Zdexby TheHolyOneZ
4,593 classes
Class

ABP_SpeakerSoundSystem_C

: AActor : UObject
/Game/GameBlueprints/Audio/Actors/SpeakerSystem/BP_SpeakerSoundSystem.BP_SpeakerSoundSystem_C 0x0310 (784 B) align 8 inherited 0x02A8 6 scripted vtable /Game/GameBlueprints/Audio/Actors/SpeakerSystem/BP_SpeakerSoundSystem
0x00x0310

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Transmitter_FMODUFMODAudioComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x50SpeakerSetsTMap<E_Areas, FF_SpeakerSet>2 flags<TMap>
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void StopSoundAtArea_TimelineCallback(const FString& Name, int32 position)
Script6 statements · 72 bytes of bytecode
0x0000CallFunc_EqualEqual_StrStr_ReturnValue = EqualEqual_StrStr(Name, "Finished");0x0027if (!(CallFunc_EqualEqual_StrStr_ReturnValue)) goto Label_0045;0x0035StopSoundAtArea(0);0x0045Label_0045:0x0045return;0x0047// end of script
Public0x14
void PopulateSpeaker()
Script63 statements · 1,566 bytes of bytecode
0x0000PushFlow(Label_061B);0x0005Temp_int_Variable_1 = 0;0x001CTemp_int_Variable = 0;0x0033Label_0033:0x0033CallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(20);0x0054CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Variable_1, CallFunc_MakeLiteralInt_ReturnValue);0x007Aif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_01AF;0x0088CallFunc_Conv_IntToByte_ReturnValue_1 = Conv_IntToByte(Temp_int_Variable_1);0x00ADCallFunc_GetEnumeratorValueFromIndex_ReturnValue = GetEnumeratorValueFromIndex(/Game/GameBlueprints/Enums/E_Areas.E_Areas, CallFunc_Conv_IntToByte_ReturnValue_1);0x00DBCallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(CallFunc_GetEnumeratorValueFromIndex_ReturnValue);0x0100Temp_int_Variable = CallFunc_Conv_ByteToInt_ReturnValue;0x011BPushFlow(Label_0587);0x0120CallFunc_Conv_IntToByte_ReturnValue = Conv_IntToByte(Temp_int_Variable);0x0145CallFunc_GetValidValue_ReturnValue = GetValidValue(/Game/GameBlueprints/Enums/E_Areas.E_Areas, CallFunc_Conv_IntToByte_ReturnValue);0x0173/Script/Engine.Default__BlueprintMapLibrary.Map_Add(SpeakerSets, CallFunc_GetValidValue_ReturnValue, Temp_struct_Variable);0x01AEPopFlow();0x01AFLabel_01AF:0x01AFCallFunc_Map_Values_Values = {};0x01BA/Script/Engine.Default__BlueprintMapLibrary.Map_Values(SpeakerSets, CallFunc_Map_Values_Values);0x01ECLocalSpeakerSets = CallFunc_Map_Values_Values;0x0207CallFunc_GetAllActorsOfClass_OutActors = {};0x0212GetAllActorsOfClass(this, /Game/GameBlueprints/Audio/Actors/SpeakerSystem/BP_Speaker.BP_Speaker_C, CallFunc_GetAllActorsOfClass_OutActors);0x022FTemp_int_Loop_Counter_Variable = 0;0x0246Temp_int_Array_Index_Variable_1 = 0;0x025DLabel_025D:0x025DCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0298CallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x02BEif (!(CallFunc_Less_IntInt_ReturnValue_2)) goto Label_03BA;0x02CCTemp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x02E7PushFlow(Label_05D1);0x02EC/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0327CallFunc_Conv_ByteToInt_ReturnValue_1 = Conv_ByteToInt(CallFunc_Array_Get_Item_1.Area);0x0362CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(LocalSpeakerSets[CallFunc_Conv_ByteToInt_ReturnValue_1].Speakers_3_5B92F62A19234812B3710C4BAF796EA2, CallFunc_Array_Get_Item_1);0x03B9PopFlow();0x03BALabel_03BA:0x03BATemp_int_Loop_Counter_Variable_1 = 0;0x03D1Temp_int_Array_Index_Variable = 0;0x03E8Label_03E8:0x03E8CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(LocalSpeakerSets);0x0423CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x0449if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x0453Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_1;0x046EPushFlow(Label_053D);0x0473CallFunc_Conv_IntToByte_ReturnValue_2 = Conv_IntToByte(Temp_int_Array_Index_Variable);0x0498CallFunc_GetValidValue_ReturnValue_1 = GetValidValue(/Game/GameBlueprints/Enums/E_Areas.E_Areas, CallFunc_Conv_IntToByte_ReturnValue_2);0x04C6/Script/Engine.Default__KismetArrayLibrary.Array_Get(LocalSpeakerSets, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0501/Script/Engine.Default__BlueprintMapLibrary.Map_Add(SpeakerSets, CallFunc_GetValidValue_ReturnValue_1, CallFunc_Array_Get_Item);0x053CPopFlow();0x053DLabel_053D:0x053DCallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0567Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_2;0x0582goto