Zdexby TheHolyOneZ
4,593 classes
Class

ABP_PlayerController_Base_C

: APlayerController : AController : AActor : UObject
/Game/GameBlueprints/Controllers/BP_PlayerController_Base.BP_PlayerController_Base_C 0x0878 (2,168 B) align 8 inherited 0x0858 5 scripted vtable /Game/GameBlueprints/Controllers/BP_PlayerController_Base
0x00x0878

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x01PrimaryDeviceTypeEHardwareDevicePrimaryType7 flagsUnspecified
0x08610x07padding / unreflected
0x10OnInputDeviceChangedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from APlayerController 54
OffsetSizeNameTypeFlagsDefault
0x08PlayerUPlayer*6 flagsnullptr
0x08AcknowledgedPawnAPawn*6 flagsnullptr
0x08MyHUDAHUD*6 flagsnullptr
0x08PlayerCameraManagerAPlayerCameraManager*8 flagsnullptr
0x08PlayerCameraManagerClassTSubclassOf<APlayerCameraManager>8 flagsnullptr
0x01bAutoManageActiveCameraTargetbool6 flagstrue
0x03710x07padding / unreflected
0x18TargetViewRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x03900x18padding / unreflected
0x04SmoothTargetViewRotationSpeedfloat7 flags20
0x03AC0x04padding / unreflected
0x10HiddenActorsTArray<AActor*>4 flags[]
0x10HiddenPrimitiveComponentsTArray<TWeakObjectPtr<UPrimitiveComponent>>5 flags[]
0x03D00x04padding / unreflected
0x04LastSpectatorStateSynchTimefloat5 flags0
0x18LastSpectatorSyncLocationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x18LastSpectatorSyncRotationFRotatorTransient+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04ClientCapint325 flags0
0x040C0x04padding / unreflected
0x08CheatManagerUCheatManager*Transient+8 flagsnullptr
0x08CheatClassTSubclassOf<UCheatManager>9 flags/Script/Engine.CheatManager
0x08PlayerInputUPlayerInput*Transient+6 flagsnullptr
0x10ActiveForceFeedbackEffectsTArray<FActiveForceFeedbackEffect>Transient+2 flags[]
0x04380x80padding / unreflected
0x01bPlayerIsWaiting : 1bit 4bool8 flagsfalse
0x04B90x03padding / unreflected
0x01NetPlayerIndexuint86 flags0
0x04BD0x5Bpadding / unreflected
0x08PendingSwapConnectionUNetConnection*7 flagsnullptr
0x08NetConnectionUNetConnection*7 flagsnullptr
0x05280x18padding / unreflected
0x04InputYawScalefloatDeprecated+6 flags2.5
0x04InputPitchScalefloatDeprecated+6 flags-2.5
0x04InputRollScalefloatDeprecated+6 flags1
0x01bShowMouseCursor : 1bit 0bool5 flagsfalse
0x01bEnableClickEvents : 1bit 1bool5 flagsfalse
0x01bEnableTouchEvents : 1bit 2bool5 flagstrue
0x01bEnableMouseOverEvents : 1bit 3bool5 flagsfalse
0x01bEnableTouchOverEvents : 1bit 4bool5 flagsfalse
0x01bForceFeedbackEnabled : 1bit 5bool5 flagstrue
0x01bEnableMotionControls : 1bit 6bool5 flagstrue
0x01bEnableStreamingSource : 1bit 7bool5 flagstrue
0x01bStreamingSourceShouldActivate : 1bit 0bool5 flagstrue
0x01bStreamingSourceShouldBlockOnSlowStreaming : 1bit 1bool5 flagstrue
0x054E0x02padding / unreflected
0x01StreamingSourcePriorityEStreamingSourcePriority7 flagsNormal
0x05510x03padding / unreflected
0x04StreamingSourceDebugColorFColor7 flags{B=0, G=0, R=0, A=0}
0x10StreamingSourceShapesTArray<FStreamingSourceShape>4 flags[]
0x04ForceFeedbackScalefloat6 flags1
0x056C0x04padding / unreflected
0x10ClickEventKeysTArray<FKey>4 flags[1 item]
0x01DefaultMouseCursorEMouseCursor8 flagsDefault
0x01CurrentMouseCursorEMouseCursor6 flagsNone
0x01DefaultClickTraceChannelECollisionChannel8 flagsECC_Visibility
0x01CurrentClickTraceChannelECollisionChannel6 flagsECC_WorldStatic
0x04HitResultTraceDistancefloat7 flags1e+05
0x02SeamlessTravelCountuint165 flags0
0x02LastCompletedSeamlessTravelCountuint165 flags0
0x058C0x84padding / unreflected
0x08InactiveStateInputComponentUInputComponent*Protected+8 flagsnullptr
0x01bShouldPerformFullTickWhenPaused : 1bit 2boolProtected+5 flagsfalse
0x06190x17padding / unreflected
0x08CurrentTouchInterfaceUTouchInterface*Protected+6 flagsnullptr
