0x00x0440
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | FMODAudio | UFMODAudioComponent* | 6 flags | nullptr | |
| 0x08 | InteractCollision | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | SleepSequencePlayer | ULevelSequencePlayer* | 6 flags | nullptr | |
| 0x08 | MediaPlayer | UMediaPlayer* | 5 flags | /Game/Media/FD/MP_FD_Bed.MP_FD_Bed | |
| 0x08 | MovieWidget | UWBP_Movie_C* | 7 flags | nullptr | |
| 0x08 | SleepSequenceAudio | UFMODEvent* | 6 flags | /Game/FMOD/Events/Cinematic/Sequences/Chapter_1/SEQ_CH1_FD_… |
Inherited from ABP_Bed_Base_C 40
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | CineCamera | UCineCameraComponent* | 6 flags | nullptr | |
| 0x08 | PostProcess | UPostProcessComponent* | 6 flags | nullptr | |
| 0x08 | Box | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | MascotClass | TSubclassOf<AActor> | 5 flags | nullptr | |
| 0x01 | CheckTotalTimePeeked | bool | 6 flags | false | |
| 0x02E1 | 0x07 | padding / unreflected | |||
| 0x08 | PeekDuration | double | 6 flags | 8 | |
| 0x08 | MinPeekRange | double | 6 flags | 0.25 | |
| 0x08 | MaxPeekRange | double | 6 flags | 0.75 | |
| 0x08 | PeekSpeed | double | 6 flags | 0.2 | |
| 0x08 | PeekFalloff | double | 6 flags | 0.75 | |
| 0x08 | CheckEyesClosedDelay | double | 6 flags | 0.4 | |
| 0x08 | CheckEyesClosedInterval | double | 6 flags | 0.1 | |
| 0x08 | AttackThreshold | double | 6 flags | 1 | |
| 0x08 | EyeOpenSpeed | double | 6 flags | 0.5 | |
| 0x04 | ResetDelay | float | 6 flags | 2 | |
| 0x0334 | 0x04 | padding / unreflected | |||
| 0x08 | SleepStartSequence | ULevelSequence* | 5 flags | nullptr | |
| 0x08 | SleepStopSequence | ULevelSequence* | 5 flags | nullptr | |
| 0x08 | SleepDeathSequence | ULevelSequence* | 5 flags | /Game/Sequences/Chapter1/MD/LS_MD2_SleepDeath.LS_MD2_SleepD… | |
| 0x60 | MascotTransform | FTransform | 5 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0… | |
| 0x01 | ShouldAttachMascot | bool | 7 flags | false | |
| 0x01 | IsInteractable | bool | 7 flags | true | |
| 0x01 | IsSleeping | bool | 7 flags | false | |
| 0x01 | IsPeeking | bool | 7 flags | false | |
| 0x01 | IsAttacking | bool | 7 flags | false | |
| 0x01 | IsInBed | bool | 7 flags | false | |
| 0x01 | WasAboveMaxPeek | bool | 7 flags | false | |
| 0x01 | HasBeenAboveMaxPeek | bool | 7 flags | false | |
| 0x08 | PeekPrompt | UW_Peek_C* | 7 flags | nullptr | |
| 0x08 | PeekDelta | double | 7 flags | 0 | |
| 0x08 | TotalTimePeeked | double | 7 flags | 0 | |
| 0x08 | MI_Peek | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | MI_Vignette | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | AttackTimerHandle | FTimerHandle | 5 flags | {Handle=0} | |
| 0x08 | Mascot | AActor* | 7 flags | nullptr | |
| 0x08 | SleepMusicInstance | FFMODEventInstance | 6 flags | {} | |
| 0x08 | AnimInstance | UAnimInstance* | 6 flags | nullptr | |
| 0x08 | ResetTimerHandle | FTimerHandle | 5 flags | {Handle=0} | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
void OnMovieEndReached()Script28 statements · 580 bytes of bytecode0x0000PushFlow(Label_0241);0x0005/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("OnEndReached", 0, 0, this);0x003CMediaPlayer.Close();0x005CCallFunc_IsValid_ReturnValue = IsValid(MovieWidget);0x0079if (!(CallFunc_IsValid_ReturnValue)) goto Label_00AB;0x0087MovieWidget.RemoveFromParent();0x00ABLabel_00AB:0x00ABTriggerSleepExitSequence();0x00B9CallFunc_GetAllActorsOfClass_OutActors = {};0x00C4GetAllActorsOfClass(this, /Game/GameBlueprints/Bed/BP_Bed_FD.BP_Bed_FD_C, CallFunc_GetAllActorsOfClass_OutActors);0x00E1Temp_int_Loop_Counter_Variable = 0;0x00F8Temp_int_Array_Index_Variable = 0;0x010FLabel_010F:0x010FCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x014ACallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0170if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x017ATemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0195PushFlow(Label_01F7);0x019A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01D5CallFunc_Array_Get_Item.IsInteractable = false;0x01F6PopFlow();0x01F7Label_01F7:0x01F7CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0221Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x023Cgoto Label_010F;0x0241Label_0241:0x0241return;0x0243// end of script | Private | 0x00 | |
void Reset()Script4 statements · 24 bytes of bytecode0x0000Reset();0x000ASleepSequencePlayer = nullptr;0x0015return;0x0017// end of script | Public | 0x00 | |