Label_03E8;0x0587Label_0587:0x0587CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable_1, 1);0x05B1Temp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue;0x05CCgoto Label_0033;0x05D1Label_05D1:0x05D1CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x05FBTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x0616goto Label_025D;0x061BLabel_061B:0x061Breturn;0x061D// end of script
Private0x00
void StopSoundAtArea(const E_Areas& Area)
Script26 statements · 635 bytes of bytecode
0x0000PushFlow(Label_0278);0x0005CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(SpeakerSets, Area, CallFunc_Map_Find_Value);0x004Aif (!(CallFunc_Map_Find_ReturnValue)) PopFlow();0x0054Temp_int_Loop_Counter_Variable = 0;0x006BTemp_int_Array_Index_Variable = 0;0x0082Label_0082:0x0082CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(SpeakerSets, Area, CallFunc_Map_Find_Value);0x00C7CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Map_Find_Value.Speakers_3_5B92F62A19234812B3710C4BAF796EA2);0x010BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0131if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_020D;0x013FTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x015APushFlow(Label_022E);0x015FCallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(SpeakerSets, Area, CallFunc_Map_Find_Value);0x01A4/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Find_Value.Speakers_3_5B92F62A19234812B3710C4BAF796EA2, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01E8CallFunc_Array_Get_Item.TurnSpeakerOff();0x020CPopFlow();0x020DLabel_020D:0x020DTransmitter_FMOD.Stop();0x022DPopFlow();0x022ELabel_022E:0x022ECallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0258Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0273goto Label_0082;0x0278Label_0278:0x0278return;0x027A// end of script
Public0x01
void PlaySoundAtArea(const E_Areas& Area, UFMODEvent* FMOD Transmission, UFMODEvent* FMOD Receiver)
Script27 statements · 685 bytes of bytecode
0x0000PushFlow(Label_02AA);0x0005CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(SpeakerSets, Area, CallFunc_Map_Find_Value);0x004Aif (!(CallFunc_Map_Find_ReturnValue)) PopFlow();0x0054Transmitter_FMOD.SetEvent(FMOD Transmission);0x007DTemp_int_Loop_Counter_Variable = 0;0x0094Temp_int_Array_Index_Variable = 0;0x00ABLabel_00AB:0x00ABCallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(SpeakerSets, Area, CallFunc_Map_Find_Value);0x00F0CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Map_Find_Value.Speakers_3_5B92F62A19234812B3710C4BAF796EA2);0x0134CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x015Aif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_023F;0x0168Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0183PushFlow(Label_0260);0x0188CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(SpeakerSets, Area, CallFunc_Map_Find_Value);0x01CD/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Find_Value.Speakers_3_5B92F62A19234812B3710C4BAF796EA2, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0211CallFunc_Array_Get_Item.TurnSpeakerOn(FMOD Receiver);0x023EPopFlow();0x023FLabel_023F:0x023FTransmitter_FMOD.Play();0x025FPopFlow();0x0260Label_0260:0x0260CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x028ATemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x02A5goto Label_00AB;0x02AALabel_02AA:0x02AAreturn;0x02AC// end of script
Public0x18
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SpeakerSoundSystem(10);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_SpeakerSoundSystem(int32 EntryPoint)
Script6 statements · 91 bytes of bytecode
0x0000goto [EntryPoint];0x000AK2Node_CreateDelegate_OutputDelegate.Bind(this, StopSoundAtArea_TimelineCallback);0x0021Transmitter_FMOD.OnTimelineMarker += K2Node_CreateDelegate_OutputDelegate;0x004APopulateSpeaker();0x0058return;0x005A// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type