Game/FMOD/Events/Environment/General/AMB_MainMenu.AMB_MainMenu, true);0x0075 AmbienceInstance = CallFunc_PlayEvent2D_ReturnValue_1;0x0090 PopFlow();0x0091 Label_0091:0x0091 CallFunc_EventInstanceIsValid_ReturnValue = EventInstanceIsValid(MusicInstance);0x00AE CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_EventInstanceIsValid_ReturnValue);0x00CB if (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x00D5 CallFunc_PlayEvent2D_ReturnValue = PlayEvent2D(this, /Game/FMOD/Events/Music/General/MX_GE_MainMenu.MX_GE_MainMenu, true);0x00FC MusicInstance = CallFunc_PlayEvent2D_ReturnValue;0x0117 PopFlow();0x0118 Label_0118:0x0118 return;Public 0x1448c50 0x00 void SetMotionBlurEnabled (bool IsEnabled ) Script27 statements · 991 bytes of bytecode 0x0000 CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x001A CallFunc_SelectFloat_ReturnValue = SelectFloat(0.2, 0, IsEnabled);0x0051 K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "Amount";0x0074 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 3;0x0091 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = FText();0x00AE K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x00D2 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x00F2 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = CallFunc_SelectFloat_ReturnValue;0x0116 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x0133 K2Node_MakeArray_Array_1 = {K2Node_MakeStruct_FormatArgumentData_1};0x0147 CallFunc_Format_ReturnValue_1 = Format(NSLOCTEXT("BA6F05B6ACB0471DA899CBAAFA45B360", "", "r.MotionBlur.Amount {Amount}"), K2Node_MakeArray_Array_1);0x01B0 CallFunc_Conv_TextToString_ReturnValue_1 = Conv_TextToString(CallFunc_Format_ReturnValue_1);0x01D5 ExecuteConsoleCommand(this, CallFunc_Conv_TextToString_ReturnValue_1, CallFunc_GetPlayerController_ReturnValue);0x01F2 CallFunc_Conv_BoolToText_ReturnValue = Conv_BoolToText(IsEnabled);0x0217 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "IsEnabled";0x023D K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x025A K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_BoolToText_ReturnValue;0x027E K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x02A2 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x02C2 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x02E6 K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0303 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0317 CallFunc_Format_ReturnValue = Format(NSLOCTEXT("DC5AAF036AF74A30A029C1A4159A9181", "", "SetMotionBlurEnabled: {IsEnabled}"), K2Node_MakeArray_Array);0x0385 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x03AA /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 3, 0, this);0x03DC return;Public 0x1448c50 0x01 void UpdatePostProcessVolumes () Script32 statements · 1,050 bytes of bytecode 0x0000 PushFlow(Label_0417);0x0005 CallFunc_GetAllActorsOfClass_OutActors = {};0x0010 GetAllActorsOfClass(this, /Script/Engine.PostProcessVolume, CallFunc_GetAllActorsOfClass_OutActors);0x002D Temp_int_Loop_Counter_Variable = 0;0x0044 Temp_int_Array_Index_Variable = 0;0x005B Label_005B:0x005B CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0096 CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00BC if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0389;0x00CA Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00E5 PushFlow(Label_03CD);0x00EA CallFunc_MakeVector4_ReturnValue = MakeVector4(SettingsSave.Contrast, SettingsSave.Contrast, SettingsSave.Contrast, 1);0x016C /Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01A7 CallFunc_MakeVector4_ReturnValue_1 = MakeVector4(SettingsSave.Brightness, SettingsSave.Brightness, SettingsSave.Brightness, 1);0x0229 CallFunc_Array_Get_Item.Settings.ColorContrast = CallFunc_MakeVector4_ReturnValue;0x0263 CallFunc_Array_Get_Item.Settings.ColorGain = CallFunc_MakeVector4_ReturnValue_1;0x029D K2Node_SetFieldsInStruct_BloomIntensity_ImplicitCast = Cast<3>(SettingsSave.Bloom);0x02D0 CallFunc_Array_Get_Item.Settings.BloomIntensity = K2Node_SetFieldsInStruct_BloomIntensity_ImplicitCast;0x030A CallFunc_Array_Get_Item.Settings.bOverride_ColorContrast = true;0x0334 CallFunc_Array_Get_Item.Settings.bOverride_ColorGain = true;0x035E CallFunc_Array_Get_Item.Settings.bOverride_BloomIntensity = true;0x0388 PopFlow();0x0389 Label_0389:0x0389 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("UpdatePostProcessVolumes", 3, 0, this);0x03CC PopFlow();0x03CD Label_03CD:0x03CD CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x03F7 Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0412 goto Label_005B;0x0417 Label_0417:0x0417 return;Public 0x1448c50 0x00 void AppEnterForeground () Script5 statements · 59 bytes of bytecode 0x0000 if (!