Zdexby TheHolyOneZ
4,593 classes
Class

ABP_PR_FilmreelIntroduction_C

: ABP_PR_Filmreel_C : AActor : UObject
/Game/GameBlueprints/Cinema/BP_PR_FilmreelIntroduction.BP_PR_FilmreelIntroduction_C 0x0370 (880 B) align 16 inherited 0x0358 3 scripted vtable /Game/GameBlueprints/Cinema/BP_PR_FilmreelIntroduction
0x00x0370

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SM_PR_IntroTag1UStaticMeshComponent*6 flagsnullptr
0x08SM_PR_IntroTagUStaticMeshComponent*6 flagsnullptr
Inherited from ABP_PR_Filmreel_C 11
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08InnerReelMeshUStaticMeshComponent*6 flagsnullptr
0x08SC_HighlightUSC_Highlight_C*6 flagsnullptr
0x08InteractCollisionUSphereComponent*6 flagsnullptr
0x08ReelMeshUStaticMeshComponent*6 flagsnullptr
0x01Movie TypeE_FilmreelMovieType6 flagsNewEnumerator1
0x02D10x07padding / unreflected
0x08HitVolumeMinRangedouble6 flags5
0x08HitVolumeMaxRangedouble6 flags100
0x01IsInteractablebool7 flagstrue
0x02E90x07padding / unreflected
0x60InitialTransformFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x08Event InstanceFFMODEventInstance6 flags{}
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 3

SignatureFlagsNativeParams
void Interact(bool Force, AActor* Actor)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force_1 = Force;0x0012PersistentFrame.K2Node_Event_Actor = Actor;0x0024ExecuteUbergraph_BP_PR_FilmreelIntroduction(414);0x0033return;0x0035// end of script
Public0x10
void Withdraw(const FVector& Force)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force = Force;0x0012ExecuteUbergraph_BP_PR_FilmreelIntroduction(447);0x0021return;0x0023// end of script
Public0x18
void ExecuteUbergraph_BP_PR_FilmreelIntroduction(int32 EntryPoint)
Script35 statements · 560 bytes of bytecode
0x0000PushFlow(Label_022D);0x0005goto [EntryPoint];0x000FLabel_000F:0x000F/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerHUD(this, CallFunc_T5F_GetPlayerHUD_HUD);0x003DCallFunc_T5F_GetPlayerHUD_HUD.PlayerHUD.WBP_Hint.Hide();0x008DPopFlow();0x008ELabel_008E:0x008ETemp_bool_Has_Been_Initd_Variable = true;0x0099if (!(false)) PopFlow();0x009BTemp_bool_IsClosed_Variable = true;0x00A6PopFlow();0x00A7Label_00A7:0x00A7if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_008E;0x00B5PopFlow();0x00B6Label_00B6:0x00B6PushFlow(Label_00C0);0x00BBgoto Label_00A7;0x00C0Label_00C0:0x00C0if (!(Temp_bool_IsClosed_Variable)) goto Label_00CF;0x00CEPopFlow();0x00CFLabel_00CF:0x00CFTemp_bool_IsClosed_Variable = true;0x00DA/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerHUD(this, CallFunc_T5F_GetPlayerHUD_HUD_1);0x0108CallFunc_T5F_GetPlayerHUD_HUD_1.PlayerHUD.WBP_Hint.Show(/Game/UI/Textures/PlatformIcons/T_FKey.T_FKey, FText::FromStringTable("/Game/StringTables/ST_Hints.ST_Hints", "HINT_DROP"), true);0x019DPopFlow();0x019EInteract(K2Node_Event_Force_1, K2Node_Event_Actor);0x01BAgoto Label_00B6;0x01BFWithdraw(K2Node_Event_Force);0x01D2SetIsInteractible(false);0x01E1SC_Highlight.Enabled = false;0x0202SC_Highlight.UpdateHighlight(false, false);0x0228goto Label_000F;0x022DLabel_022D:0x022Dreturn;0x022F// end of script
Final0x04