void UpdateMascot()Script11 statements · 272 bytes of bytecode0x0000K2Node_DynamicCast_AsABP_Googoo_Bed_FD = Cast<ABP_Googoo_Bed_FD_C>(AnimInstance);0x0024K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsABP_Googoo_Bed_FD);0x0041if (!(K2Node_DynamicCast_bSuccess)) goto Label_010D;0x004FTemp_byte_Variable = 2;0x0063Temp_byte_Variable_1 = 3;0x0077CallFunc_EqualEqual_DoubleDouble_ReturnValue = EqualEqual_DoubleDouble(PeekDelta, 0);0x009DTemp_bool_Variable = CallFunc_EqualEqual_DoubleDouble_ReturnValue;0x00B0K2Node_DynamicCast_AsABP_Googoo_Bed_FD.AnimState = Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default);0x010DLabel_010D:0x010Dreturn;0x010F// end of script | Protected | 0x00 | |
void IsInteractionAllowed(const bool& Allowed)Script3 statements · 22 bytes of bytecode0x0000Allowed = IsInteractable;0x0013return;0x0015// end of script | Public | 0x01 | |
void GetInteractionPrompt(const E_InteractionTypes& InputPrompt)Script3 statements · 23 bytes of bytecode0x0000InputPrompt = 5;0x0014return;0x0016// end of script | Public | 0x01 | |
void GetInteractionComponent(const UPrimitiveComponent*& InteractionComponent)Script3 statements · 22 bytes of bytecode0x0000InteractionComponent = InteractCollision;0x0013return;0x0015// end of script | Public | 0x08 | |
void InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_2(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue_2 = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime_2 = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime_2 = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction_2 = SourceAction;0x0048ExecuteUbergraph_BP_Bed_FD(2237);0x0057return;0x0059// end of script | 0x30 | ||
void InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue_1 = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime_1 = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime_1 = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction_1 = SourceAction;0x0048ExecuteUbergraph_BP_Bed_FD(729);0x0057return;0x0059// end of script | 0x30 | ||
void InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction = SourceAction;0x0048ExecuteUbergraph_BP_Bed_FD(1111);0x0057return;0x0059// end of script | 0x30 | ||
void OnFadeOutAnimFinished()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Bed_FD(2222);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_Bed_FD(int32 EntryPoint)Script98 statements · 2,424 bytes of bytecode0x0000PushFlow(Label_0975);0x0005goto [EntryPoint];0x000FLabel_000F:0x000F/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameMode(this, CallFunc_T5F_GetGameMode_Game_Mode);0x003DCallFunc_T5F_GetGameMode_Game_Mode.TriggerEvent(51);0x0063Delay(this, 2.5f, LatentActionInfo{0x9A, -578598164, FName(ExecuteUbergraph_BP_Bed_FD), this});0x0099PopFlow();0x009A/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_PlayEvent2D(/Game/FMOD/Events/Cinematic/Stingers/SFX_GE_Stinger_Dream.SFX_GE_Stinger_Dream, this, CallFunc_T5F_FMOD_PlayEvent2D_Event_Instance);0x00D1Delay(this, 1.5f, LatentActionInfo{0x108, -1632563987, FName(ExecuteUbergraph_BP_Bed_FD), this});0x0107PopFlow();0x0108/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("Dream start", 0, 0, this);0x013ECallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0158CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Screens/WBP_Movie.WBP_Movie_C, CallFunc_GetPlayerController_ReturnValue);0x0195MovieWidget = CallFunc_Create_ReturnValue;0x01A8MovieWidget.AddToViewport(0);0x01CDCallFunc_Create_ReturnValue.AddToViewport(0);0x01F2CallFunc_OpenSource_ReturnValue = MediaPlayer.OpenSource(/Game/Media/FD/FMS_FD_Bed.FMS_FD_Bed);0x0225CallFunc_Play_ReturnValue = MediaPlayer.Play();0x024FFMODAudio.SetEvent(SleepSequenceAudio);0x0278FMODAudio.Play();0x0298K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnMovieEndReached);0x02AFMediaPlayer.OnEndReached += K2Node_CreateDelegate_OutputDelegate_1;0x02D8PopFlow();0x02D9CallFunc_Conv_InputActionValueToBool_ReturnValue = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue_1);0x02F6Temp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue;0x0309Temp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_1);0x0326Temp_real_Variable_1 = Temp_real_Variable_1;0x0341Temp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_1);0x035ETemp_real_Variable = Temp_real_Variable;0x0379Temp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction_1;0x038CLabel_038C:0x038CIsPeeking = false;0x0397CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(IsAttacking);0x03B4if (!