(SettingsSave.MuteEnterBackground)) goto Label_0038;0x0024 EventInstanceStop(FMOD_STATE_AppBackground, false);0x0038 Label_0038:0x0038 return;Private 0x1448c50 0x00 void AppEnterBackground () Script6 statements · 97 bytes of bytecode 0x0000 if (!(SettingsSave.MuteEnterBackground)) goto Label_005E;0x0024 CallFunc_PlayEvent2D_ReturnValue = PlayEvent2D(this, nullptr, true);0x0043 FMOD_STATE_AppBackground = CallFunc_PlayEvent2D_ReturnValue;0x005E Label_005E:0x005E return;Private 0x1448c50 0x00 void FMODInit () Script4 statements · 97 bytes of bytecode 0x0000 CallFunc_PlayEvent2D_ReturnValue = PlayEvent2D(FMOD_MIX_TARGET, FMOD_MIX_TARGET, true);0x002F CallFunc_PlayEvent2D_ReturnValue_1 = PlayEvent2D(FMOD_SPEAKERMODE, FMOD_SPEAKERMODE, true);0x005E return;Private 0x1448c50 0x00 void RunAndApplyBenchmark () Script15 statements · 313 bytes of bytecode 0x0000 PushFlow(Label_0136);0x0005 CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0019 CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetGameUserSettings_ReturnValue);0x0036 if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0040 PushFlow(Label_00C6);0x0045 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("Run hardware benchmark", 0, 0, this);0x0086 CallFunc_GetGameUserSettings_ReturnValue.RunHardwareBenchmark(BenchmarkWorkScale, BenchmarkCPUMultiplier, BenchmarkGPUMultiplier);0x00C5 PopFlow();0x00C6 Label_00C6:0x00C6 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("Apply hardware benchmark results", 0, 0, this);0x0111 CallFunc_GetGameUserSettings_ReturnValue.ApplyHardwareBenchmarkResults();0x0135 PopFlow();0x0136 Label_0136:0x0136 return;Public 0x1448c50 0x00 void SaveSettings () Script15 statements · 333 bytes of bytecode 0x0000 CallFunc_IsValid_ReturnValue = IsValid(SettingsSave);0x001D if (!(CallFunc_IsValid_ReturnValue)) goto Label_00BE;0x002B CallFunc_GetSettingsName_ReturnValue = GetSettingsName();0x0047 CallFunc_SaveGameToSlot_ReturnValue = SaveGameToSlot(SettingsSave, CallFunc_GetSettingsName_ReturnValue, 0);0x0072 if (!(CallFunc_SaveGameToSlot_ReturnValue)) goto Label_0109;0x0080 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("Settings saved", 0, 0, this);0x00B9 goto Label_014A;0x00BE Label_00BE:0x00BE /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("Need valid settings to save", 0, 2, this);0x0104 goto Label_014A;0x0109 Label_0109:0x0109 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("Failed saving settings", 0, 2, this);0x014A Label_014A:0x014A return;Public 0x1448c50 0x00 void ApplyInputSettings () Script3 statements · 66 bytes of bytecode 0x0000 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("Apply input settings", 0, 0, this);0x003F return;Public 0x1448c50 0x00 void ApplyGraphicsSettings () Script6 statements · 173 bytes of bytecode 0x0000 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("Apply graphics settings", 0, 0, this);0x0042 UpdatePostProcessVolumes();0x0050 SetMotionBlurEnabled(SettingsSave.MotionBlur);0x007D SetAntiAliasingMethod(SettingsSave.AntiAliasingMethod);0x00AA return;Public 0x1448c50 0x00 void ApplyDisplaySettings () Script5 statements · 193 bytes of bytecode 0x0000 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("Apply display settings", 0, 0, this);0x0041 CallFunc_SetColorVisionDeficiencyType_Severity_ImplicitCast = Cast<3>(SettingsSave.ColorBlindnessIntensity);0x0074 /Script/UMG.Default__WidgetBlueprintLibrary.SetColorVisionDeficiencyType(SettingsSave.ColorBlindnessType, CallFunc_SetColorVisionDeficiencyType_Severity_ImplicitCast, false, false);0x00BE return;Public 0x1448c50 0x00 void ApplyInterfaceSettings () Script3 statements · 70 bytes of bytecode 0x0000 