0x08OverridePlayerInputClassTSubclassOf<UPlayerInput>Protected+7 flagsnullptr
0x06400x78padding / unreflected
0x08SpectatorPawnASpectatorPawn*6 flagsnullptr
0x06C00x04padding / unreflected
0x01bIsLocalPlayerControllerbool5 flagsfalse
0x06C50x03padding / unreflected
0x18SpawnLocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AController 9
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02B80x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnPossessedPawnChangedFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+6 flagsnullptr
0x02F00x08padding / unreflected
0x08CharacterACharacter*6 flagsnullptr
0x08TransformComponentUSceneComponent*8 flags/Script/Engine.Default__Controller.TransformComponent0
0x03080x18padding / unreflected
0x18ControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void SetupInputMapping()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void OnInputHardwareDeviceChanged(const FPlatformUserId& UserId, const FInputDeviceId& DeviceID)
Script33 statements · 832 bytes of bytecode
0x0000CallFunc_GetEngineSubsystem_ReturnValue = GetEngineSubsystem(/Script/Engine.InputDeviceSubsystem);0x001DCallFunc_GetMostRecentlyUsedHardwareDevice_ReturnValue = CallFunc_GetEngineSubsystem_ReturnValue.GetMostRecentlyUsedHardwareDevice(UserId);0x0058PrimaryDeviceType = CallFunc_GetMostRecentlyUsedHardwareDevice_ReturnValue.PrimaryDeviceType;0x007COnInputDeviceChanged.Broadcast(PrimaryDeviceType);0x0098CallFunc_GetEnumeratorUserFriendlyName_ReturnValue = GetEnumeratorUserFriendlyName(/Script/Engine.EHardwareDevicePrimaryType, PrimaryDeviceType);0x00C6CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetEnumeratorUserFriendlyName_ReturnValue);0x00EBK2Node_MakeStruct_FormatArgumentData.ArgumentName = "Type";0x010CK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x0129K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x014DK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0171K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0191K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x01B5K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x01D2K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x01E6CallFunc_Format_ReturnValue = Format(NSLOCTEXT("25C38C890B7B4A54924E32764207A122", "", "Input Device: {Type}"), K2Node_MakeArray_Array);0x0247CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x026C/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x029EK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(PrimaryDeviceType, 1);0x02BDif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_02FD;0x02CBK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(PrimaryDeviceType, 2);0x02EAif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_032D;0x02F8goto Label_033D;0x02FDLabel_02FD:0x02FDbShowMouseCursor = true;0x0308Label_0308:0x0308/Script/UMG.Default__WidgetBlueprintLibrary.SetFocusToGameViewport();0x0328goto Label_033D;0x032DLabel_032D:0x032DbShowMouseCursor = false;0x0338goto Label_0308;0x033DLabel_033D:0x033Dreturn;0x033F// end of script
Public0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PlayerController_Base(122);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_PlayerController_Base(int32 EntryPoint)
Script11 statements · 130 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ASetupInputMapping();0x0018CallFunc_GetEngineSubsystem_ReturnValue = GetEngineSubsystem(/Script/Engine.InputDeviceSubsystem);0x0035K2Node_CreateDelegate_OutputDelegate.Bind(this, OnInputHardwareDeviceChanged);0x004CCallFunc_GetEngineSubsystem_ReturnValue.OnInputHardwareDeviceChanged += K2Node_CreateDelegate_OutputDelegate;0x0075goto Label_007F;0x007Agoto Label_000A;0x007FLabel_007F:0x007Freturn;0x0081// end of script
Final0x04
void OnInputDeviceChanged__DelegateSignature(const EHardwareDevicePrimaryType& Type)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01

Subclasses 2