(CallFunc_Not_PreBool_ReturnValue_1)) PopFlow();0x03BECallFunc_IsValid_ReturnValue_1 = IsValid(SleepSequencePlayer);0x03DBif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0414;0x03E9SleepSequencePlayer.Stop();0x0409SleepSequencePlayer = nullptr;0x0414Label_0414:0x0414CallFunc_BooleanAND_ReturnValue = BooleanAND(IsSleeping, WasAboveMaxPeek);0x043Aif (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x0444ExitSleep();0x0452goto Label_000F;0x0457CallFunc_Conv_InputActionValueToBool_ReturnValue_1 = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue);0x0474Temp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue_1;0x0487Temp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime);0x04A4Temp_real_Variable_1 = Temp_real_Variable_1;0x04BFTemp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime);0x04DCTemp_real_Variable = Temp_real_Variable;0x04F7Temp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction;0x050ACallFunc_CanStartPeeking_ReturnValue = CanStartPeeking();0x0522if (!(CallFunc_CanStartPeeking_ReturnValue)) PopFlow();0x052CIsPeeking = true;0x0537CallFunc_IsValid_ReturnValue_2 = IsValid(PeekPrompt);0x0554if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x055ECallFunc_IsPlayingAnimation_ReturnValue = PeekPrompt.IsPlayingAnimation();0x0588CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsPlayingAnimation_ReturnValue);0x05A5if (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x05AFCallFunc_PlayAnimation_ReturnValue = PeekPrompt.PlayAnimation(PeekPrompt.FadeOut, 0f, 1, 0, 1f, false);0x060AK2Node_CreateDelegate_OutputDelegate.Bind(this, OnFadeOutAnimFinished);0x0621PeekPrompt.BindToAnimationFinished(PeekPrompt.FadeOut, K2Node_CreateDelegate_OutputDelegate);0x0669CallFunc_IsValid_ReturnValue = IsValid(SleepSequencePlayer);0x0686if (!(CallFunc_IsValid_ReturnValue)) goto Label_0695;0x0694PopFlow();0x0695Label_0695:0x0695K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bAutoPlay = true;0x06A9K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.LoopCount = MovieSceneSequenceLoopCount{0};0x06D7K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.TickInterval = MovieSceneSequenceTickInterval{0f, 0f, false, true};0x070CK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.PlayRate = 1f;0x072CK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.StartTime = 0f;0x074CK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bRandomStartTime = false;0x0760K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bDisableMovementInput = false;0x0774K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bDisableLookAtInput = false;0x0788K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bHidePlayer = false;0x079CK2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bHideHud = false;0x07B0K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bDisableCameraCuts = false;0x07C4K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.FinishCompletionStateOverride = 0;0x07E1K2Node_MakeStruct_MovieSceneSequencePlaybackSettings.bPauseAtEnd = false;0x07F5CallFunc_CreateLevelSequencePlayer_ReturnValue = CreateLevelSequencePlayer(this, /Game/Sequences/Chapter1/FD/LS_FD_SleepSequence.LS_FD_SleepSequence, K2Node_MakeStruct_MovieSceneSequencePlaybackSettings, CallFunc_CreateLevelSequencePlayer_OutActor);0x0825SleepSequencePlayer = CallFunc_CreateLevelSequencePlayer_ReturnValue;0x0838K2Node_DynamicCast_AsABP_Googoo_Bed_FD = Cast<ABP_Googoo_Bed_FD_C>(AnimInstance);0x085CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsABP_Googoo_Bed_FD);0x0879if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0883K2Node_DynamicCast_AsABP_Googoo_Bed_FD.AnimState = 3;0x08ADPopFlow();0x08AERemovePeekPrompt();0x08BCPopFlow();0x08BDCallFunc_Conv_InputActionValueToBool_ReturnValue_2 = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue_2);0x08DATemp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue_2;0x08EDTemp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_2);0x090ATemp_real_Variable_1 = Temp_real_Variable_1;0x0925Temp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_2);0x0942Temp_real_Variable = Temp_real_Variable;0x095DTemp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction_2;0x0970goto Label_038C;0x0975Label_0975:0x0975return;0x0977// end of script | Final | 0x04 |