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("Apply interface settings", 0, 0, this);0x0043 return;Public 0x1448c50 0x00 void ApplyAudioSettings () Script10 statements · 578 bytes of bytecode 0x0000 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("Apply audio settings", 0, 0, this);0x003F /Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_SetMixTarget(SettingsSave.MixTarget, this);0x0083 /Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_SetSpeakermode(SettingsSave.SpeakerMode, this);0x00C7 /Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_SetAudioDriver(SettingsSave.AudioDriver, this);0x010B /Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_SetVCA(/Game/FMOD/VCAs/Master.Master, SettingsSave.MasterVolume, this);0x0158 /Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_SetVCA(/Game/FMOD/VCAs/SFX.SFX, SettingsSave.SFXVolume, this);0x01A5 /Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_SetVCA(/Game/FMOD/VCAs/Music.Music, SettingsSave.MusicVolume, this);0x01F2 /Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_SetVCA(/Game/FMOD/VCAs/UI.UI, SettingsSave.InterfaceVolume, this);0x023F return;Public 0x1448c50 0x00 void ApplyAllSettings () Script7 statements · 73 bytes of bytecode 0x0000 ApplyAudioSettings();0x000E ApplyInterfaceSettings();0x001C ApplyDisplaySettings();0x002A ApplyGraphicsSettings();0x0038 ApplyInputSettings();0x0046 return;Public 0x1448c50 0x00 void ReceiveInit () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_GameInstance(2497);0x000F return;Event Public 0x1448c50 0x00 void LoadGameLevel (bool IsNewGame ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_CustomEvent_IsNewGame = IsNewGame;0x0012 ExecuteUbergraph_BP_GameInstance(2502);0x0021 return;0x1448c50 0x01 void ExecuteUbergraph_BP_GameInstance (int32 EntryPoint ) Script101 statements · 2,897 bytes of bytecode 0x0000 PushFlow(Label_0B4E);0x0005 goto [EntryPoint];0x000F Label_000F:0x000F ApplyAllSettings();0x001D PopFlow();0x001E Label_001E:0x001E RunAndApplyBenchmark();0x002C PopFlow();0x002D Label_002D:0x002D if (!(RunHardwareBenchmark)) PopFlow();0x0037 goto Label_001E;0x003C Label_003C:0x003C ReceiveInit();0x0046 FMODInit();0x0054 PushFlow(Label_02FC);0x0059 CallFunc_GetSettingsName_ReturnValue_1 = GetSettingsName();0x0075 CallFunc_LoadGameFromSlot_ReturnValue = LoadGameFromSlot(CallFunc_GetSettingsName_ReturnValue_1, 0);0x0097 K2Node_DynamicCast_AsBP_User_Settings = Cast<BP_UserSettings_C>(CallFunc_LoadGameFromSlot_ReturnValue);0x00BB K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_User_Settings);0x00D8 if (!(K2Node_DynamicCast_bSuccess)) goto Label_0746;0x00E6 SettingsSave = K2Node_DynamicCast_AsBP_User_Settings;0x00F9 CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(SettingsSave.Version);0x0134 K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Version";0x0158 K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x0175 K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x0192 K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x01B6 K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x01D6 K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x01FA K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0217 K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x022B CallFunc_Format_ReturnValue = Format(NSLOCTEXT("ED169C6C4D854DD0232E73BA63D6D98D", "", "Loaded settings save, version: {Version}"), K2Node_MakeArray_Array);0x02A0 CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x02C5 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x02F7 goto Label_000F;0x02FC Label_02FC:0x02FC CallFunc_HasSaveGame_ReturnValue = HasSaveGame();0x0310 CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_HasSaveGame_ReturnValue);0x032D if (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_0541;0x033B NewSaveGame();0x0345 CallFunc_Conv_IntToInt64_ReturnValue_1 = Conv_IntToInt64(CurrentSaveGame.Version);0x0380 K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "Version";0x03A4 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 0;0x03C1 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = FText();0x03DE K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue_1;0x0402 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x0422 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x0446 K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x0463 K2Node_MakeArray_Array_1 = {K2Node_MakeStruct_FormatArgumentData_1};0x0477 CallFunc_Format_ReturnValue_1 = Format(NSLOCTEXT("726C3E764CC0DAD2430CCE892F132481", "", "Created game save, version: {Version}"), K2Node_MakeArray_Array_1);0x04E9 CallFunc_Conv_TextToString_ReturnValue_1 = Conv_TextToString(CallFunc_Format_ReturnValue_1);0x050E /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue_1, 0, 0, this);0x0540 PopFlow();0x0541 Label_0541:0x0541 LoadSaveGame();0x054B CallFunc_Conv_IntToInt64_ReturnValue_2 = Conv_IntToInt64(CurrentSaveGame.Version);0x0586 K2Node_MakeStruct_FormatArgumentData_2.ArgumentName = "Version";0x05AA K2Node_MakeStruct_FormatArgumentData_2.ArgumentValueType = 0;0x05C7 K2Node_MakeStruct_FormatArgumentData_2.ArgumentValue = FText();0x05E4 K2Node_MakeStruct_FormatArgumentData_2.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue_2;0x0608 K2Node_MakeStruct_FormatArgumentData_2.ArgumentValueFloat = 0f;0x0628 K2Node_MakeStruct_FormatArgumentData_2.ArgumentValueDouble = 0;0x064C K2Node_MakeStruct_FormatArgumentData_2.ArgumentValueGender = 0;0x0669 K2Node_MakeArray_Array_2 = {K2Node_MakeStruct_FormatArgumentData_2};0x067D CallFunc_Format_ReturnValue_2 = Format(NSLOCTEXT("4FC457BE4650C6883140CB8597F6E6FF", "", "Loaded game save, version: {Version}"), K2Node_MakeArray_Array_2);0x06EE CallFunc_Conv_TextToString_ReturnValue_2 = Conv_TextToString(CallFunc_Format_ReturnValue_2);0x0713 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue_2, 0, 0, this);0x0745 PopFlow();0x0746 Label_0746:0x0746 CallFunc_CreateSaveGameObject_ReturnValue = CreateSaveGameObject(/Game/GameBlueprints/Core/BP_UserSettings.BP_UserSettings_C);0x0763 SettingsSave = CallFunc_CreateSaveGameObject_ReturnValue;0x0776 CallFunc_GetSettingsName_ReturnValue = GetSettingsName();0x0792 CallFunc_SaveGameToSlot_ReturnValue = SaveGameToSlot(SettingsSave, CallFunc_GetSettingsName_ReturnValue, 0);0x07BD CallFunc_Conv_IntToInt64_ReturnValue_3 = Conv_IntToInt64(SettingsSave.Version);0x07F8 K2Node_MakeStruct_FormatArgumentData_3.ArgumentName = "Version";0x081C K2Node_MakeStruct_FormatArgumentData_3.ArgumentValueType = 0;0x0839 K2Node_MakeStruct_FormatArgumentData_3.ArgumentValue = FText();0x0856 K2Node_MakeStruct_FormatArgumentData_3.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue_3;0x087A K2Node_MakeStruct_FormatArgumentData_3.ArgumentValueFloat = 0f;0x089A K2Node_MakeStruct_FormatArgumentData_3.ArgumentValueDouble = 0;0x08BE K2Node_MakeStruct_FormatArgumentData_3.ArgumentValueGender = 0;0x08DB K2Node_MakeArray_Array_3 = {K2Node_MakeStruct_FormatArgumentData_3};0x08EF CallFunc_Format_ReturnValue_3 = Format(NSLOCTEXT("FBE1605B444DAC2DAF13A4A64ADEB2EE", "", "Created settings save, version: {Version}"), K2Node_MakeArray_Array_3);0x0965 CallFunc_Conv_TextToString_ReturnValue_3 = Conv_TextToString(CallFunc_Format_ReturnValue_3);0x098A /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue_3, 0, 0, this);0x09BC goto Label_002D;0x09C1 goto Label_003C;0x09C6 if (!(K2Node_CustomEvent_IsNewGame)) goto Label_09E8;0x09D4 DeleteSaveGame();0x09DE NewSaveGame();0x09E8 Label_09E8:0x09E8 CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0A02 CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Widgets/WBP_SplatTransition.WBP_SplatTransition_C, CallFunc_GetPlayerController_ReturnValue);0x0A3F CallFunc_Create_ReturnValue.AddToViewport(0);0x0A64 /Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_StopAllBuses(this);0x0A89 CallFunc_PlayEvent2D_ReturnValue = PlayEvent2D(this, /Game/FMOD/Events/UI/SFX_UI_Game_Start.SFX_UI_Game_Start, true);0x0AB0 /Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("Start loading game level", 0, 0, this);0x0AF3 LoadStreamLevelBySoftObjectPtr(this, SoftObject("/Game/Levels/LVL_Loading.LVL_Loading"), true, false, LatentActionInfo{-1, -1097212424, FName(ExecuteUbergraph_BP_GameInstance), this});0x0B4D PopFlow();0x0B4E Label_0B4E:0x0B4E return;Final 0x1448c50 0x04 void OnGlobalIlluminationChanged__DelegateSignature () Script2 statements · 3 bytes of bytecode Public 0x1448c50 0x00